Nextendo Version 1.7.7

Nextendo v1.7.7, a fork of the Ryujinx Nintendo Switch emulator, introduces a built-in client for the Nextendo Network, allowing seamless online play without complex configurations. The core emulation features remain unchanged. New features include an interface displaying players’ real identities in lobbies, a friend-reporting system, and improved LAN Play capabilities that eliminate the need for additional drivers. Users can now connect to custom servers with their accounts inactive, facilitating mod usage. Furthermore, Nextendo-supported games feature distinct Discord statuses showing current game states. The update also enhances error messages for mod issues and supports multiple languages.

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Nextendo v1.7.7 has been released. Nextendo is a derivative of the open-source Ryujinx Nintendo Switch emulator. Building on Ryujinx’s impressive accuracy and performance, Nextendo integrates a top-tier, built-in client for the Nextendo Network โ€” a community-driven alternative to the official online service โ€” allowing players of supported games to enjoy online functionalities without manual setup, custom hosts files, or SSL bypassing. The emulation core (CPU, GPU, audio, input, filesystem) remains unchanged from upstream Ryujinx. Nextendoโ€™s enhancements are exclusively focused on networking and the overall user interaction.

Nextendo Changelog:
Now you can finally see your gaming companions
Online games generate placeholder names. For instance, Mario Kart might label a player as Player-4B, while Splatoon 2 assigns everyone a squid nickname, making it difficult to identify opponents. However, your Nextendo account knows who they are โ€” it just lacked a way to display that information.
That has changed. The Nextendo Network โ†’ Players option opens a window with two tabs.
In the lobby, you can see everyone currently present, along with their true Nextendo identities: account profile picture, username, and the displayed game name, side by side. This updates live as individuals join, and the room’s status (searching for players, match found) is visible as it evolves.
Recently met keeps track of the last fifty players youโ€™ve encountered online, including the game, date, and time. It auto-populates while you game; you donโ€™t have to be in a lobby to access it.
From either tab, you can easily add someone as a friend or report them.
Reporting a player
A reporting interface provides eight reasons and an optional text field for additional comments:
cheating
an inappropriate username
an in-game name that differs from the Nextendo name
a profile picture that should not be there
harassment
sabotaging the match
impersonating someone
something else
You can only report individuals youโ€™ve actually encountered. The server verifies the reported interaction against your report; random names wonโ€™t be accepted. Reports are organized by the reported player, allowing patterns to emerge rather than appearing as disjointed messages.
LAN Play, integrated into the emulator
Local wireless gameplay โ€” the mode used for same-room multiplayer โ€” could already connect over the internet via a relay, but this required the switch-lan-play program running alongside the emulator, libpcap installed, and a virtual network adapter on your machine. For Windows users, this often required a driver installation, making it unfeasible for many.
Ryujinx-Nextendo now communicates directly with the relay. No extra programs, no libpcap, no driver, and no modifications to your computer’s network โ€” the emulated console gets its own address on the LAN Play network while your PC maintains its own.
Configuration is done in Settings โ†’ Network: select LAN Play as the multiplayer mode, input the relay as host:port, and leave the virtual IP field empty unless necessary. All players โ€” whether on an emulator or a real console โ€” need to be on the same relay.
A Test button next to the field joins the relay without starting a game and provides feedback: the virtual address you would be assigned, the other participants visible, and whether any of them are hosting a session. This differentiates between “it doesn’t work” meaning “the relay address is incorrect / the connection is blocked” versus “the relay is fine, the problem lies within the game” โ€” two distinct issues.
Playing on someone else’s server
Settings โ†’ Network now includes a custom-server mode, newly introduced in this version: the emulator can connect to an external server outside Nextendo Network.
While activated, thereโ€™s no account, friend list, cloud saves, presence, or version checks โ€” not because these features were muted, but because the identity simply stops responding. Nothing from us communicates with a server that isn’t ours.
Turning it off restores everything to its previous state. Your account remains intact and is simply set aside.
Since a private server establishes its own rules, Splatoon 3 mods operate normally in this mode. On the Nextendo Network, they remain restricted due to the previously stated reason: you are playing with real players there.
Discord: the network, the game, and the track
Games supported by Nextendo now display their own Discord status. The message indicates Ryujinx | Nextendo instead of just Ryujinx, includes the gameโ€™s own icon, and shows the live status of your lobby with the number of players present.
For Mario Kart 8 Deluxe, it also lists the current track โ€” covering all 107 courses and battle arenas, named in the game’s eleven supported languages. The name displays as the track loads, instead of waiting for the race to conclude: it comes directly from the course the game is accessing, rather than relying on the end-of-race report from previous methods.
Games that are not supported by Nextendo retain the standard Ryujinx status as is.
Also in this release
The warning that previously listed ignored mods on Splatoon 3 now provides the complete path of each folder. Previously, it only displayed the folder name, which for a mod directly placed into the title’s directory would be simply ‘exefs’ or ‘romfs’ โ€” a content type, not a descriptive name. If users did not recall installing anything, the message became impossible to interpret and pointed to nothing identifiable.
The Players window and all associated text have been translated into each of the emulatorโ€™s twenty languages, along with LAN Play settings and their tooltips.
The compiled binaries no longer include the build machine’s specific folder paths. The trimmer re-emits some third-party assemblies, embedding the paths of the object files that generated them into the executable; prior releases up to 1.7.6 included this. There were no exploitable aspects there, nor was there any need for them.

Download: Nextendo v1.7.7 x64
Source: Here

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