PCSX2 v2.7.375 has been released, enhancing the free and open-source PlayStation 2 emulator. This update enables PC users to play PS2 games by emulating the console’s hardware through MIPS CPU Interpreters, Recompilers, and a Virtual Machine that manages system memory. Key updates in this version include discarding unused stencils in depth processing, refactoring functions, and various fixes related to draw buffering and target scaling for graphics systems (GS), including DirectX 12 and 11 adjustments. Additional changes improve hardware translation and the overall performance of the emulator. The new version is available for download.
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PCSX2 v2.7.375 has been released. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator designed to replicate the PS2’s hardware. It utilizes a mix of MIPS CPU interpreters, recompilers, and a virtual machine to manage hardware states and PS2 system memory. This enables you to enjoy PS2 games on your PC, accompanied by numerous additional features and advantages.
PCSX2 Changelog:
* GS/GL: Remove stencil when it is not in use while using depth.
* GHActions: Do not automatically undraft stable releases.
* GS/TC: Refactor and clean up the preload function.
* GS: Correct xy_tail buffers when draw buffering is enabled.
* GS/TC: Fix scaling and valid areas for combined targets.
* GS/DX12: Remove stencil when it is not in use while utilizing depth.
* HW/TC: Only treat 8-bit target sources as temporary if they contain MIP levels.
* GS/HW: Downscale target prior to 8-bit conversion.
* [ci skip] Qt: Update Base Translation.
* GS/DX11/GL: Adjust full barrier multidraw framebuffer copy for sampling RT/DS hazards.
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