PPSSPP Git (2026/08/10) is a compiled version of the fast, portable PSP emulator for multiple platforms. Recent updates include significant code cleanups and style improvements, particularly focused on Read_U32 functionalities. Enhancements were made to error handling in networking, alongside the extension of frame tests in CI. A variety of bugs were addressed, including those related to memory exceptions, UI inputs, and GPU rendering issues. Several pull requests merged improvements in file handling, serialization, and overall system stability. Notable changes also included a new headless screenshot feature and updates to manage texture cache more effectively. Download links for x64 and Android versions are available.
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PPSSPP Git (2026/08/10) has been compiled. PPSSPP is a lightweight and versatile PSP emulator for Android, Windows, Mac, and Linux, developed in C++.
PPSSPP Git Changelog:
* Merge pull request #22069 from hrydgard/read-u32-cleanups
* Additional Read_U32 cleanup
* Updates to code style
* Further removals of Read_U32
* Eliminate Read_U32 from sceKernelMutex
* Core: Introduce a utility function for accurate error reporting on memory exceptions from HLE functions (which would lead to crashes on the PSP)
* Enhance semantics
* Merge pull request #22061 from hrydgard/fix-net-file-audit-bugs
* Incorporate Nemo’s feedback
* URL/VFS: resolve latent pointer/index UB on minimal input
* WebsocketServer: limit message size, prevent UB on empty-vector payloads
* ZipFileReader: prevent implausible/overflowing declared sizes
* HTTPHeaders: rectify OOB allocation due to a request line without trailing space
* Merge pull request #22067 from hrydgard/networking-work
* Add error flag to OutputSink as well.
* InputSink: Insert an error flag. OutputSink: Standardize error handling between Unix and Windows
* Windows: Prevent POSIX error codes from leaking into WSA socket error codes
* InputSink: Inline AccountFill within Fill
* Merge pull request #22068 from SternXD/winmobile
* UWP: Remove support for Windows Mobile
* Merge pull request #22057 from hrydgard/frametest-on-ci
* Frametests: bump submodule (maxMse 0.1 for CPU float noise)
* Frametests: bump submodule (allow 1-pixel run-to-run noise)
* Frametests: bump submodule to references regenerated on Linux
* Frametests: resolve headless path to absolute, manage launch failures
* CI: retrieve the frametests submodule in the testing job and always execute frametests on Linux
* CI: correct upload-artifact version in frametest reporting step
* CI: execute frametests on the Linux testing job and upload the report
* Add the frametests repository as a submodule
* Frametests: variant suffix/compare-suffix for shared references, output directory ‘out’
* Scripts: utilize plain Python in shebangs
* Do not auto-enable logging in debug mode for headless, it’s inconvenient.
* Headless: enforce opaque PNG screenshots by default, introduce –screenshot-keep-alpha
* Create headless.py wrapper: find the latest PPSSPPHeadless and forward all arguments
* Frametests: incorporate framedump rendering test runner and PNG screenshot capability
* Merge pull request #22065 from hrydgard/fix-math-serialize-system-audit-bugs
* Display the (fallback) title on the game info screen despite the absence of a region ID
* Extracted ISOs: Correct savedata size visibility on the game info screen
* MemArenaWin32: verify CreateFileMapping failure
* OSD: lock mutex_ in all methods interacting with entries_
* Serialize: guard List/Deque/Map/Set against corrupted size fields
* Serializer: fix OOB read when loading a std::string from a savestate
* Buffer::Printf: rectify OOB stack read on vsnprintf truncation
* expression_parser: limit token length to prevent stack buffer overflow
* Merge pull request #22064 from hrydgard/fix-gpu-render-audit-bugs
* DrawBuffer::V(): avoid overflowing verts_ in release builds
* ManagedTexture: rectify file buffer leak during image decode failure
* Merge pull request #22062 from hrydgard/fix-data-audit-bugs
* Adjust various log levels
* FastVec::insert: fix off-by-one moving an excess element
* CharQueue: prevent assertion when ‘\r’ is buffered while ‘\n’ is yet to arrive
* ShiftJIS: avoid consuming the null terminator as a second byte
* RIFF/BackgroundAudio: fix OOB reads on short or corrupted WAV chunks
* ReplacedTexture: correct stack OOB write from ZIM mip array contract
* JSONReader: rectify null dereference in getInt/getFloat/getBool no-default overloads
* Merge pull request #22063 from hrydgard/fix-ui-vr-input-audit-bugs
* VRRenderer: null projections after freeing, protect VR_GetView
* VRInput: resolve left controller haptics failing to activate
* InputMapping: fix OOB access, reject DEVICE_ID_ANY mappings
* Merge pull request #22058 from hrydgard/misc-changes
* Minor corrections in Common/Net following Nemo’s report
* ConsoleListener: rectify crash when useThread_ is unexpectedly set to false
* LogManager: fix fp_ race between logging and SetFileLogPath/Shutdown
* CountingBarrier: utilize notify_all instead of chained notify_one
* ParallelLoop: enable cancellation for loop tasks to avoid hang on Teardown
* Disable AndroidHwScale by default
* ThreadManager: correct teardown crash and task leak, eliminate dead code
* Texture cache management: include width and height in additional log messages for context
* More menu modifications
* Add SAVE_STATE to BrowseFileType
* Conceal savestate controls if running a frame dump
* Merge pull request #22060 from hrydgard/imdebugger-fixes
* Adjust the timing in the frame when we execute and render the ImDebugger
Download:
PPSSPP Git (2026/08/10) x64
Download:
PPSSPP Git (2026/08/10) Android
Source: Here2
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