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Game Boy Advance · Unfinished

Super Robot Taisen J (English)

By snesmaster40

About this project

This is a unit name patch for Super Robot Wars J. This was made because I kept on deploying the wrong units. This was also last worked on in 2007.

The reason why I didn't work on the menus and SP notes is because I got used to them from my D patch.

Some units names are cut off to fit in the box, but that's about it really.

Original game requirements

Super Robot Taisen J (Japan).gba - NOINTRO
CRC32: C956FD37
MD5: EF32F93816B6DBCF788F08FAF1E71450
SHA-1: 27445302AE9EB0AA09F9365C5BA6F45655FE4200
SHA-256: A6D5E22F0E937865BBC3B09326CF7471C90E47AE00BC060E63A5B0605FB9D245

Creator credits

snesmaster40
Hacking

RELEASE 1.0

Readme & instructions

1343readme.txt

Super Robot Taisen J unit name translation patch by Snesmaster40 Current version: 0.something Intro: This is a translation patch for Super Robot Taisen J. The main purpose of this patch is to translate the names of Mobile Suits and Robots. I started this because I was getting annoyed with deploying the wrong robots and MS all the time.

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Super Robot Taisen J unit name translation patch by Snesmaster40
----------------------------------------------------------------
Current version: 0.something
----------------
Intro:
This is a translation patch for Super Robot Taisen J. The 
main purpose of this patch is to translate the names of Mobile 
Suits and Robots.

I started this because I was getting annoyed with deploying the 
wrong robots and MS all the time. 

This project is a lot better than the SRWD one and all player 
units (except a little number) have been translated to help. 

----------------
Instructions: 
Patch the file Super Robot Taisen J (translation).ips to 
the ROM using a patching program (I recommand Lunar IPS). 

----------------
Known bugs and glitches:

- None that I can think of

----------------
FAQ:
1. 
Q: Are you still working on this?
A: No

2. 
Q: Any plans for a full translation?
A: No. There's actually a better full project happening right 
now which is being lead by Kingcom. Check it out at:
http://kaioshin.romhacking.net/

3.
Q: When did you last work on this?
A: 16 January 2007
----------------
Credits:

snesmaster40
----------------
Contact:

If you have any questions or comments you can e-mail me at:
snesmaster40(at)hotmail(dot)com

Download 1343readme.txt ↓

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