readme.txt
MegaED X v1.0 Halloween release (31/10/2010) ROMs supported: - Megaman X1 USA 1.0 - Megaman X1 USA 1.1 - Megaman X1 EUR 1.0 Compatible with: - Windows NT 5.1 and later Know issuses: - Sometimes the size of the editor is a bit little XD - The "play" button can't load roms that in its path there are spaces - If the editor start to be crazy, delete C:\Windows\MegaEDX.ini - On ReactOS 0.3.12 cause BSOD o.O" Commands: PgUP / PgDOWN: Scroll between levels Q / W: Change Objects A / S: Change Palettes Z / X: Change Tiles O / P: Change level point S / D: Change debug infos D: View infos B: Background viewer C: Checkpoint viewer E: Collision viewer…
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MegaED X v1.0
Halloween release (31/10/2010)
ROMs supported:
- Megaman X1 USA 1.0
- Megaman X1 USA 1.1
- Megaman X1 EUR 1.0
Compatible with:
- Windows NT 5.1 and later
Know issuses:
- Sometimes the size of the editor is a bit little XD
- The "play" button can't load roms that in its path there are spaces
- If the editor start to be crazy, delete C:\Windows\MegaEDX.ini
- On ReactOS 0.3.12 cause BSOD o.O"
Commands:
PgUP / PgDOWN: Scroll between levels
Q / W: Change Objects
A / S: Change Palettes
Z / X: Change Tiles
O / P: Change level point
S / D: Change debug infos
D: View infos
B: Background viewer
C: Checkpoint viewer
E: Collision viewer
Changelog from Megaman X Editor 0.7.1
- Moved from C# to C++ rewriting the entire editor
- .Net framework no longer required
- Now the entire level can be viewed on main window
- Palette, tileset, tile mapping, block and scene editor separated
- Free dynamic palettes are now supported (press A or S)
- Free dynamic tiles are supported (press Z or X)
- Now the editor load the fontset from the game
- Various infos about the level added
- Added collision viewer
- Now palette editor can tell you which are the offset that they come from
- Tileset editor now tell you if the tile that you have select it's lock by ASM, is compress or uncompress
- You able to edit and save compressed tiles
- Now you can edit the collisions of Tile mappings
- Background viewer implemented
- Background editor implemented
- High speed rendering implemented
- The editor use a virtual space of tile mapping to speedup the level viewer
- The editor save the current size and position of the window
- ROM can test on an emulator pressing a single button on the editor
- The editor now load last rom used (if you want)
- The editor now load the last level loaded
- Checkpoint editor removed
- Checksum fixer removed
- Offset converter removed
- Sprite editor removed
- Text editor removed