RPCS3 Git (2026/08/17) is an open-source emulator for the Sony PlayStation 3, compatible with Windows and Linux. Developed since 2011, it supports DirectX 12, Vulkan, and OpenGL, enabling the booting and playing of numerous commercial games and SDK samples. Recent updates include fixes for texture computations, enhancements to the rendering pipeline, and improvements in the GUI functionality. The emulator continues to evolve with contributors working on increasing its compatibility and performance with more titles becoming playable. The latest build is available for download.
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rpcs3 Git (2026/08/17) has been compiled. RPCS3 is a free to use Sony PlayStation 3 emulator and debugger created in C++ for both Windows and Linux platforms. Development of the emulator began in early 2011, and it now supports modern DirectX 12, Vulkan, and OpenGL renderers. The emulator can boot and play a substantial number of commercial games as well as PlayStation 3 SDK samples. Many additional titles are becoming playable thanks to the ongoing contributions from developers.
rpcs3 Git Changelog:
* gui: Correctly disable the View Folder button
* Introduce a 60-second retry for translation downloads in CI to avoid rate limits
* rsx: Fix fbo offset scaling when the source and destination bpp are mismatched
* gl/vk: Resolve issues with flattened interpreter input subresource range computations
* rsx: Ensure ref_address is properly configured for all sampled images
* rsx: Address the copy specification from descriptors when handling dynamic copies
* rsx: Correct cyclic ref checking in fast_fbo_check
* rsx: Enable fast path during 3D mipmap scanning
* RSX: Allow process_framebuffer_resource_fast to accept descriptors with an offset
* RSX: Implement host-side mipmap scanning for 3D textures
* rsx: Respect the mip levels used during image reconstruction
* rsx: Introduce logic for per-mip-level size calculations to accurately compute 3D texture slice height
* rsx: Fix texture size calculation errors when border texels are included
* rsx: Resolve get_texture_size issues for 3D textures with mipmaps
* rsx: Minor enhancements to texture cache
* rsx: Check for completeness in X when collecting slices
* rsx: Streamline merged source sorting for slice selection
* rsx: Fix slice gathering from local resources (e.g., blit engine output)
* [SPU LLVM] Prevent GFNI combine bug in `SHUFB`
* rsx: Cleanup
* rsx: Refine get_merged_texture_memory_region
* rsx: Refactor deferred_subresource constructor into distinct wrappers for each output intent
* rsx: Make deferred_subresource more explicit
* Update docker with the latest SDL3
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