ShadPS4 Pre (2026/07/29) has been released as an early PS4 emulator for Windows and Linux, developed in C++. Key updates in the changelog include reduced pad state latency for single-sample reads, a fragment shader emulating clip distance on NVIDIA, abstracting the fragment shader, and improved handling of depth write states for register clears. Users can download the emulator from the provided source link.
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ShadPS4 Pre (2026/07/29) has been released. This is an early PS4 emulator for Windows and Linux, developed in C++.
ShadPS4 Changelog:
* input: lower pad state latency for single-sample reads (#4508)
* Introduced a fragment shader for emulating clip distance on NVIDIA (#4511)
* Abstract FS (#4749)
* video_core: Adhere to depth write state for register resets (#4767)
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