ShadPS4 v0.17.0, an early PS4 emulator for Windows and Linux, introduces significant updates including shadnet support, allowing players to share online scores, though multiplayer isn’t available yet. ZArchive support has been added, enabling game file compression into a single file. The macOS version now offers improved compatibility and speed. Key features include enhancements to online functionality, mouse support, and extensive fixes across audio, graphics, and kernel operations. A new filesystem abstraction layer improves file operations, while quality of life updates refine user experience and interface. Overall, this release focuses on stability and expanded capabilities for users.
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ShadPS4 v0.17.0 has been released. This marks the latest version of an early PS4 emulator for Windows and Linux, developed in C++.
ShadPS4 Changelog:
We are excited to announce our latest significant release of ShadPS4. This update introduces shadnet support, enabling users to post their online scores and share them with others, though multiplayer functionality is still in development. We’ve also added ZArchive support, allowing for game compression in a single file rather than thousands. macOS users can benefit from improved compatibility and speed with the introduction of KosmicKrisp. Below are the pivotal updates and fixes.
Highlights:
Online Features:
– Introducing ShadNet, our new networking backend.
– Implementation of matchmaking library, including lobbies, rooms, and signaling.
– Friends support is now available within ShadNet.
– Invitation dialogs are included.
– Your name switches to your Online ID upon connection.
– NP Manager received new settings and optimizations.
– Expanded Web API with new library, multipart uploads, and push events.
– Tidied up trophy handling.
Mouse Support:
– Enhanced support for USB mice, allowing playable games that utilize this feature.
– Various fixes related to mouse connectivity and functionality.
AvPlayer Enhancements (video & audio):
– Major improvements in audio/video synchronization, stack usage, and buffer management.
– Fixes for video decoder behavior.
– Reworking of Audio3D mix queue.
– Stability improvements for AT9 encoding and fixes for OpenAL.
Graphics Enhancements:
– Emulation for NVIDIA clip distance.
– Implementation of T# min_lod via VK_EXT_image_view_min_lod.
– Improvements in buffer handling, sampler garbage collection, and texture cache management.
– Resolved various validation errors and shader cache issues.
Shader Improvements:
– Fixes regarding vertex attributes and geometry shader offsets.
Kernel, Memory & Core Enhancements:
– File operations now function through an intermediate buffer.
– Optimizations in threading and memory management.
– Fixes for memory patch scenarios and HLE library operations.
Input & Peripherals:
– Reduced pad state latency and controller color resets on shutdown.
– Improvements to camera support.
Interface & Quality of Life Updates:
– Enhanced fullscreen startup, game icon settings, and UI improvements.
– New logging functionality and better bug report systems.
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