SharpEmu v0.0.3-release.3, an experimental PlayStation 5 emulator for Windows, Linux, and macOS, has been released. The update includes several fixes and enhancements in areas such as kernel functions, audio output tracking, GPU progress recovery, and graphics buffer registration. Changes also address issues with video codec support and specific operations in the emulator’s architecture. New assets like a logo file for future edits have been added, along with stability improvements across various components. The version has been officially bumped to 0.0.3-release.3. Users can download the update from the provided source link.
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SharpEmu v0.0.3-release.3 has been launched. It’s an experimental emulator for the PlayStation 5 compatible with Windows, Linux, and macOS.
SharpEmu Changelog:
[asset] Added logo.psd file for future edits and adjustments (6b8f11a)
[asset] Uploaded transparent logo image (207441c)
Function exports in kernel and NpTrophy2 (#749) (9e10d7c)
Fixed GuestDataPool lease leak on non-GPU compute dispatch paths (#759) (c086e32)
fix(audioout2): connected skipped-submit trace counter (#761) (418eb7e)
[AGC] Resolved arena/fence tracking stalls and recovered lost GPU progress (#770) (62c3852)
[HLE] Fixed AJM/ACM no-op stubs and accepted Gen5 AudioOut2 mastering/batch calls (#807) (4b8d455)
[HLE] Corrected AGC OOB, kevent coalescing, and VideoOut flip/buffer-registration issues (#808) (498d402)
Astrobot – Fixed canonicalization and ffmpeg library on build (#817) (1e96eca)
test(cpu): covered Gen5 native return smoke path (#818) (7caf430)
A vplayer correction (#821) (1660111)
[Codec/Native] Acquired real H.264 decode for sceVideodec2, corrected TLS loader lacking the main module (#824) (7521295)
VMovrelsB32 opcode correction (#825) (ad115dd)
chore: updated version to 0.0.3-release.3 (#826) (d9b599a)
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