SuperSnes9x v1.63.10 has been released, featuring a portable Super Nintendo emulator based on Snes9x. Key features include Kaillera server/client support, RetroAchievements, multi-controller support, and enhanced cheat tools. The update adds new Win32 S-PPU viewer dialogs: Tile viewer, Tilemap viewer, and Sprite viewer, with improved tile addressing and transparency handling. Users can export graphics to PNG/ZIP and configure update rates. Other enhancements include optimized canvas rendering and DirectInput support for smoother controller connectivity. The project integrates new sources and menu hooks for improved functionality. Download is available for the latest version.
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SuperSnes9x v1.63.10 has been released. This is a portable emulator for the Super Nintendo Entertainment System (TM) based on Snes9x.
Features of SuperSnes9x:
Kaillera Server/Client
RetroAchievements
S-PPU Sprite/Tile/Tiles viewers
Multi-Controller compatibility
SDL Support
Run-Ahead functionality
Color Correction options
Advanced Cheat Search / Cheat Editor
SuperSnes9x Changelog:
Introduces three new Win32 S-PPU viewer dialogs:
Tile viewer
Tilemap viewer
Sprite viewer
Equipped with bsnes-parity controls and transparency management.
Sprite viewer enhancements
Per-refresh OAM snapshot to maintain coherence across panels
Accurate tile addressing for Nā„256; zoom applied to canvas
Right-click context menu for sprite list
Auto-fit preview that adapts to the background color
Customizable update rates (Realtime / 0.25s / 0.5s / 1s / 2s)
Export sprites and screen composition as PNG/ZIP
Tilemap viewer
Memory sources, rename menu, right-click on the canvas ā export to PNG.
Tile/VRAM viewer
bsnes-parity controls, transparency fixes, right-click on the canvas ā export to PNG.
Shared pipeline
debug_viewer_common.{cpp,h} ā palette, OAM/VRAM helpers, widget rendering
debug_viewer_export.{cpp,h} ā PNG/ZIP export using libpng
Switching to Canvas rendering with StretchBlt + memory DC
Mouse drag to pan at any zoom level; default zoom is 1Ć
Project updates: new sources integrated into snes9xw.vcxproj/filters, resource IDs in rsrc/resource.h/snes9x.rc, menu hooks in wsnes9x.cpp, and a win32/libpng/src submodule.
DirectInput opt-in/out
Implemented DirectInput toggle and WM_DEVICECHANGE burst-retry for more efficient, stutter-free controller hot-plugging
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