Tag Archives: duckstation

DuckStation Git Update (December 17, 2025)

DuckStation Git (2025/12/17) is an emulator for the Sony PlayStation, emphasizing playability and performance on low-end devices. It aims for accuracy while maintaining a configuration that supports most playable games. Key features include a CPU JIT recompiler, various rendering options (D3D11, OpenGL, Vulkan), and enhancements like upscaling and texture filtering. It supports multiple file formats, cheat loading, save states, and has integrated debugging tools. The latest changelog includes improvements to …

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DuckStation Git Update (December 15, 2025)

DuckStation Git (2025/12/15) is a PlayStation emulator focused on playability, speed, and compatibility, suitable for low-end devices. It features a CPU Recompiler/JIT, hardware rendering via D3D11, D3D12, OpenGL, and Vulkan, supporting multiple formats and enhancements like PGXP, upscaling, and post-processing shaders. Key functionalities include “fast boot,” save state support, emulator control for up to 8 multitap devices, and achievements integration. The recent changelog includes improvements to controller reporting, UI fixes, …

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DuckStation Git Update (December 14, 2025)

DuckStation Git (2025/12/14) is a PlayStation emulator focusing on playability, speed, and maintainability for low-end devices. It emphasizes accurate emulation while supporting all playable games with minimal compatibility issues. Key features include CPU recompilation (JIT), multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, texture filtering, PGXP for precision, and a “Fast boot” option. It supports various game formats and controllers, including lightgun and multitap capabilities. Enhancements like automatic updates, memory …

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DuckStation Git Update (December 10, 2025)

DuckStation Git (2025/12/10) is an emulator for the Sony PlayStation, designed for playability, speed, and maintainability, with a focus on accuracy for low-end devices. It features a CPU recompiler, hardware and software rendering, upscaling, PGXP for enhanced graphics, and support for various file formats. Additional capabilities include fast booting, save states, multitap controllers, and automatic updates. The latest changelog includes fixes for the RC version field, implicit conversions, and achievement …

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DuckStation Git Update (December 9, 2025)

DuckStation Git (2025/12/09) is an emulator for the Sony PlayStation, emphasizing playability, speed, and maintainability. It aims for accurate emulation while supporting low-end devices, with features like CPU recompiler/JIT, hardware rendering (D3D11, D3D12, OpenGL, Vulkan), upscaling, and PGXP for enhanced graphics. It supports various image formats, direct homebrew loading, multiple controller types, and automatic updates. Recent changes include improvements to settings, OSD messages, and achievement notifications. DuckStation focuses on usability, …

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DuckStation Git Update (December 8, 2025)

DuckStation Git (2025/12/08) is an emulator for the Sony PlayStation™ focused on playability, speed, and maintainability. It aims for accurate performance while supporting low-end devices. Key features include CPU recompiler/JIT, hardware and software rendering, upscaling, PGXP for precision, save state support, and compatibility with various game file formats. It also offers controller support, including lightgun and multitap controllers, as well as automatic game content scanning and memory card management. Updates …

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DuckStation Git Update (December 7, 2025)

DuckStation Git (2025/12/07) is a PlayStation(TM) emulator focusing on playability, speed, and long-term maintenance, optimized for low-end devices. It aims for accuracy with a default configuration compatible with most games, minimizing hacks. Key features include CPU recompiler/JIT for various architectures, hardware and software rendering, upscaling, and PGXP for geometry precision. It supports multiple file formats, direct booting of homebrew executables, and input from various controllers. The latest changelog mentions a …

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DuckStation Git Update (December 6, 2025)

DuckStation Git (2025/12/06) is an emulator for the Sony PlayStation, designed for optimal playability and speed on low-end devices. It focuses on accuracy, avoiding excessive “hack” features. Key functionalities include a CPU recompiler, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, texture filtering, and PGXP for enhanced precision. It supports various file formats, has save state support, and allows for direct booting of homebrew. Additional features encompass multitap support, digital …

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DuckStation Git Update (December 5, 2025)

DuckStation Git (2025/12/05) is an emulator for the Sony PlayStation(TM), prioritizing playability and performance on low-end devices. It emphasizes accuracy while minimizing compatibility issues. Key features include a CPU recompiler (JIT), multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), enhanced graphics support, PGXP for geometry precision, and a “fast boot” feature. It supports various file formats and enables direct loading of homebrew executables and PSF files. Additionally, it offers automatic updates, …

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DuckStation Git Update (December 4, 2025)

DuckStation Git (2025/12/04) is an emulator for the Sony PlayStation™ that prioritizes playability, speed, and long-term maintenance. It offers accurate performance suited for low-end devices without promoting hacks. Features include CPU recompiler/JIT support for various architectures, hardware rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, and texture filtering. It supports multiple file formats and features, such as save states, customizable UI, controller support, and automatic updates for Windows. Recent changes include …

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DuckStation Git (December 3, 2025)

DuckStation Git (2025/12/03) is an emulator for the Sony PlayStation(TM) focusing on playability, speed, and maintainability. It aims for accuracy while performing well on low-end devices. Key features include a CPU recompiler, various rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, texture filtering, and support for multiple file formats. The emulator offers save states, “fast boot” options, and controller support, including lightgun and multitap. Additional capabilities include automatic updates, memory card …

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DuckStation Git Update (December 2, 2025)

DuckStation Git (2025/12/02) is a PlayStation(TM) emulator focusing on playability, speed, and maintainability, designed for low-end devices. It emphasizes accurate emulation without relying on hacks. Key features include CPU recompiler/JIT support, hardware and software rendering, texture filtering, PGXP for enhanced graphics, and save state support. It supports various file formats, homebrew executables, and includes controller compatibility, including lightgun and multitap support. Automatic updates, memory card management, and debugging tools enhance …

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DuckStation Git Update (December 1, 2025)

DuckStation Git (2025/12/01) is a simulator/emulator for the Sony PlayStation, emphasizing playability, speed, and maintainability. It aims for accuracy while supporting low-end devices. Key features include CPU recompiler/JIT, various rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, save state support, and compatibility with multiple file formats. It supports customizable controls, cheat loading, and memory card management. The latest changelog includes enhancements to achievements, memory card icons, and UI improvements. DuckStation allows …

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DuckStation Git (November 30, 2025)

DuckStation Git (2025/11/30) is a Sony PlayStation(TM) emulator tailored for playability, speed, and low-end device compatibility. Aiming for accuracy while focusing on optimal performance, it features a CPU recompiler, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, texture filtering, and precise geometry emulation. The emulator supports various image formats and includes functionalities like save states, automatic updates, and cheat loading. Recent updates improve achievement handling, system stability, and UI enhancements. …

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DuckStation Development Build (November 29, 2025)

DuckStation Git (2025/11/29) is an emulator for the Sony PlayStation, optimized for playability, speed, and compatibility even on low-end devices. It aims for accuracy while discouraging hacks, ensuring that the default settings support most games. Key features include CPU Recompiler/JIT, various rendering options (D3D11, OpenGL, Vulkan), texture filtering, save state support, and compatibility with multiple file formats. It supports digital, analog controllers, and lightgun emulation. Recent updates focus on enhancing …

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DuckStation Git Update (November 28, 2025)

DuckStation Git (2025/11/28) is an advanced emulator for the Sony PlayStation, prioritizing playability, speed, and long-term maintainability. Aiming for accuracy while ensuring performance on low-end devices, it features a CPU recompiler, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), and enhancements like upscaling and texture filtering. Key functionalities include save state support, automatic updates, multi-format support for game images, and compatibility with various controllers, including light guns and multitap devices. New …

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DuckStation Git Update (November 27, 2025)

DuckStation Git (2025/11/27) is an emulator for the Sony PlayStation, prioritizing playability and performance on low-end devices. It aims for high accuracy without extensive hacks, supporting various game formats including bin/cue and PBP. Features include a CPU Recompiler/JIT, multiple rendering options (D3D11, D3D12, Vulkan), upscaling, texture filtering, and tools for save states and memory card management. It integrates retro achievements, multitap controller support, and automatic updates. Recent changelog updates focus …

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DuckStation Git Update (November 26, 2025)

DuckStation Git (2025/11/26) is an emulator for the Sony PlayStation, designed for playability, speed, and compatibility on low-end devices. It prioritizes accuracy while supporting a wide range of games with minimal enhancements. Key features include a CPU recompiler, various rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, texture filtering, and multiple file format supports such as bin/cue and PBP. It also offers save states, automatic updates, memory card management, and support …

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DuckStation Git (November 25, 2025)

DuckStation Git (2025/11/25) is a PlayStation(TM) emulator focused on accuracy, speed, and maintaining compatibility, even on low-end devices. Key features include CPU recompiler/JIT support, various rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, PGXP for geometry precision, and save state functionality. It supports multiple file formats, game titles via redump.org, and features like “fast boot,” memory card management, and multitap controllers. Recent updates address UI improvements, compatibility fixes, and achievement notifications. …

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DuckStation Git Update (November 16, 2025)

DuckStation Git (2025/11/16) is a PlayStation(TM) emulator prioritizing playability, speed, and maintainability, optimized for low-end devices. Its features include a CPU Recompiler/JIT, support for various rendering technologies (D3D11, D3D12, OpenGL, Vulkan), and extensive graphical enhancements like upscaling and true color. DuckStation supports multiple file formats, homebrew executables, and offers functionalities such as save state support, automatic updates, and integrated debugging. The recent changelog details improvements in the UI, bug fixes, …

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DuckStation Git Update (November 15, 2025)

DuckStation Git (2025/11/15) is an emulator for the Sony PlayStation, designed for playability and compatibility on low-end devices. It features a CPU recompiler, multiple rendering options (D3D11, OpenGL, Vulkan), and advanced enhancements like upscaling and texture filtering. With capabilities such as “fast boot”, save state support, and various file format compatibility, it caters to a broad range of games. The update includes interface speed improvements and fixes for display issues. …

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DuckStation Version Update (November 14, 2025)

DuckStation Git (2025/11/14) is an emulator for the Sony PlayStation™, designed for optimal playability and performance on low-end devices. It emphasizes accuracy and provides features such as a CPU Recompiler/JIT, hardware and software rendering, upscaling, and PGXP for enhanced graphics. The emulator supports various formats including bin/cue, CHD, and PBP. Key functionalities include save state support, controller options, automatic updates, and compatibility with RetroAchievements. The latest changelog highlights improvements in …

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DuckStation Git Update (November 13, 2025)

DuckStation Git (2025/11/13) is a PlayStation(TM) emulator focused on speed, playability, and maintainability, designed for low-end devices. It emphasizes accuracy without relying on hacks. Key features include a CPU Recompiler/JIT for multiple architectures, various rendering options (D3D11, Vulkan), and support for multiple image formats. Additional capabilities encompass “fast boot,” save state support, automatic updates, and multitap controller support. Notable enhancements include PGXP for geometry and texture corrections, a memory card …

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DuckStation Git Version (November 12, 2025)

DuckStation Git (2025/11/12) is an emulator for the Sony PlayStation™ that prioritizes playability, speed, and maintainability on low-end devices. It aims for accuracy while offering a user-friendly experience. Key features include CPU recompilation, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, texture filtering, PGXP for precision, and advanced post-processing effects. It supports various file formats and offers options for save states, automatic updates, and controller compatibility, including lightgun support. The …

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DuckStation Version Control (November 10, 2025)

DuckStation Git (2025/11/10) is a PlayStation™ emulator focused on maintaining playability, speed, and compatibility, especially for low-end devices. It features a CPU recompiler, various rendering options (D3D11, D3D12, OpenGL, Vulkan), and support for hardware upscaling and texture filtering. Other notable features include save state support, broad file format compatibility, game-specific memory card handling, and controller support with rumble feedback. Recent updates include improvements in the user interface and game database …

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