DuckStation Git (2025/10/17) is an emulator for the Sony PlayStation, emphasizing playability, speed, and maintainability while striving for accuracy. It supports low-end devices and works with various rendering options like D3D11, D3D12, OpenGL, and Vulkan. Key features include CPU recompiler/JIT, upscaling, texture filtering, save state support, and compatibility with multiple file formats (including bin/cue, MAME CHD). It also offers automatic updates, memory card management, and supports various controllers. The latest …
Read More »DuckStation Git Update (October 16, 2025)
DuckStation Git (2025/10/16) is a PlayStation(TM) emulator focused on playability, speed, and long-term support. Designed for accurate performance on low-end devices, it avoids “hack” options, ensuring that the default settings can play most games. Key features include CPU recompiler/JIT, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), texture filtering, PGXP for enhanced graphics, save state support, and compatibility with various file formats. The update includes fixes for bugs, enhanced game database …
Read More »DuckStation Git Update (October 15, 2025)
DuckStation Git (2025/10/15) is an emulator for the Sony PlayStation(TM), emphasizing playability and speed while targeting low-end devices. It aims for accuracy with a default configuration that supports most games. Key features include CPU recompiler/JIT, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, texture filtering, save state support, and support for various file formats. The emulator also offers direct booting of homebrew, multi-controller support, and integration for debugging and achievements. …
Read More »DuckStation Git Update (October 14, 2025)
DuckStation Git (2025/10/14) is a PlayStation emulator designed for speed, playability, and maintainability, especially on low-end devices. It aims for high accuracy while supporting a wide range of playable games. Features include CPU recompiler, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, PGXP for precision, save states, and support for various image formats. It also supports different controllers and includes features like automatic updates, game title scanning, memory card management, …
Read More »DuckStation Git Version (September 30, 2025)
DuckStation Git (2025/09/30) is an emulator for the Sony PlayStation, prioritizing playability and performance, even on low-end devices. It aims for accuracy without relying on “hack” options. Key features include a CPU recompiler (JIT), various rendering methods (D3D11, OpenGL, Vulkan), upscaling, PGXP for improved geometry, and “Fast boot” for quick startup. It supports multiple image formats, homebrew executables, and digital/analog controllers, including lightgun and multitap support. The emulator allows for …
Read More »DuckStation Git Update (September 28, 2025)
DuckStation Git (2025/09/28) is a simulator/emulator for the Sony PlayStation, emphasizing playability, speed, and maintainability. It aims for high accuracy while performing well on low-end devices, with minimal configuration needed for compatibility. Key features include CPU Recompiler/JIT support, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, and save state functionality. It supports various file formats, homebrew executables, and controller configurations, including lightgun and multitap support. Recent updates focus on translations, …
Read More »DuckStation Git Update (September 27, 2025)
DuckStation Git (2025/09/27) is a Sony PlayStation emulator designed for playability, speed, and maintainability, aiming for high accuracy on low-end devices. Key features include a CPU recompiler, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, and support for various file formats (bin/cue, MAME CHD, PBP). It offers functionalities like save states, direct homebrew execution, game scanning, memory management, and input support for controllers. The latest update includes enhancements to the …
Read More »DuckStation Git Update (September 24, 2025)
DuckStation Git (2025/09/24) is a PlayStation(TM) emulator aimed at maximizing playability and performance, particularly on low-end devices. It offers a range of features, including CPU recompiler/JIT for multiple architectures, various rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, and post-processing shaders. The emulator supports numerous file formats, direct homebrew execution, and features like save states, memory card management, and multitap controller support. New updates include enhancements for the Qt UI, automatic …
Read More »DuckStation Git Update (September 21, 2025)
DuckStation Git (2025/09/21) is a Sony PlayStation emulator aimed at maximizing playability, speed, and compatibility on low-end devices. It features a CPU recompiler/JIT, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, and support for various game formats. Key functionalities include save state support, “fast boot,” automatic updates, and integrated debugging. It handles multiple controller types, including light gun support, and offers automatic memory card switching and cheat loading. Recent updates …
Read More »DuckStation Git Release (September 20, 2025)
DuckStation Git (2025/09/20) is a PlayStation emulator focused on accuracy, performance, and maintainability, suitable for low-end devices. Key features include a CPU recompiler/JIT, hardware/software rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, PGXP for enhanced visuals, and save state support. It accommodates various image formats and allows direct booting of homebrew applications. Additional highlights are automatic updates, memory card switching, cheat loading, and support for multiple controllers, including NeGcon and lightgun …
Read More »DuckStation Git Update (September 18, 2025)
DuckStation Git (2025/09/18) is an emulator for the Sony PlayStation, emphasizing playability and performance, particularly for low-end devices. It aims for accuracy while providing features like CPU recompiler, various rendering options (D3D11, OpenGL, Vulkan), upscaling, and save state support. The emulator supports multiple file formats, including bin/cue and PBP, and offers functionality such as automatic updates, memory card management, and integrated debugging. Recent updates include improved language detection and a …
Read More »DuckStation Git Update (September 17, 2025)
DuckStation Git (2025/09/17) is an emulator for the Sony PlayStation™, prioritizing playability, speed, and long-term maintainability. It aims for accuracy while ensuring performance on low-end devices. Key features include a CPU Recompiler/JIT for various architectures, hardware and software rendering options, upscaling, PGXP enhancements, and support for various file formats, including bin/cue and PBP. The emulator includes save state support, direct homebrew executable loading, customizable controller input, and automatic updates. Recent …
Read More »DuckStation Git Update (September 10, 2025)
DuckStation Git (2025/09/10) is a PlayStation emulator emphasizing playability, speed, and maintainability while ensuring compatibility with low-end devices. Key features include a CPU Recompiler/JIT for multiple architectures, various rendering options (D3D11, OpenGL, Vulkan), upscaling, texture filtering, and save state support. It supports numerous file formats and allows direct booting of homebrew executables. Additional features include analog and digital controller support, cheat loading, memory card editing, and integrated debugging. Recent updates …
Read More »DuckStation Git Update (September 8, 2025)
DuckStation Git (2025/09/08) is an emulator for the Sony PlayStation, emphasizing playability, speed, and maintainability, particularly for low-end devices. It focuses on accuracy while providing essential features like CPU recompiler, multiple rendering options (D3D11, OpenGL), upscaling, save state support, and compatibility with various file formats. Enhancements include PGXP for better precision, a “fast boot” option, and support for digital/analog controllers and light guns. Recent updates improved input handling, notifications for …
Read More »Rollback Netplay Is Done in DuckStation But You Will Never Get It Thanks to Community Toxicity
Years of work ended not with a release but with silence because of harassment, licensing wars, and community entitlement. Update 1: The First and Last Update of This Post! So apparently I got Rick Rollbacked, emulation-style. A buddy tells me, “Hey, DuckStation has a secret rollback netplay build, go ask for it in the dev’s Discord.” Like a gullible idiot, I did. What I walked into was less “beta download” …
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