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Tag Archives: Ken’s Labyrinth

Ken Silverman Interview: Build, Duke Nukem 3D, and the Art of Saving CPU Cycles

Ken Silverman interview collage with his portrait, Build Engine logo, and Ken’s Labyrinth, Blood, and Shadow Warrior game images

When Ken Silverman was tuning Build, a failed experiment could disappear with the contents of a RAM drive. He would copy his working directory there before trying small optimizations. If the code crashed, he figured the changes probably were not worth keeping anyway. That is the sort of detail Silverman brings to this interview about the engine behind Duke Nukem 3D, Blood, and Shadow Warrior. We get into the maps that broke… Read more