DuckStation Git (2025/11/16) is a PlayStation(TM) emulator prioritizing playability, speed, and maintainability, optimized for low-end devices. Its features include a CPU Recompiler/JIT, support for various rendering technologies (D3D11, D3D12, OpenGL, Vulkan), and extensive graphical enhancements like upscaling and true color. DuckStation supports multiple file formats, homebrew executables, and offers functionalities such as save state support, automatic updates, and integrated debugging. The recent changelog details improvements in the UI, bug fixes, …
Read More »PCSX-Redux Git Version (November 15, 2025)
PCSX-Redux Git (2025/11/15) is a work-in-progress fork of the PlayStation emulator PCSX. It aims to modernize the codebase by removing the plugin system to create a unified architecture for all emulation aspects. The project is built using SDL/OpenGL3+/ImGui for enhanced portability and readability, while also focusing on improving debugging and rendering experiences. Recent updates include merging pull requests to upgrade the formatting library and address deprecated functions. The source can …
Read More »DuckStation Git Update (November 15, 2025)
DuckStation Git (2025/11/15) is an emulator for the Sony PlayStation, designed for playability and compatibility on low-end devices. It features a CPU recompiler, multiple rendering options (D3D11, OpenGL, Vulkan), and advanced enhancements like upscaling and texture filtering. With capabilities such as “fast boot”, save state support, and various file format compatibility, it caters to a broad range of games. The update includes interface speed improvements and fixes for display issues. …
Read More »DuckStation Version Update (November 14, 2025)
DuckStation Git (2025/11/14) is an emulator for the Sony PlayStation™, designed for optimal playability and performance on low-end devices. It emphasizes accuracy and provides features such as a CPU Recompiler/JIT, hardware and software rendering, upscaling, and PGXP for enhanced graphics. The emulator supports various formats including bin/cue, CHD, and PBP. Key functionalities include save state support, controller options, automatic updates, and compatibility with RetroAchievements. The latest changelog highlights improvements in …
Read More »PCSX-Redux Git Update (November 13, 2025)
PCSX-Redux Git (2025/11/13) is an ongoing fork of the PCSX PlayStation Emulator, aimed at updating the codebase to modern standards. The project intends to eliminate the plugin system, creating a cohesive monolithic codebase that integrates all emulation aspects. It utilizes SDL/OpenGL3+/ImGui for enhanced portability and readability, while also focusing on improving debugging and rendering experiences. Recent changes include bug fixes related to coroutine builds on AppleClang 17, missing PKGBUILD dependencies, …
Read More »DuckStation Git Update (November 13, 2025)
DuckStation Git (2025/11/13) is a PlayStation(TM) emulator focused on speed, playability, and maintainability, designed for low-end devices. It emphasizes accuracy without relying on hacks. Key features include a CPU Recompiler/JIT for multiple architectures, various rendering options (D3D11, Vulkan), and support for multiple image formats. Additional capabilities encompass “fast boot,” save state support, automatic updates, and multitap controller support. Notable enhancements include PGXP for geometry and texture corrections, a memory card …
Read More »DuckStation Git Version (November 12, 2025)
DuckStation Git (2025/11/12) is an emulator for the Sony PlayStation™ that prioritizes playability, speed, and maintainability on low-end devices. It aims for accuracy while offering a user-friendly experience. Key features include CPU recompilation, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, texture filtering, PGXP for precision, and advanced post-processing effects. It supports various file formats and offers options for save states, automatic updates, and controller compatibility, including lightgun support. The …
Read More »DuckStation Version Control (November 10, 2025)
DuckStation Git (2025/11/10) is a PlayStation™ emulator focused on maintaining playability, speed, and compatibility, especially for low-end devices. It features a CPU recompiler, various rendering options (D3D11, D3D12, OpenGL, Vulkan), and support for hardware upscaling and texture filtering. Other notable features include save state support, broad file format compatibility, game-specific memory card handling, and controller support with rumble feedback. Recent updates include improvements in the user interface and game database …
Read More »DuckStation Git Update (November 9, 2025)
DuckStation Git (2025/11/09) is a PlayStation emulator focused on performance, playability, and maintainability while supporting low-end devices. It features CPU recompiler/JIT for multiple architectures, various rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, texture filtering, and PGXP for improved accuracy. Key functionalities include save states, support for multiple file formats, controllers, and lightgun simulation. Recent updates include game-specific adjustments and bug fixes related to performance and compatibility. DuckStation emphasizes a user-friendly …
Read More »DuckStation Git Update (November 8, 2025)
DuckStation Git (2025/11/08) is an emulator for the Sony PlayStation, designed for accuracy, speed, and compatibility with low-end devices. It features a CPU recompiler, hardware rendering options (Direct3D, OpenGL, Vulkan), upscaling, and texture filtering. Key capabilities include support for various file formats, save states, game scanning, and controller inputs (including lightgun support). The latest changelog includes performance enhancements, UI improvements, and updates to translations. Automatic updates and cheat loading are …
Read More »DuckStation Git Update (November 7, 2025)
DuckStation Git (2025/11/07) is an emulator for the Sony PlayStation, prioritizing playability, speed, and maintainability. It aims for accuracy while offering performance suitable for low-end devices, avoiding “hack” options. Key features include a CPU Recompiler/JIT for various architectures, multiple rendering options (D3D11, OpenGL, Vulkan), upscaling, and true color support. It supports various file formats (bin/cue, CHD, PBP) and homebrew executables, as well as features like save states, automatic updates, and …
Read More »DuckStation Version Control (2025/11/06)
DuckStation Git (2025/11/06) is an emulator for the Sony PlayStation, designed for both playability and performance, especially on low-end devices. It emphasizes accuracy with features like a CPU recompiler, various rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, PGXP for improved graphics, and save state support. The emulator supports multiple formats including bin/cue and unencrypted PBP files, along with homebrew executables and Portable Sound Format files. Additional functionalities include automatic updates, …
Read More »DuckStation Git Update (November 5, 2025)
DuckStation Git (2025/11/05) is a Sony PlayStation emulator focused on playability, speed, and maintainability. It aims for accuracy while catering to low-end devices. Key features include a CPU recompiler (JIT) for various architectures, multiple rendering options (hardware/software), upscaling, and PGXP for improved graphics. The emulator supports various file formats, direct homebrew execution, and a range of input devices, including lightgun and multitap controllers. It also includes features like save states, …
Read More »PCSX-Redux Git (November 4, 2025)
PCSX-Redux Git (2025/11/04) is a work-in-progress fork of the PlayStation emulator PCSX. The project’s goals include updating the codebase, eliminating the plugin system for a monolithic architecture, and using SDL/OpenGL3+/ImGui for better portability and readability. Key improvements focus on enhancing debugging and rendering experiences. Additionally, the emulator introduces a change in ISO padding from 2 seconds to 2 minutes. For more details and to download, visit the provided source link. …
Read More »DuckStation Git Update (November 4, 2025)
DuckStation Git (2025/11/02) is an emulator for the Sony PlayStation, designed for playability and performance on low-end devices. It prioritizes accuracy while offering features like CPU recompiler/JIT, multiple rendering options (D3D, Vulkan), upscaling, and PGXP for enhanced graphics. The emulator supports various file formats, homebrew execution, and advanced input options, including lightgun simulations and multitap controllers. Key updates include improved UI, bug fixes, and enhanced settings management. DuckStation also offers …
Read More »DuckStation Git Update (November 2, 2025)
DuckStation Git (2025/11/02) is a Sony PlayStation™ emulator that emphasizes playability, speed, and maintainability while supporting low-end devices. It aims for high accuracy and is designed to run most games without needing hacks. Key features include a CPU recompiler, various rendering options (D3D11, OpenGL, Vulkan), upscaling, texture filtering, and state saving. It supports multiple file formats and controllers, including lightgun and multitap. Recent updates fix several rendering issues and improve …
Read More »DuckStation Git Update (October 31, 2025)
DuckStation Git (2025/10/31) is a PlayStation emulator focused on accuracy, speed, and maintainability for low-end devices. It features a CPU recompiler, various rendering options (D3D11, D3D12, OpenGL, Vulkan), and enhancements like upscaling and texture filtering. Key capabilities include support for various game file formats, save state functionality, and multiple input devices, including light guns and multitap controllers. The latest changelog includes fixes for game speed settings, achievement displays, and language …
Read More »DuckStation Git Update (October 30, 2025)
DuckStation Git (2025/10/30) is a Sony PlayStation(TM) emulator focused on performance, playability, and maintainability for low-end devices. It offers features like a CPU recompiler, various rendering options (D3D11, D3D12, OpenGL, Vulkan), and enhancements including upscaling and post-processing shaders. The emulator supports multiple file formats, save states, and input devices, including lightguns. Recent updates include UI improvements, game database enhancements, and functionality fixes. DuckStation is compatible with Windows, Linux, and experimental …
Read More »DuckStation Git Build (October 26, 2025)
DuckStation Git (2025/10/26) is an emulator for the Sony PlayStation, designed for optimal playability and speed on various devices. It emphasizes accuracy while avoiding hacks, with a default configuration compatible with most games. Key features include CPU recompiler/JIT, multiple rendering options (D3D11, OpenGL, Vulkan), advanced graphical enhancements, save state support, and compatibility with various file formats. It also supports digital and analog controllers, multitap devices, and automatic updates. Recent updates …
Read More »hpsx64 version 0.480
hpsx64 v0.480 has been released as a highly experimental PlayStation and PlayStation 2 emulator for x64-based systems. This emulator is still a work in progress, indicating ongoing development and potential improvements. hpsx64 v0480 has been launched. hpsx64 (Highly-Experimental Playstation Simulator x64) is a PlayStation (PS) & PlayStation 2 (PS2) emulator tailored for x64 architectures. This project is currently a WORK IN PROGRESS.…More
Read More »DuckStation Git Update (October 22, 2025)
DuckStation Git (2025/10/22) is a Sony PlayStation emulator designed for optimal playability and speed while supporting low-end devices. It emphasizes accuracy and performance with features like CPU recompiler/JIT, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, and texture filtering. Notable functions include “fast boot,” save states, compatibility with various file formats (e.g., bin/cue, MDS/MDF), and support for digital and analog controllers. It offers automatic updates and content scanning alongside several …
Read More »DuckStation Git Update (October 20, 2025)
DuckStation Git (2025/10/20) is a Sony PlayStation emulator focusing on accuracy and performance, suitable for low-end devices. It supports various rendering options, including hardware and software, with features like CPU recompiler/JIT, texture filtering, and advanced post-processing. Users can enjoy functionalities like save states, automatic updates, and memory card management. The emulator supports multiple formats, including bin/cue and MDS/MDF, and features support for digital and analog controllers, NeGcon, and lightgun simulations. …
Read More »DuckStation Git Update (October 19, 2025)
DuckStation Git (2025/10/19) is a Sony PlayStation emulator emphasizing playability, speed, and compatibility on low-end devices while avoiding hacks. Key features include CPU Recompiler/JIT support, various rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, and texture filtering. It supports diverse file formats, including bin/cue and PBP, and allows for direct booting of homebrew executables. Additional functionalities include save state support, memory card editing, and multi-controller input (up to 8 devices). Recent …
Read More »DuckStation Git Update (October 17, 2025)
DuckStation Git (2025/10/17) is an emulator for the Sony PlayStation, emphasizing playability, speed, and maintainability while striving for accuracy. It supports low-end devices and works with various rendering options like D3D11, D3D12, OpenGL, and Vulkan. Key features include CPU recompiler/JIT, upscaling, texture filtering, save state support, and compatibility with multiple file formats (including bin/cue, MAME CHD). It also offers automatic updates, memory card management, and supports various controllers. The latest …
Read More »DuckStation Git Update (October 16, 2025)
DuckStation Git (2025/10/16) is a PlayStation(TM) emulator focused on playability, speed, and long-term support. Designed for accurate performance on low-end devices, it avoids “hack” options, ensuring that the default settings can play most games. Key features include CPU recompiler/JIT, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), texture filtering, PGXP for enhanced graphics, save state support, and compatibility with various file formats. The update includes fixes for bugs, enhanced game database …
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