DuckStation Git (2025/10/26) is an emulator for the Sony PlayStation, designed for optimal playability and speed on various devices. It emphasizes accuracy while avoiding hacks, with a default configuration compatible with most games. Key features include CPU recompiler/JIT, multiple rendering options (D3D11, OpenGL, Vulkan), advanced graphical enhancements, save state support, and compatibility with various file formats. It also supports digital and analog controllers, multitap devices, and automatic updates. Recent updates …
Read More »hpsx64 version 0.480
hpsx64 v0.480 has been released as a highly experimental PlayStation and PlayStation 2 emulator for x64-based systems. This emulator is still a work in progress, indicating ongoing development and potential improvements. hpsx64 v0480 has been launched. hpsx64 (Highly-Experimental Playstation Simulator x64) is a PlayStation (PS) & PlayStation 2 (PS2) emulator tailored for x64 architectures. This project is currently a WORK IN PROGRESS.…More
Read More »DuckStation Git Update (October 22, 2025)
DuckStation Git (2025/10/22) is a Sony PlayStation emulator designed for optimal playability and speed while supporting low-end devices. It emphasizes accuracy and performance with features like CPU recompiler/JIT, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, and texture filtering. Notable functions include “fast boot,” save states, compatibility with various file formats (e.g., bin/cue, MDS/MDF), and support for digital and analog controllers. It offers automatic updates and content scanning alongside several …
Read More »DuckStation Git Update (October 20, 2025)
DuckStation Git (2025/10/20) is a Sony PlayStation emulator focusing on accuracy and performance, suitable for low-end devices. It supports various rendering options, including hardware and software, with features like CPU recompiler/JIT, texture filtering, and advanced post-processing. Users can enjoy functionalities like save states, automatic updates, and memory card management. The emulator supports multiple formats, including bin/cue and MDS/MDF, and features support for digital and analog controllers, NeGcon, and lightgun simulations. …
Read More »DuckStation Git Update (October 19, 2025)
DuckStation Git (2025/10/19) is a Sony PlayStation emulator emphasizing playability, speed, and compatibility on low-end devices while avoiding hacks. Key features include CPU Recompiler/JIT support, various rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, and texture filtering. It supports diverse file formats, including bin/cue and PBP, and allows for direct booting of homebrew executables. Additional functionalities include save state support, memory card editing, and multi-controller input (up to 8 devices). Recent …
Read More »DuckStation Git Update (October 17, 2025)
DuckStation Git (2025/10/17) is an emulator for the Sony PlayStation, emphasizing playability, speed, and maintainability while striving for accuracy. It supports low-end devices and works with various rendering options like D3D11, D3D12, OpenGL, and Vulkan. Key features include CPU recompiler/JIT, upscaling, texture filtering, save state support, and compatibility with multiple file formats (including bin/cue, MAME CHD). It also offers automatic updates, memory card management, and supports various controllers. The latest …
Read More »DuckStation Git Update (October 16, 2025)
DuckStation Git (2025/10/16) is a PlayStation(TM) emulator focused on playability, speed, and long-term support. Designed for accurate performance on low-end devices, it avoids “hack” options, ensuring that the default settings can play most games. Key features include CPU recompiler/JIT, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), texture filtering, PGXP for enhanced graphics, save state support, and compatibility with various file formats. The update includes fixes for bugs, enhanced game database …
Read More »DuckStation Git Update (October 15, 2025)
DuckStation Git (2025/10/15) is an emulator for the Sony PlayStation(TM), emphasizing playability and speed while targeting low-end devices. It aims for accuracy with a default configuration that supports most games. Key features include CPU recompiler/JIT, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, texture filtering, save state support, and support for various file formats. The emulator also offers direct booting of homebrew, multi-controller support, and integration for debugging and achievements. …
Read More »DuckStation Git Update (October 14, 2025)
DuckStation Git (2025/10/14) is a PlayStation emulator designed for speed, playability, and maintainability, especially on low-end devices. It aims for high accuracy while supporting a wide range of playable games. Features include CPU recompiler, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, PGXP for precision, save states, and support for various image formats. It also supports different controllers and includes features like automatic updates, game title scanning, memory card management, …
Read More »DuckStation Git Version (September 30, 2025)
DuckStation Git (2025/09/30) is an emulator for the Sony PlayStation, prioritizing playability and performance, even on low-end devices. It aims for accuracy without relying on “hack” options. Key features include a CPU recompiler (JIT), various rendering methods (D3D11, OpenGL, Vulkan), upscaling, PGXP for improved geometry, and “Fast boot” for quick startup. It supports multiple image formats, homebrew executables, and digital/analog controllers, including lightgun and multitap support. The emulator allows for …
Read More »DuckStation Git Update (September 28, 2025)
DuckStation Git (2025/09/28) is a simulator/emulator for the Sony PlayStation, emphasizing playability, speed, and maintainability. It aims for high accuracy while performing well on low-end devices, with minimal configuration needed for compatibility. Key features include CPU Recompiler/JIT support, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, and save state functionality. It supports various file formats, homebrew executables, and controller configurations, including lightgun and multitap support. Recent updates focus on translations, …
Read More »DuckStation Git Update (September 27, 2025)
DuckStation Git (2025/09/27) is a Sony PlayStation emulator designed for playability, speed, and maintainability, aiming for high accuracy on low-end devices. Key features include a CPU recompiler, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, and support for various file formats (bin/cue, MAME CHD, PBP). It offers functionalities like save states, direct homebrew execution, game scanning, memory management, and input support for controllers. The latest update includes enhancements to the …
Read More »DuckStation Git Update (September 24, 2025)
DuckStation Git (2025/09/24) is a PlayStation(TM) emulator aimed at maximizing playability and performance, particularly on low-end devices. It offers a range of features, including CPU recompiler/JIT for multiple architectures, various rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, and post-processing shaders. The emulator supports numerous file formats, direct homebrew execution, and features like save states, memory card management, and multitap controller support. New updates include enhancements for the Qt UI, automatic …
Read More »DuckStation Git Update (September 21, 2025)
DuckStation Git (2025/09/21) is a Sony PlayStation emulator aimed at maximizing playability, speed, and compatibility on low-end devices. It features a CPU recompiler/JIT, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, and support for various game formats. Key functionalities include save state support, “fast boot,” automatic updates, and integrated debugging. It handles multiple controller types, including light gun support, and offers automatic memory card switching and cheat loading. Recent updates …
Read More »DuckStation Git Release (September 20, 2025)
DuckStation Git (2025/09/20) is a PlayStation emulator focused on accuracy, performance, and maintainability, suitable for low-end devices. Key features include a CPU recompiler/JIT, hardware/software rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, PGXP for enhanced visuals, and save state support. It accommodates various image formats and allows direct booting of homebrew applications. Additional highlights are automatic updates, memory card switching, cheat loading, and support for multiple controllers, including NeGcon and lightgun …
Read More »DuckStation Git Update (September 18, 2025)
DuckStation Git (2025/09/18) is an emulator for the Sony PlayStation, emphasizing playability and performance, particularly for low-end devices. It aims for accuracy while providing features like CPU recompiler, various rendering options (D3D11, OpenGL, Vulkan), upscaling, and save state support. The emulator supports multiple file formats, including bin/cue and PBP, and offers functionality such as automatic updates, memory card management, and integrated debugging. Recent updates include improved language detection and a …
Read More »DuckStation Git Update (September 17, 2025)
DuckStation Git (2025/09/17) is an emulator for the Sony PlayStation™, prioritizing playability, speed, and long-term maintainability. It aims for accuracy while ensuring performance on low-end devices. Key features include a CPU Recompiler/JIT for various architectures, hardware and software rendering options, upscaling, PGXP enhancements, and support for various file formats, including bin/cue and PBP. The emulator includes save state support, direct homebrew executable loading, customizable controller input, and automatic updates. Recent …
Read More »DuckStation Git Update (September 10, 2025)
DuckStation Git (2025/09/10) is a PlayStation emulator emphasizing playability, speed, and maintainability while ensuring compatibility with low-end devices. Key features include a CPU Recompiler/JIT for multiple architectures, various rendering options (D3D11, OpenGL, Vulkan), upscaling, texture filtering, and save state support. It supports numerous file formats and allows direct booting of homebrew executables. Additional features include analog and digital controller support, cheat loading, memory card editing, and integrated debugging. Recent updates …
Read More »DuckStation Git Update (September 8, 2025)
DuckStation Git (2025/09/08) is an emulator for the Sony PlayStation, emphasizing playability, speed, and maintainability, particularly for low-end devices. It focuses on accuracy while providing essential features like CPU recompiler, multiple rendering options (D3D11, OpenGL), upscaling, save state support, and compatibility with various file formats. Enhancements include PGXP for better precision, a “fast boot” option, and support for digital/analog controllers and light guns. Recent updates improved input handling, notifications for …
Read More »DuckStation Git Update (September 6, 2025)
DuckStation Git (2025/09/06) is an emulator for the Sony PlayStation™ focused on playability, speed, and compatibility with low-end devices. It aims for accuracy while providing a broad feature set, including CPU recompiler/JIT for multiple architectures, various rendering options, and enhancements like upscaling and texture filtering. Key features include save state support, direct loading of various file formats, and support for multiple controllers. The latest update includes several fixes and improvements, …
Read More »DuckStation Git Update (September 5, 2025)
DuckStation Git (2025/09/05) is a Sony PlayStation™ emulator prioritizing playability, speed, and maintainability. It aims for accuracy while being suitable for low-end devices. Key features include CPU recompiler/JIT support, hardware rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, and PGXP for improved graphics. It supports save states, multiple file formats, and direct homebrew booting. Additionally, it has input support for various controllers, automatic updates, and cheats management. Recent changelog updates include …
Read More »DuckStation Git Update (September 3, 2025)
DuckStation Git (2025/09/03) is an emulator for the Sony PlayStation, prioritizing playability, speed, and maintainability while aiming for accuracy on low-end devices. It features a CPU recompiler/JIT, hardware/software rendering options, upscaling, texture filtering, and PGXP for enhanced graphics. The emulator supports various file formats and input methods, including digital and analog controllers, as well as lightgun simulations. Key functionalities include save states, game title scanning, automatic updates, and a memory …
Read More »DuckStation Git Update (August 31, 2025)
DuckStation Git (2025/08/31) is an emulator for the Sony PlayStation, emphasizing playability and speed while ensuring compatibility even on low-end devices. The emulator includes a CPU recompiler, various rendering options (D3D11, OpenGL, Vulkan), and enhancements such as upscaling and texture filtering. It supports a range of formats (bin/cue, PBP) and features “fast boot,” save state options, and automatic updates. New updates address multiple bugs, improve GameDatabase functionality, and enhance the …
Read More »DuckStation Git Update (August 28, 2025)
DuckStation Git (2025/08/28) is a Sony PlayStation emulator focusing on playability, speed, and maintainability, designed for optimal performance on low-end devices. It features a CPU recompiler, various rendering options (D3D11, D3D12, OpenGL, Vulkan), and support for upscaling, true color, and PGXP for improved graphics. Additional functionalities include save state support, multiple file format compatibility, automatic updates, and support for various controllers, including lightgun simulation. The latest changelog includes enhancements like …
Read More »DuckStation Git Update (August 24, 2025)
DuckStation Git (2025/08/24) is a PlayStation(TM) emulator prioritizing speed, playability, and long-term maintainability. It aims for high accuracy while remaining performant on low-end devices. Key features include JIT recompiler, various rendering options (D3D11, Vulkan), upscaling, PGXP for improved visuals, and “Fast boot” options. It supports multiple file formats, including bin/cue and PBP, and offers advanced input features, including support for various controllers and multitap connections. Automatic updates and memory card …
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