XEMU v0.8.136 has been released as an open-source, cross-platform emulator for the original Xbox, enabling gameplay on Windows, macOS, and Linux. The project focuses on enhancing features, performance, stability, and user experience, being an active fork of the XQEMU and based on the popular QEMU emulator. Notable changelog updates include improvements in the Windows toolchain, Ubuntu cross-building, optimizations for x86-64-v3, and UI adjustments for pixel density and display scaling. Issues related to macOS builds and additional architectural optimizations have also been addressed. Download XEMU v0.8.136 for more details.
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XEMU v0.8.136 has been released. xemu is a free and open-source, cross-platform application that simulates the hardware of the original Xbox game console, enabling users to enjoy their Xbox games on Windows, macOS, and Linux systems. This initiative is dedicated to achieving notable advancements in features, performance, stability, and user experience in Xbox emulation. It represents an active fork of the XQEMU project, which is built on the well-known and actively maintained QEMU full system emulator project.
XEMU Changelog:
Pull Requests
#2892 – ci: Update Windows build toolchain image SHA (@mborgerson)
#2891 – ubuntu-win64-cross: Update mxe, GCC toolchain (@mborgerson)
#2890 – Enable x86-64-v3 optimizations for release builds (@mborgerson)
#2882 – Update SDL3 subproject to 3.4.10 (@mborgerson)
#2823 – hw/xbox: Refine usage of assert(false) (@Reedzit)
#2867 – ui: Consider pixel density and display scaling (@mborgerson)
#2866 – ui: Set SDL_HINT_VIDEO_DRIVER to wayland,x11 (@mborgerson)
Issues Resolved
#1485 – build.sh should not hardcode IvyBridge target for macOS x86-64 builds
#1492 – Activate additional architectural optimizations in release
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