Xenia Edge Git (2026/06/15) has been released as an experimental fork of the Xenia emulator, focusing on rapid development for Vulkan and improved Linux support while maintaining full Windows compatibility. Key updates include bundling of dxcompiler.dll/dxil.dll, enhancements to async shader compilation, and unification of texture-fetch logic across graphics backends. Additionally, there are various bug fixes and feature updates in Direct3D 12 (D3D12) and DXIL, including support for extended-range float16, ROV, and barycentric interpolation. The changes aim to optimize performance and functionality for all platforms. Download is available on the official site.
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Xenia Edge Git (2026/06/15) has been released. Xenia Edge is an experimental fork of the Xenia emulator, primarily based on Xenia Canary, aimed at faster iterations and enhancements to the Vulkan backend and Linux support in particular. Windows support is fully maintained and will also benefit from these updates, especially regarding its Vulkan backend.
Xenia Edge Changelog:
[CI] Include dxcompiler.dll/dxil.dll in the Windows release (28cb646)
[Doc] Revise build info to include slang requirements (8180af8)
[D3D12] Implement placeholder PS for asynchronous shader compilation (113c762)
[GPU] Consolidate texture-fetch computed-LOD logic across backends (02b8a34)
[D3D12/DXIL] Introduce dxil_debug cvar to control shader compilation debug flags (1ce7e76)
[D3D12/DXIL] Eliminate the now non-functional DXBC fallback (7051ceb)
[Build] Remove dxbc related build rules (b373489)
[D3D12/DXIL] Emulate extended-range float16 in ROV color packing/unpacking (195e115)
[D3D12/DXIL] Set float32 denormals to zero (5864cd2)
[D3D12/DXIL] Add ROV support (2b103a3)
[D3D12] Achieve DXIL feature parity with DXBC part 2 (1786196)
[D3D12/DXIL] Implement barycentric interpolation (743d2f2)
[D3D12/DXIL] Implement getBCF (d81e8d7)
[D3D12] Ensure DXIL feature parity with DXBC (51bc1c7)
[D3D12] Incorporate DXIL fixes from Xenios (06a4466)
[D3D12] Convert runtime shaders to DXIL (a468181)
[D3D12] Transform standalone system shaders to DXIL compiled with slang (0635b26)
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