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Retro Game Database · Amstrad CPC

Hideous

Retro Game Database · Amstrad CPC

Hideous

Hideous drops you into a tank almost immediately and makes survival a matter of route planning. You are hunting lead blocks, carrying them one at a time to radiation containers, while mutant threats, doors, limited ammunition, and a shrinking fuel supply keep every detour costly.

It has the blunt, compact pressure of a flick-screen 8-bit action game. The core objective is clear enough to grab you, but the repeated fetch-and-place structure can turn tense exploration into a slog when you are retracing dangerous paths. It is a decent fit if you enjoy old-school resource management more than nonstop shooting.

Retro Replay Review

Gameplay

Hideous starts with a clean, urgent problem: steer a tank through an infected underground complex, find lead blocks, and seal four leaking radiation containers before the mutants bring the whole mission down. The first few minutes have a useful kind of tension because you are not simply firing at everything that moves. Fuel and ammunition are limited, and every block must be carried individually, so you have to think about where you are going before you commit.

The flick-screen layout turns the levels into a series of small navigational puzzles. One screen only shows a portion of the area, and the work comes from negotiating doors, paths, pickups, and hostile mutants to locate the next block and bring it back safely. That basic loop can be satisfying when a route starts to make sense: grab supplies, push deeper into the complex, retrieve a block, and make the return trip without wasting shots or fuel.

The catch is repetition. Eight blocks must be collected one by one for each container, and that means Hideous asks you to repeat its most stressful activity rather than continually changing the task. If you like old games that make you account for every pickup and punish sloppy navigation, that pressure is the point. If you want a tank shooter that lets you charge forward and clear rooms, the limited supplies and backtracking may become frustrating fast.

Hideous — screenshot 1
Hideous — screenshot 1

Graphics

Hideous uses a top-down, flick-screen view centered on your tank as it moves through the underground complex. The game also keeps lives, score, ammunition, and shield information visible alongside the action, which is important when a low resource count can decide whether a trip for a lead block is worth the risk.

Hideous — screenshot 2
Hideous — screenshot 2

Story

The setup is pure early-1990s science-fiction alarm: scientists searching for a power source unleash Delta Radiation that is stronger than expected, and underground life mutates as the material leaks from containment. The result is a direct excuse to put you in a tank and send you below ground.

There is no ambiguity about your job. The mutants want to destroy the plant and the world, while you must stop each radiation leak by surrounding its container with lead blocks. That makes the story and objective unusually well aligned; what you are doing moment to moment is exactly what the crisis demands.

Do not come to Hideous for a layered narrative. Its premise is functional, but it gives the action a little more urgency than a generic score chase. The escalating threat of radiation, mutants, and a facility on the edge of disaster is enough to give those repeated collection runs a purpose.

Overall Experience

Hideous is most interesting as a tense blend of tank combat and resource-conscious navigation. Its strongest moments come when you are low on fuel or ammunition, trying to decide whether to search another screen for supplies or make a careful run back with a lead block. The game turns modest objectives into pressure through scarcity.

That same design makes it a narrow recommendation. The controls are straightforward—move with the joystick and fire with the button—but mastering the game means tolerating deliberate pacing and repeated trips through its paths. A mistake is not just a lost moment; it can cost the resources needed to finish a larger task.

Give Hideous a chance if you enjoy compact 8-bit action games that make you map routes in your head and treat pickups as precious. Its payoff is the satisfaction of bringing order to a hostile maze under tight constraints, not the thrill of constant destruction. For everyone else, the block-hauling structure may feel more like work than adventure.

Retro Replay Score

5/10

Additional information

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Year

Retro Replay Score

5

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