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Retro Game Database · Commodore 64

A PACaLIPS Now

Retro Game Database · Commodore 64

A PACaLIPS Now

A PACaLIPS Now gets its hook across immediately: you guide Lips around a maze, gobbling red dots while monsters close in. It is a knowingly odd Pac-Man-style chase game, and that strange lipstick-and-lips theme gives its familiar rules a bit of personality.

The flashing lipsticks are the key to surviving. Grab one and you can turn on the pursuing monsters for a limited stretch, creating the same satisfying swing from panic to pursuit that makes this style of arcade game endure. It is simple, quick, and aimed squarely at score-chasing reflex players.

Platform:

Retro Replay Review

Gameplay

A PACaLIPS Now wastes no time explaining itself. You are in a maze, steering Lips toward red dots while monsters patrol the routes and try to cut you off. If you have spent time with Pac-Man-style arcade games, the first minute feels familiar enough to play on instinct: clear space, avoid corners when an enemy is close, and do not let a harmless-looking route turn into a trap.

The flashing lipsticks provide the important reversal. Eat one, and the monsters become your prey for a limited time. That brief change in power is where the game earns its tension. A route that was too dangerous seconds earlier becomes an opportunity, and you have to decide whether to chase monsters down or keep concentrating on the remaining dots before the advantage disappears.

Its simplicity is both the point and the limitation. There is no need for a long learning period, but there is also little distance between understanding the goal and seeing the full game. Success comes from staying calm when the maze gets crowded, reading where the monsters are likely to meet you, and taking the lipstick at the moment when it can rescue a bad situation or turn into a strong scoring run.

Give it a chance if you enjoy compact, old-school pursuit games where a clean run depends on reactions and route choices rather than elaborate systems. If you need frequent new ideas or a larger adventure around the action, the straightforward maze format may run out of surprises quickly.

A PACaLIPS Now — screenshot 1
A PACaLIPS Now — screenshot 1

Graphics

The game uses a top-down maze view built around an unusual cast: Lips collects red dots while monsters give chase, and flashing lipsticks mark the temporary power-up items. It is an immediately legible arcade layout, with the important pickups easy to spot as you plan your next turn.

A PACaLIPS Now — screenshot 2
A PACaLIPS Now — screenshot 2

Story

There is no elaborate narrative to carry A PACaLIPS Now. Its character is in the joke-like setup itself: a lips-themed hero navigating a monster-filled maze and eating lipsticks to gain the upper hand.

That light framing suits the game’s brisk arcade focus. You are not here to uncover a plot; you are here to survive a tightening chase, clear the dots, and seize a brief advantage whenever a lipstick flashes into view.

The lack of story is not a problem for this kind of game, because every meaningful beat happens through play. Getting cornered, spotting a route out, then swallowing a lipstick and racing after the monsters gives each round its own tiny beginning, reversal, and finish.

Overall Experience

A PACaLIPS Now is a small, strange twist on a durable arcade formula. The basic dot-eating and monster-dodging loop is immediately approachable, while the lipstick power-ups give you the essential moments of release after sustained pressure.

What sticks is not complexity but rhythm. You spend most of a round threading through danger, then briefly flip the chase in your favor. That back-and-forth can be genuinely satisfying when your timing is right, especially if you enjoy learning a maze well enough to turn close calls into controlled escapes.

It is easy to recommend to anyone with affection for 1980s maze chases and score-driven Commodore 64 action. Go in expecting a focused variation rather than a reinvention, and its offbeat theme and clean risk-reward loop can make for an enjoyable arcade detour.

Retro Replay Score

7.2/10

Additional information

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Year

Retro Replay Score

7.2

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