Skip to content
Retro Game Database · Commodore 64

Metal Warrior 3

Retro Game Database · Commodore 64

Metal Warrior 3

Metal Warrior 3 opens on a nasty little hook: Goat escapes a special-forces raid that destroys his cabin and takes his bandmates, leaving you to push through a side-scrolling action adventure fueled by revenge. The immediate pull is not just fighting your way forward. You are exploring, talking to people, hunting down items, and trying to make sense of a world that runs on its own clock.

Buy this game

Platform:

Game Overview

Gameplay

Metal Warrior 3 wants you to settle into its world rather than blaze through a straight line of stages. Goat begins alone after the raid, and the first stretch mixes side-scrolling exploration with street fights, conversations, and the search for useful items. That combination gives the opening more purpose than a simple revenge run. You are not merely clearing enemies from left to right. You are trying to find your way through a place that can push back on your plans.

The expanded character growth is a meaningful addition. Agility, strength, and vitality give your progress more texture, and the larger pool of playable characters eventually lets you switch party members at will. Six characters is a generous number for this kind of action adventure, especially because the game does not lock the whole experience to Goat after establishing his personal stake. It makes the journey feel broader without losing the initial urgency.

Time is the feature that will either win you over or test your patience. One real-time minute equals one in-game hour, and that clock affects both enemy encounters and whether businesses are open. You need to pay attention before making a shopping trip or pursuing a lead. Sometimes that creates satisfying route planning. Sometimes it means your momentum hits a wall because the place you need is closed. If you enjoy games that ask you to work around a schedule, it is a smart wrinkle. If you hate waiting, it can become the central frustration.

Graphics

The Commodore 64 gameplay gives the opening disaster a strong, compact image: a small brown-clothed figure stands beside the burned skeleton of a cabin, with bright yellow-orange fire cutting through the dark beams. Jagged pines in blue, purple, and green fill the black night behind it, while a narrow blue rocky strip holds the scene together. The restricted palette works in the image’s favor here, making Goat look isolated and the wreckage impossible to miss.

Story

The premise is direct and suitably scrappy. Goat, Phantasm, and Ian gather at a cabin for a night of drinking, only for special forces to attack and label them enemies of the State. Ian and Phantasm are captured, the cabin is destroyed, and Goat gets out. It is an efficient opening because it gives the quest personal stakes immediately, without asking you to wade through a pile of setup first.

From there, the story has room to unfold through the people you meet and the places you explore. The later ability to control additional characters expands your practical options, but the setup remains anchored in Goat’s attempt to strike back and recover what was taken from him. That is a useful focus for an adventure with so much wandering and combat around its edges.

The tone is easy to appreciate if you like games that take a rough, rebellious setup seriously enough to build an adventure around it. A secluded cabin, a government raid, captured friends, and a retaliatory journey are simple ingredients, but they give every trip through the game a clear emotional direction. You are not saving the world in the abstract. You are dealing with the aftermath of one violent night.

Overall Experience

Metal Warrior 3 is ambitious in the ways that matter for a side-scrolling action adventure. It folds exploration, puzzles, conversations, weapons, character growth, and a time-sensitive world into a revenge story that starts with real momentum. The game asks more from you than quick reflexes, and that is its strength. Once you begin thinking about locations, opening hours, encounters, and the people in your party together, the journey starts to click.

Not every session will move at the pace you want. The same clock that gives the world texture can make a missed business hour feel like needless friction. Still, that friction is part of a specific design choice, not empty busywork. You are meant to live with the consequences of arriving at the wrong time, then decide whether to wait, explore, or come back later.

Give it a chance if you want a C64 action game with more to chew on than combat and platforming. Its time awareness recalls the pleasure of noticing a clock in an adventure, though it uses that idea very differently from The Colonel’s Bequest. Metal Warrior 3 earns its payoff through persistence: learn the world’s rhythms, build up the party, and its unusually involved approach becomes much more rewarding than its blunt revenge setup first suggests.

Retro Replay Score

8/10

Additional information

Publisher

Developer

Genre

, , , ,

Year

Retro Replay Score

8

Website

http://cadaver.homeftp.net/games.htm

Platform

Commodore 64

Reviews

There are no reviews yet.

Be the first to review “Metal Warrior 3”

Your email address will not be published. Required fields are marked *

Spam has been overwhelming. To help us approve your review, sign up and introduce yourself in the Introductions forum so we know you’re not a bot.

Buy This Game

Find Metal Warrior 3 for Commodore 64 on eBay.

View copies on eBay

We may earn a commission when you buy through this link.