Retro Replay Review
Gameplay
The first hour of Fractured Soul asks for more attention than its running-and-jumping foundation suggests. At a glance, you are guiding Jake DeSual through a conventional action platformer. Then the second 3DS screen starts mattering just as much as the one you are standing in, and every stretch of level becomes a small exercise in divided attention.
Its central dimension-switching idea is strong because it changes how you look at a platforming obstacle. Each screen represents a different dimension, while a ghost remains in the other one after you move between them. You are not merely reacting to the space immediately around Jake; you are considering where he was, where he needs to be, and when a switch will turn an apparent dead end into a route forward.
That can be satisfying once the rhythm clicks. The game gives familiar platforming actionsārunning and jumpingāa more unusual puzzle context, so progress feels earned through awareness rather than simply fast reflexes. At the same time, the split focus can create frustration when you lose track of the other screen in the middle of a dangerous sequence. This is a game for you if that pressure sounds exciting rather than exhausting.
Hostiles add action to the escape from the outpost, but the dual-screen puzzle work is the real reason to play. Fractured Soul is at its best when you stop treating the lower screen as extra information and begin treating both dimensions as one connected course. That mental shift is the payoff.

Graphics
The most distinctive thing you see is the two-screen layout itself: Jake moves through one dimension while his ghost is visible in the other. On Nintendo 3DS, that arrangement makes the gameās core spatial puzzle immediately tangible, because your eyes are constantly traveling between the paired views.
Its deep-space outpost and cyberpunk/dark-sci-fi setting give the action a suitably hostile backdrop for Jakeās escape.

Story
Jake DeSual wakes into a useful kind of uncertainty: he has amnesia, he is stranded on an outpost in deep space, and getting out is the immediate goal. It is a direct setup that gives the platforming a clear forward drive without getting in the way of the gameās main challenge.
The lost-memory premise fits the dimension-hopping structure nicely. As you work out how two parallel spaces connect, you are also following someone who begins with no clear understanding of his own situation. The gameās sci-fi framing gives its obstacles more purpose than a string of disconnected courses would have.
Do not come here expecting the story to overshadow the action-puzzle design. The premise works chiefly as a reason to keep moving through the outpost and fighting your way past its hostiles. For this kind of game, that is enough: the escape has urgency, and Jake has a reason to push onward.
Overall Experience
Fractured Soul is a smart use of the Nintendo 3DSās two screens rather than a platformer that happens to occupy both of them. Its key idea asks you to build a new habit: watch two dimensions, retain the position of a ghost in the one you left, and switch at the right moment. When that habit forms, the game has a satisfying, brain-bending momentum.
It will be tougher to recommend to anyone who wants to relax into uncomplicated platforming. The constant need to split your attention is not a garnish; it is the whole point. If you find yourself irritated by having to glance away from your active character, the same design that makes Fractured Soul distinctive may wear you down.
But if you enjoy platform games that make you solve a space before you can cleanly traverse it, there is real value in its focused approach. The dark sci-fi escape story supplies a solid frame, the hostiles keep the route from feeling purely abstract, and the dimension swaps give the game a challenge that remains more memorable than its basic movement alone.
A 7.4 feels right. Fractured Soul has a genuinely clever central hook and commits to it, even when that commitment makes the game demanding. Give it a chance if you want a platformer that tests your ability to think across two places at the same time.
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