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Retro Game Database · PSP

Juiced: Eliminator

Retro Game Database · PSP

Juiced: Eliminator

Juiced: Eliminator gets its best rush from races where survival matters as much as finishing first. Eliminator strips the field down lap by lap, so even a middling start can become tense when you are fighting not to be the driver at the back.

The PSP sequel has enough race types to keep its career moving, from straightforward circuits and point-to-point runs to drag-style Sprints, trick-focused Showoff events, and relays. It is a solid portable racer with a scrappy progression hook, though its crew story is more of a reason to race than a reason to care deeply.

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Retro Replay Review

Gameplay

Juiced: Eliminator is at its most engaging when the pack starts shrinking. In Eliminator races, the last driver at the end of each lap is removed, turning every mistake into an immediate problem. You are not simply building a lead; you are watching the tail of the field and trying to avoid becoming the next name cut from the race. That pressure gives the game a sharper identity than a standard circuit racer.

The rest of the event list keeps that core driving from becoming too repetitive. Circuit and point-to-point races cover the familiar basics, while Sprint events frame drag racing as a three-heat contest decided on points. Showoff asks you to race against a timer while pulling tricks, and relay races add another format to the rotation. Not every mode carries the same intensity as Eliminator, but the variety helps Angel City feel like a career with different demands rather than one long string of laps.

Progression is built around collecting cars and improving them as you work toward earning Nina’s respect. That is a straightforward motivation, but it works well for a handheld racing game: race, build up your garage, and take on tougher challenges. Career Challenge adds a useful extra layer by making you complete a set number of races within a limited number of days. If you like a racing career that asks you to manage momentum instead of casually clearing events forever, that constraint gives it a welcome edge.

Frustration is most likely to come from the Eliminator format itself. Falling behind is not a harmless bad lap, because there is no time to settle in once the elimination countdown begins. Still, that is also why the mode works. You need to enjoy racing with a bit of pressure; if you do, it makes a strong case for returning to events that might otherwise blur together.

Graphics

The action is viewed from behind the car, keeping the road and the surrounding race traffic in front of you. Angel City serves as the fictional backdrop for the career, while the focus remains firmly on cars, tracks, and the immediate business of holding a position in the pack.

Story

The story is lean and functional: Nina leads the Total Power Junkie crew, and your goal is to earn her respect by beating her in a race. It gives the career a clear rival and a finish line beyond simply accumulating wins.

Do not come in expecting a deeply developed racing drama. Nina and her crew mainly frame the competition, but that is enough to give your climb through events a little personal direction. You know who you are chasing and why each improvement to your cars matters.

For this kind of racer, the story does its job best between races. It points you toward the next challenge without getting in the way of the driving, and the real payoff is finally proving you can beat the crew leader.

Overall Experience

Juiced: Eliminator is a decent portable racer elevated by one very good idea. The regular event types and car-improvement loop offer familiar reasons to continue, but Eliminator is the mode that creates the memorable moments: a pack thinning out, a bad position becoming dangerous, and a late recovery feeling earned.

Its career story is slight, and some of the race formats are more conventional than exciting. Yet the game understands that handheld racing benefits from clear goals and short bursts of tension. Career Challenge is especially welcome if you want more structure than a simple event ladder.

Give it a chance if you want a PSP racer with several event styles and an elimination mode that makes every lap count. It will not win you over with narrative depth, but it can keep you hooked when you are one position away from being knocked out. For more background on the release, see Juiced: Eliminator’s history and release information.

Retro Replay Score

6.7/10

Additional information

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Year

Retro Replay Score

6.7

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