DuckStation Git (2025/10/26) is an emulator for the Sony PlayStation, designed for optimal playability and speed on various devices. It emphasizes accuracy while avoiding hacks, with a default configuration compatible with most games. Key features include CPU recompiler/JIT, multiple rendering options (D3D11, OpenGL, Vulkan), advanced graphical enhancements, save state support, and compatibility with various file formats. It also supports digital and analog controllers, multitap devices, and automatic updates. Recent updates include consistent achievement icons and improved translations. The software focuses on long-term maintainability and offers features like integrated debugging and memory card management.
(HEY YOU!! We hope you enjoy! We try not to run ads. So basically, this is a very expensive hobby running this site. Please consider joining us for updates, forums, and more. Network w/ us to make some cash or friends while retro gaming, and you can win some free retro games for posting. Okay, carry on 👍)
DuckStation Git (2025/10/26) has been compiled. DuckStation serves as an emulator for the Sony PlayStation(TM) console, prioritizing playability, speed, and long-term sustainability. The objective is to achieve high accuracy while ensuring performance is suitable for lower-end devices. “Hack” options are not encouraged, as the default settings should accommodate all playable games, with only a few enhancements potentially causing compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
Support for hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for improved geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” option to bypass BIOS splash/intro
Save state capability
Compatible with Windows, Linux, and experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Support for digital and analog controllers (rumble is forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon compatibility
Qt and “Big Picture” UI
Automatic updates for Windows builds
Automatic content scanning, with game titles/hashes available from redump.org
Optional automatic memory card switching for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* Achievements: Implement consistent icon style in the list
* Achievements: Include point count in unlock popup
* GPUDevice: Suppress warning logs for WARP driver
* Atualização Português do Brasil (#3593)
* Update the Simplified-Chinese translation. (#3592)
Retro Replay Retro Replay gaming reviews, news, emulation, geek stuff and more!