DuckStation Git (2025/12/06) is an emulator for the Sony PlayStation, designed for optimal playability and speed on low-end devices. It focuses on accuracy, avoiding excessive “hack” features. Key functionalities include a CPU recompiler, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, texture filtering, and PGXP for enhanced precision. It supports various file formats, has save state support, and allows for direct booting of homebrew. Additional features encompass multitap support, digital and analog controller compatibility, and automatic updates. The latest changelog includes UI improvements, achievement enhancements, and bug fixes. Download the latest version for Windows.
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DuckStation Git (2025/12/06) has been compiled. DuckStation serves as a simulator/emulator for the Sony PlayStation(TM) console, prioritizing playability, speed, and long-term sustainability. Its objective is to achieve high accuracy while ensuring performance is adequate for low-end devices. “Hack” options are discouraged; the default settings should accommodate all playable games, though some enhancements may present compatibility challenges.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for improved geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” feature to skip BIOS splash/intro
Save state functionality
Compatibility with Windows, Linux, and experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting for homebrew executables
Direct loading of Portable Sound Format (psf) files
Support for digital and analog controllers (rumble is passed to host)
Namco GunCon lightgun support (simulated using a mouse)
NeGcon support
Qt and “Big Picture” UI
Automatic updates for Windows releases
Automatic content scanningโgame titles/hashes sourced from redump.org
Optional automatic switching of memory cards for each game
Ability to load cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Built-in and remote debugging
Support for multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* Qt: Increased idle polling interval
* InputManager: Fixed potential use-after-free issue on source reload
* Achievements: Added progress to database refresh
* FullscreenUI: Enabled achievement game icon downloads
* Qt: Allowed cancellation of icon downloads
* Qt: Improved name consistency
* Qt: Renamed ‘Download All Game Icons’ to ‘Download Achievement Badges’
* Achievements: Used main HTTP for badge downloads
* Achievements: Tidied up badge downloader
* GameList: Added an option to download all game icons (#3655)
* GameDB: Adjusted cropping in several titles (part 2) (#3656)
* GameDB: Added various fixes for some games (#3654)
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