DuckStation Git (2025/09/27) is a Sony PlayStation emulator designed for playability, speed, and maintainability, aiming for high accuracy on low-end devices. Key features include a CPU recompiler, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, and support for various file formats (bin/cue, MAME CHD, PBP). It offers functionalities like save states, direct homebrew execution, game scanning, memory management, and input support for controllers. The latest update includes enhancements to the memory scanner link and memory editor. DuckStation is compatible with Windows, Linux, and experimental macOS support, promoting seamless gaming experiences.
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DuckStation Git (2025/09/27) has been compiled. DuckStation serves as a simulator/emulator for the Sony PlayStation(TM) console, emphasizing playability, performance, and long-term maintainability. The objective is to achieve high accuracy while ensuring performance suitable for low-end devices. “Hack” options are discouraged, and the default settings should support all playable games, with only certain enhancements having compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” feature to bypass BIOS splash/intro
Save state functionality
Supported on Windows, Linux, and highly experimental macOS
Handles bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Loading of Portable Sound Format (psf) files
Support for digital and analog controllers (rumble is forwarded to host)
Namco GunCon lightgun support (simulated with a mouse)
NeGcon compatibility
Qt and “Big Picture” UI
Automatic updates for Windows versions
Content scanning that provides game titles/hashes from redump.org
Optional automatic memory card switching for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* Qt: Link memory scanner address double-click to editor
* Qt: Add Memory Editor window
Download:
DuckStation Git (2025/09/27) :
1cloudfile
gofile
koramaup
ranoz
usersdrive
Source:Here
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