MesenCE Git (3026/05/28) has been released, offering a multi-system emulator for Windows, Linux, and macOS, supporting various consoles like NES, SNES, Game Boy, GBA, and more. This community-driven fork, based on Mesen2, aims to enhance and maintain the emulator. Notable updates include performance improvements in sprite processing for NES, accurate sprite shifters implementation, better CPU read performance, and fixes for GBA DMA functionality and operation order. Users can download MesenCE Git from the provided source link.
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MesenCE Git (3026/05/28) has been released. Mesen is a multi-system emulator compatible with Windows, Linux, and macOS. It supports NES, SNES, Game Boy (GB/SGB/GBC), Game Boy Advance, PC Engine, SMS/Game Gear, and WonderSwan (WS/WSC). MesenCE is a community-driven fork based on Mesen2, designed to sustain and develop this emulator moving forward.
MesenCE Git Changelog:
* NES: Enhanced sprite processing through caching for better performance (#148)
* NES: Various performance optimizations (#144)
* NES: Accurate implementation of sprite shifters & support for sprites on scanline 0 (#141)
* NES: Improved CPU read efficiency for the most common scenarios (#145)
* GBA: Corrected SWP operation sequence (should be Read->Write->Idle) (#147)
* GBA: Resolved issue where DMA did not run due to constant re-triggering before it could initiate (#146)
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