PCSX2 v2.7.359 has been released, offering a free and open-source emulator for PlayStation 2 games on PC. It utilizes MIPS CPU Interpreters, Recompilers, and a Virtual Machine to effectively mimic PS2 hardware. Key updates include improvements to texture handling and hazard checks in various graphics systems (GS/HW, GS/VK, GS/DX12, and GS/GL), as well as the addition of specific game data for titles like Blood Will Tell/Dororo. This version enhances overall compatibility and performance for users. For more details, you can download the emulator from the official source.
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PCSX2 v2.7.359 has been released. PCSX2 is a free and open-source emulator for PlayStation 2 (PS2). Its goal is to simulate the PS2’s hardware utilizing a mix of MIPS CPU Interpreters, Recompilers, and a Virtual Machine that manages hardware states and PS2 system memory. This enables users to enjoy PS2 games on their PCs along with numerous extra features and advantages.
PCSX2 Changelog:
* GameDB: Added Tex in RT for Blood Will Tell/Dororo.
* GS/HW: Enhanced shuffle fixes.
* GS/HW: Further improved texture hazards.
* GS/HW: Adjusted HandleBarrierHazard to return a value.
* GS/HW: Backported the sample area copy to VK/DX12.
* GS/HW: Used sampled area for RT/DS sampling hazards.
* GS/HW: Removed texture is fb specific device checks for copies.
* GS/VK: Eliminated RT and DS hazard checks; handled in RendererHW.
* GS/DX12: Removed RT hazard check; managed in RendererHW.
* GS/GL: Hazard checks removed as they are managed in the renderer.
* GS/HW: Handled barrier hazards in RendererHW instead of Device.
* GS/HW: Avoided hazard copy when read and draw do not overlap + corrected CSBW typo.
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