You have remembered the pirates, the music and at least three jokes. You have not remembered what to do with the thing in your inventory. Twenty minutes into Monkey Island, the old routine is coming back nicely: walk into a room, annoy everybody in it, leave with something that probably belongs to somebody else. For a while, getting the game to start could be the hardest puzzle of the evening. The disc… Read more
Before Star Wars Games Found a Formula, the 1990s Tried Everything
Flight simulator. CD-ROM spectacle. First-person shooter. Fighting game. Desktop adventure. In the 1990s, nobody seemed entirely sure what a Star Wars game was supposed to be. That was half the fun. There was a wonderful period when asking “What kind of game is Star Wars?” did not produce a sensible answer. It produced another question. Which year? In 1993, Star Wars became a demanding space-combat simulator that expected players to manage shields,… Read more
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