Agat Emulator 1.7 released

June 21st, 2009 dmb062082 No comments

Apple ][ and

QUOTE
Added support for combined video-modes via timer interrupts on Agats.

Get it HERE.

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AppleWin 1.16.1 released

June 21st, 2009 dmb062082 No comments

Apple emulator

QUOTE
1.16.1 – 21 Jun 2009

Changes:

- Ctrl-F2 now functions as CONTROL-RESET (same as Ctrl-Break)
- Video Mode now shown in Window Title
- 50% Scan Lines (can use Shift+Ctrl+F9 to toggle)
– Added: Checkbox for “50% Scan lines” in the configuration tab, next to video mode
– Supported by PrintScreen and Shift-PrintScreen
- Added command line “-noreg” to not register file extensions
- Added support for up to 40 track (160KB) disk images

Debugger:

- Symbols Length raised from 13 to 31
- Pressing the Reboot button (F2) with breakpoints active, keeps the debugger running
- symsrc is now relocatable, i.e. symsrc load “filename” [,offset]
– Changes the address where debugger symbols are bound to by the offset (if specified)
- Pressing Shift, Ctrl, or Alt, when viewing the current Apple output no longer kicks you back into the debugger. (Allows for Ctrl-Shift-F9, and Shift-F9 previewing.)

Fixes:

- Fixed: Full screen drive LED status not showing up when floppy disks being accessed were set to read-only mode
- Fixed FLASHing ‘S’ in AppleII+ mode!
- Fixed flash rate for NTSC
- Fixed maximum volume bug when doubling-clicking a .dsk image to execute with
- [Bug #14557] Loading serial port# from Registry (caused to crash when booting Apple Pascal & other weird crashes)
- [Bug #15394] Audio under-run (set process priority to Above Normal when in non-Full Speed mode)

Get it HERE.

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rboy2x

June 6th, 2009 dmb062082 No comments

New Version Of The VirtualBoy Emulator

A port of the Nintendo VirtualBoy emulator Reality Boy to the GP2X handheld.

# Modified the loading path, so now it accepts files in order: ./ [parameters] [rom] (thanks go to Wojtek)
# Added rom launcher gui (Selector)
# VOLDOWN+VOLUP now exits the program

Download it here.

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PSPHUGO v1.3.0 released

May 30th, 2009 dmb062082 No comments

PC Engine / TG16 Emulator for PSP. I remember playing alien crush for the first time. Best pinball game ever.

QUOTE
Hi All,

For those who haven’t seen previous version Hu-Go is a famous emulator of NEC PC Engine console, running on many system such as Linux and Windows. (see http://www.zeograd.com/ for details)

is a port on PSP of one latest version of Hu-Go.

What’s new then in this version ?

- Audio Track support for CD-ROM
(support only MP3 format with stereo 16 bits samples at 22k or 44k rate)
- CD-ROM TOC file format support.
- Using TurboRip, ripped CD can now be used directly with PSP-Hugo! (see README file for explanations)
- Increase PSP clock speed when playing mp3 CD tracks
- Disable sound while saving states & screenshots (to avoid scratchy noise for few seconds)
- Fix sleep mode issue
- Replace SDL sound engine by direct PSP audio stuff to improve performances
- Fix issue when loading more than one CD image
- New backgrounds

CD Audio track reading is very CPU consuming, so if you run CD-rom games with audio tracks, PSP-Hugo will automatically increase the clock frequency while playing MP3 tracks to 300 Mhz.
(You may modify this parameter in the settings menu).

Get it HERE.

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Mame 0.131u3

May 29th, 2009 dmb062082 No comments

http://mamedev.org/updates/whatsnew_0131u3.txt

QUOTE

MAMETesters Bugs Fixed
——————————————
- 03101: [Sound] jantotsu: Game gives incorrect calls (Angelo Salese)
- 03196: [DIP/Input] daisyari: Game resets itself after full strip of girl (Tafoid)
- 02329: [Graphics] iganinju, plusalph and others: Very bad sprite lag (Angelo Salese)
- 03190: [Documentation] 86lions: ‘Wrong’ colours seem fixed when you swap R/B values (Angelo Salese)
- 03149: [Crash/Freeze] All sets in cps3.c: Access Violation (Aaron Giles)
- 03187: [Documentation] scin: Game title is different as shown in picture (Fabio Priuli)
- 03176: [Graphics] cheekyms: Graphic Regression (Pierpaolo Prazzoli)
- 03182: [Sound] Many sets in system1.c: Missing Sound (Aaron Giles)
- 03178: [DIP/Input] dragngun: Unable to move Crosshair (Fabio Priuli)

Source Changes
—————————
Fixed Oki banking in Grand Cross. [Angelo Salese]

Added basic ADPCM support to Grand Cross [Angelo Salese]

Fixed title screen display in Joshi Volleyball [Angelo Salese]

Fixed sound mute for system 2 games. [Aaron Giles]

The logic for detecting merged roms did not check all the rom sources in the parent, leading to cases where roms from devices aren’t detected as merged (e.g. ldv1000 in superdqs). This fixes it. [ Ace]

Added save state to artmagic.c and runaway.c. [Xander]

Added newly-dumped PROMs to Robocop. [Irongiant]

Added static qualifiers to recently-added code. [ Ace]

Added missing coin lockout to lottofun. [Luigi30]

Improved lamp output in MPU4.c. Redrawing now only occurs on the peaks of the 50Hz AC Power. [AGEMAME]

Updated the megatech.c parts list with info from more carts and fixed some errors in the notes for the rom definitions, and arranged them in correct order. [Smitdogg]

Added LSHIFT and RSHIFT as alises to << and >> for cheat files. [Pugsy]

Added Guru-readme™ for Triforce. [Guru]

Added Guru-readme™ for Sega model3 and I/O board. [Guru]

Moved the configuration of m6502-family callbacks to the cpu configuration. [Wilbert Pol]

Split Naomi video ram access into 32-bit / 64-bit areas pending more information on how they actually mirror (it’s not a straight mirror). [David Haywood]

psattack CF card redump and ID metadata added to create a CHD. [Guru]

H8 series MCU updates: [R. Belmont]
- Implemented 8-bit timers and free-running counter for H8/3334
- Added bld #imm, @Rd instruction
- Improvements to interrupts and the serial ports

Namco System 23 update: [R. Belmont]
- Changes and documentation added on how the I/O board is hooked up. The H8/3334 based TSS-I/O board sometimes handshakes successfully in Time Crisis 2 now but timing-related problems remain.

Namco System Super 22 update: [R. Belmont]
- Reimplemented SPOT RAM – Tokyo Wars relied on some details not previously seen
- Fixed uninitialized RAM area that caused random sprite colors since 0.120 (thanks to Phil Bennett for debugging the problem)
- Updated Guru Readme™

Fixed Aliens P2 inputs. [stephh]

Gladiator coinage fix. [Tafoid]

Fixed regressed sound in wc90b.c. Also fixed nested NMIs, improving msm sound, and converted memory maps to current standards. [Angelo Salese]

Corrected the 202 entry in the LFO Frequency Table (and comments for it) for the YMF271 based on a formula by Olivier Galibert. [Brian Troha, Roman Scherzer]

Added PCB rom locations to Dog Fight (Thunderbolt) romdef as well as the bprom type. [Brian Troha]

Fixed ROM filename for Battle Zone. [Andrew Welburn]

Added basic MSM support for Super Crowns Golf, and fixed NMI generation. Also found & hooked up the flip screen bit, and cleaned up the memory maps. [Angelo Salese]

Hooked up sprite buffering in the Jaleco Mega System 1 driver. [Angelo Salese]

Corrected Euro League clock speeds. [Mike Coates]

Fixed ADPCM stop flag in Jantotsu, and cleaned up some routines in the driver. Added an heuristic table for the msm samples. Fixed MSM frequency. [Angelo Salese]

Hooked up sound in Super Shanghai Dragon’s Eye. [Angelo Salese]

Fixed some dip-switches quirks in the Mexico 86 driver and enabled the single board 4 players mode. [Angelo Salese]

Improved timing of communication between the main and sound cpus in the megadriv driver. [Wilbert Pol]

Fixed flickering in Super Shanghai Dragon’s Eye on girl presentation screens. Split memory maps for the different sshangha version, and fixed sound in the parent set. [Angelo Salese]

Added I8751 ROM to sqixu [Dr. Decapitator, Nicola Salmoria]

Fixed sqix/sqixa bootleg MCU bad dump by comparison with the original. [Nicola Salmoria]

Fixed coin lockout in Tetris (Arkanoid HW) and removed the GAME_WRONG_COLORS flag since the colors are correct. [Angelo Salese]

Added MSM hook-up for Ganbare Chinsan Ooshoubu. [Angelo Salese]

Fixed background colors in Tryout and cleaned-up the NMI firings on coin insertion. [Angelo Salese]

Cleaned-up the Mazer Blazer driver.

[Angelo Salese]

Fixed foreground color offsets in Tryout, game colors should now be 100% accurate. Also fixed flip X on the sprites, fixed scrolling issues, and added screen disable flag. [Angelo Salese]

Disabled unused variables in the project that were only assigned to but never used. [Oliver Stoeneberg]

Removed the pulse input on the touchscreen for the touchmaster drivers, making centipede returns (tm4k), breakout3k (tm3k), wordsearch (tm8k) and possibly other games playable due to the need for “dragging” the screen. An example of this is the word search game where it is necessary to drag from the start letter to the end to highlight the selection, which is not possible with a pulse input. [Mike Green]

Corrected the clock speed for Pirate Ship Higemaru. [Stefan Lindberg]

Hand-tuned bgm OKI sound chip frequency in mirage.c. [Angelo Salese]

Added readmes to Jail Break, Ninja Warriors, Operation Wolf and Rainbow Islands. [Guru]

Fixed sound banking and priorities in Mirage Youjuu Mahjongden. [Angelo Salese]

Decoded color proms and fixed bitplanes in Mirax. [Angelo Salese]

CPUs actually take some time to reset. Changed the 68000/68010 to eat an appropriate number of cycles after a reset. [Aaron Giles]

Sega System 16A changes: [Aaron Giles, Dr. Decapitator]
* Added MCU dumps to quart21 and bodyslam
* Hooked up MCU in these games
* Marked games using simulated MCU as “unemulated protection” as the MCUs clearly do more than what we are simulating

Eliminated SMH_* usage in all memory maps in drivers beginning with A and B. [MooglyGuy]

Added some security custom info to the Sega drivers (from http://www.higenekodo.jp/sega_n.htm). [Yasuhiro Ogawa]

Converted the Namco 50xx, 51xx, 52xx, 53xx, 54xx, and 06xx into proper devices. [Aaron Giles]

Added DERIVED_CLOCK() macro which can be used by sub-devices to derive their clock from the parent device. [Aaron Giles]

Tweaked some of the laserdisc interfaces to use ROM_NAME() and MACHINE_DRIVER_NAME() macros. [Aaron Giles]

Changed the Namco 52xx and 53xx devices to run the actual MCU instead of simulating the behavior. Hooked them up properly in bosco, digdug, and polepos. [Aaron Giles]

Fixed Bronx regression. [Angelo Salese]

Guessed ADPCM PAL shuffling in Idol Janshi Suchie-Pai Special, it sounds better but I’m not sure if it’s 100% accurate (I need a side-by-side test). [Angelo Salese]

Added mirrors to Pole Position memory maps. [Aaron Giles]

DIP switch changes: [kanikani]
- added DIPLOCATION to scontra and thunderx
- added some DEF_STRs (Difficult, Very Difficult, etc.) and modified drivers using them

Added internal memory maps and internal clock divider to the MB88xx CPUs. Removed now-redundant memory maps from drivers and removed explicitly-specified clock dividers. [Aaron Giles]

Continued changing CPU references from numbers to tags in drivers. [Fabio Priuli]

Preliminary work on beatmania iidx, still lots to do. [smf]

Several MB88xx changes/fixes: [Aaron Giles]
- internal timer support now works; prescaler is guessed based on Pole Position sample playback frequency
- external counter support works
- a basic mechanism for reading serial input has been added; it is not sufficient for a full implementation, but good enough to sample the SI pin at startup
- fixed TSTS/TSTV to clear their respective flags
- fixed CI and CYI to compute imm-reg instead of reg-imm
- added masking of the PA register upon RTI/RTS to prevent bogus PC values

Fixes compilation with ARM7_DEBUG_CORE enabled. [Reijo Tomperi, Oliver Stoeneberg]

Added support for parsing horizont.ini or vertical.ini based on the game’s orientation. [Krick]

Made a pass at shuffling/improving the system 16 and 18 bootlegs. Some games are probably more broken now, but they are better structured for future improvements. [David Haywood]

Fixed a few potential memory leaks detected by cppcheck and also added an error message to verinfo. [Oliver Stoeneberg]

Added Guru-readme™ for TWINKLE hardware. [Guru]

New games added or promoted from NOT_WORKING status
——————————————————————————
Aqua Jet (Rev. AJ2 Ver.B) [Guru, R. Belmont, Phil Bennett]

New clones added
——————————–
Wizard Fire (Over Sea v2.1) [Irongiant]
US AAF Mustang (TAB Austria bootleg) [Klaus Sommer]
Chaos Heat (World) [Tormod / Brian Troha]
Bloody Roar (Japan) [D. Alves, Smitdogg, Dumping Union]
Fighters’ Impact (Japan) [TH60]
Ehrgeiz (Japan) [Uki]
Super Qix (World, Rev 2) [Stefan Lindberg]
High Impact Football (rev LA5 02/15/91) [Tormod, Smitdogg, Dumping Union]
Intruder [Smitdogg, jmurjr, ranger_lennier]
Pro. Sports (alternate) [Smitdogg] — not working
Forgotten Worlds (World) [Corrado Tomaselli]
Cherry Bonus III (alt) [David Haywood]

New games marked as GAME_NOT_WORKING
—————————————————————–
Alpine Racer 2 (Rev. ARS2 Ver.A) [Guru]
Tokyo Wars (Rev. TW2 Ver.A) [Guru, R. Belmont, Phil Bennett]
Microman Battle Charge [Guru]
Technical Bowling [Guru]
Enchanted Forest (E – 23/06/95, Local) [AGEMAME]
Golden Pyramids (B – 13-05-97, USA) [AGEMAME]
Queen of the Nile (B – 13-05-97, NSW/ACT) [AGEMAME]
Super Cherry Master / New Cherry Gold ‘99 [David Haywood]
Super Cherry Master / Super Cherry Gold [David Haywood]
Super Cherry Master / Grand Cherry Master [David Haywood]

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Meisei 1.3 released

May 29th, 2009 dmb062082 No comments

MSX emulator

QUOTE
28-05-09: 1.3

- VDP: corrected vblank interrupt timing, it was 1 scanline too early
- VDP: improved render timing, updating the surface at the start of hblank instead of at the start of the active scanline
- VDP: fixed screen 0 text colour 0 always being black
- Z80: if ld a,i/r is interrupted, the p/v flag is reset, thanks GuyveR800
- VDP: fixed a few small bugs with mode 3 sprite cloning
- VDP: fixed screen 0 border size
- VDP: corrected emulation of bogus mode 1+2(+3)
- Z80: made trace logger more user friendly, it’s disabled by default though
- mappers: fixed Irem TAM-S1 (R-Type) mapper range
- mappers: added ROM mirroring quirk to Konami types
- mappers: common MegaROMs are autodected by finding mapper register writes, inspired from Marat’s fMSX
- mappers: removed Zemina ZMB type, no dumps exist in order to test it
- mappers: added optional extra settings per type, instead of all mapper types being identified and auto-configured with a single id
- mappers: Konami Sound Cartridge can now be configured as Snatcher/SD Snatcher type, or a modified board with 128KB RAM
- mappers: merged simple no-mapper types into a single one, and made the page layout configurable, it’s even possible to create a hybrid ROM/RAM board
- mappers: rewrote ASCII MegaROM emulation, with support for about 30 official boards, and any custom configuration, props to http://gigamix.jp/rom/ . Also thanks to OeiOeiVogeltje, Quibus, BiFiMSX, Haohmaru for testing their carts. You can help too: http://samor.nl/hap/crap/ascii_range_todo.txt
- internal RAM size and primary slot can now be configured
- mappers: added Al-Alamiah Al-Qur’an type properly (protected/encrypted)
- added lumi noise simulation, for an answer to “wtf is a lumi noise?” watch http://www.youtube.com/watch?v=rGA_fVegAb4
- VDP: corrected interrupt request/acknowledge timing due to a small delay between that and accessing a VDP register
- VDP: added vblank interrupt/flag suppression quirk when reading the status register at the same time the vblank bit gets set
- VDP: added Toshiba T6950/T7937A model
- added a firmware downloader, for indirectly obtaining essentials, such as BIOS files, this will also check for updates.

Get it HERE.

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DOSBox 0.73 released

May 28th, 2009 dmb062082 No comments

Runs older DOS games in Windows.

QUOTE
0.73 has been released!

Most noticeable changes:

- Support for more graphics modes and cards.
- Improved Vista support.
- New OPL emulation cores.
- Sound fixes and improvements for Mac OS X.
- Lots of compatibility fixes.
- Lots of cdrom detection improvements.
- Lots of memory (EMS/XMS) improvements.
- Various fixes and enhancements for the recompiling core.
- Support for evdev.
- Lots of DOS fixes.
- Slightly faster!
- More stable.

Get it HERE.

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MAME Player 1.10.2 released

May 28th, 2009 dmb062082 No comments

Front End

QUOTE
1.10.2

Just a small update as usual.

Either delete your existing mp.ini OR add sortfav=1 at the bottom on a new line. Thanks.

1.10.2
* Added ‘Crosshair Files’ to the Folders dialog.
* Fixed crash when verify set toolbar button is double clicked.
* Added ‘Open Info. Online…’ to the BIOS List.
* Added: option to sort the tray’s Favourites menu. Default enabled. Your current favs list will be sorted the
next time you add a set. Uncheck it within preferences if you want sets added to the bottom of the list.
* Fixed: statusbar set count now subracts 1 after removing a set from favourites (with favourites list selected).

Get it HERE.

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Dolphin SVN 3286 released

May 27th, 2009 dmb062082 No comments

Gamecube and Wii emulator

QUOTE
Bi-Weekly Unofficial SVN build 3286

Yes, it’s been nearly a month, but whatever

Notable changes since the last bi-weekly build:
- BBA has progressed a lot, close to working
- Wii 001 and 002 checks are now passed correctly, no more need to patch games
- Sonic Unleashed no longer hangs
- GCOS and other things with dvd drive trickery will now work
- Added Open Wii save folder menu item to GameListCtrl
- Cg upgraded to 2.2
- Fix idle skipping in JIT
- Progress with wiiuse on OS X
- Progress on DSP-LLE
- Fixed support for adding encrypted cheatcodes through GUI
- Removed MusicMod
- Depth copies work while using AA

New features:
- Wii games can now be compressed. The original image will be scrubbed before a .gcz file is made. Do not compress your wii games if you are not OK with this!
- Added ability to load custom textures
- Added NetPlay, which may still have bugs
- Added volume control to the DSP plugins

…And of course, a host of other bugfixes and smaller changes.

Get it HERE.

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GameEx 10.09 released

May 27th, 2009 dmb062082 No comments

Front End

QUOTE
25th May, 2009 – 10.09

- The plugin system has been updated to 1.40 offering several new features and capabilities.

Get it HERE.

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Atari++ 1.56 released

May 26th, 2009 dmb062082 No comments

emulator

QUOTE
The ++ Emulator is a Unix based emulator of the eight bit computers, namely the 400 and 800, the 400XL, 800XL and 130XE, and the 5200 game console. The emulator is auto-configurable and will compile on a variety of systems (Linux, Solaris, Irix).

Get the source and windows binary HERE.

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Ami/WinArcadia 11.5 released

May 24th, 2009 dmb062082 No comments

11.5 (Windows): 25 May 2009
11.5 (AmigaOS 3): 25 May 2009

and are multi-emulators of these Signetics-based
machines:

* the Emerson Arcadia 2001 console family (Bandai, Emerson,
Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu,
Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix,
etc.) (1982);

* the Interton VC 4000 console family (Acetronic, Fountain, Hanimex,
Interton, Prinztronic, Radofin, Rowtron, Soundic, Voltmace,
Waddington, etc.) (c. 1978);

* the Elektor TV Games Computer (1979);

* PIPBUG-based machines (EA 77up2, EA 78up5, Signetics Adaptable Board
Computer, Eurocard 2650, etc.) (c. 1977-1978);

* the Signetics Instructor 50 trainer (1978);

* the Central Data 2650 computer (1977);

* the Malzak 1 and 2 coin-ops by Kitronix (c. 1980) (preliminary); and

* the Galaxia and Astro Wars coin-ops by Zaccaria (1979-1980)
(preliminary).

Features include: ReAction GUI, load/save snapshots, windowed and full-
screen modes, CPU tracing, trainer, drag and drop support, graphics
scaling, automatic load/save of configuration/game, keyboard/joystick/
gamepad/paddle/mouse/trackball support, autofire, turbo mode, gameplay
recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,
source code, debugger, frame skipping, redefinable keys, save screenshots
(4 supported formats), ARexx port, network play, real-time monitor, locale
support, game selection sidebar, text-to-speech, printer output,
undithering, support for ZIPped games, clipboard support, palette editor,
tone retuning.

Changes since V11.42:
. Arcadia: improved sprite demultiplexing.
. Debugger CLI: coverage reporting.
. Improved sidebar.
. Miscellaneous improvements and bug fixes.

http://amigan.1emu.net/releases/
http://amigan.classicgaming.gamespy.com/

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JMEBoy 1.3.1 / JSwingBoy 1.2.9 released

May 24th, 2009 dmb062082 No comments

Gameboy emulator for Mobile Phones

QUOTE
1.3.1 (based on rev. 289)
- removed sample rate setting
- solved the problem that in Pokemon Gold/Crystal/Silver there were graphics bugs when displaying the PokeCom/PokeDex (bug IDs 2506984 and 2373340)
- some corrections to MBC5 cartridge handling
- implemented allowing users to cancel the Assign Keys dialog or to skip keys (feature request 2791256)
- refer to the project page in the About dialog

1.2.9 (based on rev. 289)
- solved the problem that in Pokemon Gold/Crystal/Silver there were graphics bugs when displaying the PokeCom/PokeDex (bug IDs 2506984 and 2373340)
- some corrections to MBC5 cartridge handling
- refer to the project page in the About dialog

>> Get them HERE.

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GameEx 10.08 released

May 23rd, 2009 dmb062082 No comments

Front End

QUOTE
23rd May, 2009 – 10.08

- Updated LCD Plugin
- Fixes MAME list update not working first time
- Fixes removable media insert detection
- Fixes merge feature for certain naming conventions
- Now shows please wait animation when building thumbnails
- Fixes title/toolbar fading out then in when mouse over it and pressing a control
- Fixes all games list when using custom menus

Get it HERE.

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WinUAE 1.6.0 released

May 23rd, 2009 dmb062082 No comments

Amiga emulator

QUOTE
1.6.0 released (21.05.2009)
=================================

New features:

- Very popular request: automatic display scaling/window resizing! (not compatible with all programs) Option in Filter-panel.
- PAL/NTSC vertical size change emulated in filter modes.
- Transparent clipboard sharing between Amiga clipboard.device and Windows clipboard, both Amiga->Windows and Windows->Amiga supported. Text and images supported, HAM6/8 automatically converted to 24-bit image, EHB converted to 64-color image. Images with less than 256 colors images converted to standard IFF, higher color images converted to 24-bit IFF. Text converted to plain text, formatting possible in future.
- “Interlace fixer”, interlaced screens are now rock solid, all interlace artifacts will be gone. (this feature isn’t same as scandoubler or flickerfixer and not compatible with most games)
- VirtualPC VHD dynamic harddisk image support (dynamic = empty hardfile is very small, size grows automatically when more data gets written)
- Custom chipset emulation updates, horizontally mixed lores and hires modes work and more (for example Disposable Hero titlescreen is finally perfect, Oops Up ray color issue)
- Mouse emulation rewritten (Oil Imperium pipelining minigame)
- 10 sector and 81/82 track PC/ ST disk images supported.
- Diskspare disk images supported.
- OCS/ECS “7-planes” mode fully implemented (4 normal bitplanes + 2 static 16-bit patterns for planes 5 and 6) 1st Anniversary by Lazy Bones has 100% correct display now.
- SuperHires supprted in lores and filtered lores modes.
- 320×256, 640×512, 800×600, 1024×768 and 1280×1024 always added to RTG mode list (320×200 and 320×240 was already available previously)
- RTG mode vertical blanking interrupt implemented without busy waiting, interrupt rate added, configuration added to GUI.
- Filter multiplier select boxes now support manually entered multipliers, for example 2.5 = 2.5x. Aspect ratio correction added.
- Full drawing tablet support. (must be wintab compatible)
- “Magic mouse” mode improvements.
- Parallel port joystick adapter configuration added to Gameports panel (Much easier and quicker than using Input panel configuration)
- Input device type (mouse, digital joystick, analog joystick, lightpen etc..) selection added to Gameports panel. (Less need for complex Input panel configuration)
- is now unicode Windows application, added full unicode support to configuration files. (backwards compatibility still maintained)
- PortAudio v19 audio library support. ASIO, WDM-KS (Windows XP low level sound API), WASAPI (Vista low level sound API), lower latency sound. NOTE: WDM-KS is unstable in current PortAudio version.
- Added new 64-bit seek and size dos packets to filesystem emulation.
- ICD AdIDE “scrambled” IDE disk and hardfile format supported, also includes automatic byteswap detection.
- Include some monitor unsupported modes in display modes list because some drivers lists custom modes as unsupported with current monitor (even if they work just fine..)
- ASCII-only and experimental Epson matrix printer emulation added, do not print anything if less than 10 bytes received.
- Added support for Windows Recent Documents/Windows 7 Jump Lists.

1.5.3 bug fixes:

- Random CD32 pad button events without enabled pad.
- Mid horizontal line graphics mode change fix (for example Cover Girl Strip Poker)
- ECS Agnus 0.5M+0.5M “1M chip” mirror works again (Move Any Mountain)
- Rainbow Islands one missing horizontal line fixed.

Other bug fixes:

- Directory filesystem bug fixes (very old bugs), ACTION MODE CHANGE fixed, also fixed case that caused lost file comments, show >2G files as 2G – 1 instead of showing “random” 32-bit truncated value.
- HAM mode graphics errors if left border was not fully visible.
- Some crashing bugs fixed.
- uaeserial.device unit 10 or larger works now.
- Early boot menu PAL/NTSC switching works properly, previously only worked after reset.
- CD32 CD emulation is now compatible with newer cd.device (comes with FMV cartridge boot ROM)
- KS loader 16-bit odd/even ROM image to 32-bit merging fixed.
- A1000 bootstrap ROM in even/odd format loading fixed.
- Another non-interlace to interlace switch graphics corruption fixed.
- Sprite graphics garbage appeared in some rare cases.
- Restoring statefile without GUI enabled emptied all floppy drives.
- lha extended datestamps fixed. 7zip updated, datestamps supported.
- Recursive archives as a harddrive support improved.
- RTG display refresh crash in some specific situations.
- Switching cycle-exact mode on the fly sometimes freezed the blitter.
- Screenshots in windowed D3D modes fixed.
- 100% stereo separation was not working properly.
- Much improved sound stability/syncronization.

and (too) much more.

Get it HERE.

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