Update: to any and all staff. Not sure if I mentioned this in the past but any and all staff are entitled to a profit share of all moneys earned from our advertising. Right now its pretty much just Shattered Soul, and to be honest I have yet to hit a pay out from this site but I will in due time. If anyone has any idea on how to break up payments let me know. I can post monthly screen shots of our earnings in a forum thread. If anyone has any other ideas let me know!
The premiere site on the web for retro gaming blogs, emulator news, releases, and downloads is finally here.Retro-Replay.com is about ready to officially go live soon and we are looking for some new, solid members to help out and keep tabs on things around here. News posters, forum moderators and database fillers.
If you would like to help submit news feel free. All you need is to register and contact. The site is going to be a W.I.P. for a few years no matter how many hands we have helping, but we expect it to be a great resource.
UPDATE: Here it is, Test 12/5. There’s a small ReadMe included so be sure to read it. No Atomiswave yet since I didn’t think T12 core could be salvaged, so I didn’t bother with it. I wasn’t exactly wrong there, with all the changes I made this version could easily be called Test 13
Anyway, other things of note (from the top of my head):
* Current renderer needs to go. I have a replacement of sorts prepared, as a part of software renderer project. I’m pretty sure it will be a bit slower but that remains to be seen. I need the new framework anyway to support both D3D9 and D3D11 at the same time.
* SH4 recompiler could use some sort of abstraction layer to handle the optimizations better. Again, it’d probably end up being marginally slower but more manageable and could in future be paired with x64 emitter.
* I’m going to drop support for non-SSE2 CPUs soon, mostly because it’d be easier to code the new recompiler. Quite frankly any CPU without SSE2 is not going to be fast enough to handle Makaron anyway.
* Windows XP and Direct3D 9 support is going to stay for now but once D3D11 renderer starts working properly I will focus mostly on that. While I realize that droping DX9 will upset XP users, I’d like to point out that Makaron always required a modern PC. I havent introduced any major changes lately but before that Makaron was the first Dreamcast emulator to require shaders, then it would work only with Shader Model 2 or higher. In return you got faster palletized texture support, shadows and fogging.
This person or group put an awful lot of work into this soda masterpiece of Mario going after a question box! Ill never look at orange crush the same again. At least they took a picture because you know that wont last long! Not sure where this picture came from, but I found it on neatorama.
Ed Fries, the old VP of Microsoft game publishing, also a big player in the Bungie Title HALO, has returned to the old school with a new old game, Halo 2600. It was presented at the Classic Game Expo in Las Vegas last weekend. Thank Ed from Atari Age.
I have not played the game yet, obviously….but it looks like fun. Here is a quote from Ed.
After reading the book I thought it might be fun to play around with writing some of my own code for the machine. I hadn’t written 6502 assembler in almost 30 years but it turns out it’s pretty easy to pick up again since there are so few instructions. I wasn’t sure what to write so I created a little Master Chief from Halo and made him run around the screen. Then I created an Elite for him to shoot at. At this point it wasn’t my intention to make a full game. I was just screwing around.
In the spirit of procrastination I decided to post about a mini arcade I found. I’m not sure if this is old news, but it’s interesting. This guy built mini arcades using a turbo grafx 16 and a sega genesis. He used these mini ps1 portable screens, a retro arcade stick you hook up to a tv, and old systems. They came out pretty nice! The post is in Spanish, but you can follow what he did through the pics. Take a look!
It has become apparent to me recently that people do not know that mednafen is a multi-system emulator. It is the most popular emulator used for virtual boy but it can also run several other systems. I use it for the following systems. Download mednafenhere . You want the winzip file.
Just when you thought your Android Phone couldn’t get any cooler, a PSX emulator is released for it. PSX4Droid is now on the Market for $5.99! I personally do not know much about this emulator yet.
After reading a few previews the emulator sounds promising. I have a Android phone myself so I plan on downloading and installing this as well as posting a review in the near future. I am not sure what the source is yet or even who ported it over… if anyone knows drop a comment. I hear its a little buggy but it is a WIP. You need the BIOS files and ISO/BIN/CUE (?not sure what formats are accepted yet?) files which we do not offer here.
As I sit in a coffee shop trying to do work, my mind yet again drifts off to my gaming childhood. Video games were not the only ways I was able to get my fix. I remember always bugging my parents to let me use a check to subscribe to Nintendo Power. They never gave in. Until one day I asked if I could have that for my birthday. Yes I know, it was only $18 back then, but boy was it worth it. Game cards, comics, stickers, and all sorts of goodies. I remember receiving the first issue, my dad brought it. I tore through the packaging which was made to look like a manila folder. There stood my first beautiful issue, with it’s awful street fighter II cover art. But I loved it. loved the cheesy game cards, the monthly contests, the maps, the tips, the codes, the comics, and the Nintendo power club store. I must have read every single page. I would even buy older issues at the flea market for a dollar each. I had the first official Nintendo Power issue, the track and field issue, the mega man 2 issue, and many more. When I was older I figured out that I could order my own subscription using money orders from the local store. I loved picking my yearly gift guide with each renewal. Read more…
A day or two ago, someone put up a Nintendo Entertainment System on Ebay for $35k. In the description he details that he needs the money to pay off some bills. That’s a pretty dam fine Nintendo, but is it worth $35k? I don’t know, but I’m really tempted to try the same think to help pay off my student loans. I have a NES game in box and a sealed game that no one care about… but if this would pay off my student loans I’d be able to contribute back to the…
Racketboy, a retrogaming blog, recently posted an article that details a 2 day workshop hold in New York. The special thing about this workshop is that the students learn how to program and design 8 bit games that can be used to disseminate important and helpful information to different communities. One of the games helps the player learn how Malaria is spread and what you, as the player, can do to help prevent the spread of malaria.
It was interesting to read the whole design process and how they used a $10 console to design these games. If you’re not as interested about the global impacts that games can have, this is still a worthwhile read. If you are interested, there are ways to get involved.
I have recently been inspired by the video I placed below. So to be very clear, my theme will NOT be as nice as this theme. I do not have the time nor attention span to make such a nice theme. The theme that I do end up creating will be will fit the theme of the other themes already available.
I also hope to create other art sets that will help me fully integrate my ps2, nintendo ds, and gamecube collection. This process might take a while, but in the end I hope to have something that’s as nice as what is already available on Hyperspin.
For those interested in collaborating, I will update this post as I make progress and possibly share my work if it’s legal to do so (I have to check if there’s an issue doing that with newer systems). My photoshop skillz are whickity wack so don’t expect anything fancy. I’d be happy if I could at least figure how to make all the art the same size through a batch process. Also keep in mind, I will be concentrating on the games I have, this might not include what you have, but you are welcome to contribute. Also keep in mind that I will be doing this at a painfully slow pace. I’m concentrating on finishing my cabinet (and finishing graduate school … at some point). Read more…
I stumbled upon several sites that display galleries of Vintage Video Game ads and thought they might be a cool thing to share. I personally grabbed these images from a UG torrent. The Torrent lists Boing Boing as the source. When visiting the boing boing page, they give credit to visitors finding them from ebay auction pages. So credit to all and if anyone wants to submit feel free.
Something about old Atari 2600 adverts really gets me worked up. As always to view the rest of the images please Read more…
So I spent months trying to figure out how to make lists for Hyperspin. I tried using dir2xml like everyone kept suggesting. It never worked. I grew frustrated and left Hypersin for a while. I went back and thanks to Lashek and Badboybill now know that I was using the wrong dir2xml file.
I’m posting this just to make this resource more accessible. I didn’t know that you could do this so easily and avoid clrmamepro. It’s a great resource for making lists for unsupported systems.
If your games have weird names (atomiswave for example) you’ll have to edit the description in the xml because it sets the rom name as the description. You also won’t have all that other additional information that you usually have (such as the year). But definitely easier to start from than a blank file.
Directions:
Place the Exe in your folder
… execute the file
Place the file in the database folder for that system and name it to match that system
If you have wheel art, videos, and themes you will have to rename these to match your roms
I’m not sure if this is a phenomena that’s particular to San Francisco or if it is widespread. I’ve read many a list of hipster culture (PBR, tight jeans, huge plastic sun glasses, etc etc..), but I’ve never read anything that detailed the role of retro gaming.
In the picture you can see one of my friends playing pac man. He took me to this bar, full of hipsters, table arcades, a galaga and ms pacman machine, and 3 pinball machines. It was pretty fun to just hang out and drink while playing these old games.
Does anyone have any tales of hipster encounters? And does hipster = retro gaming? Or is this just the special case in San Francisco? Many hipster bars had at least one 80s arcade machine.
Wizards & Warriors was an amazing title growing up as a kid. It came out in 1987 and my first time playing it was some time in 1988. The musical scores were very catchy and stuck in my head for hours. You can sample one
This was the first RPG I ever played. The year was1990. I was eight years old and I was hooked on the role playing genre ever since. I didn’t quite understand the concept of a RPG at the time. When I played this game for the first time
While many of us were already playing our Super Nintendo s or Genesis in 1992, Capcom released Gargoyle’s Quest 2. I unfortunately missed this game because of this reason. I did enjoy Demon’s Crest for the Super Nintendo, but never thought I’d enjoy Gargoyle’s Quest for the NES. This game is actually a prequel