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Retro Replay collage reading Crash’s Lost Cartoon with hand-drawn-style Crash and Tawna, animation sketches and a PlayStation controller.
An illustrated collage imagining Crash’s hand-drawn introduction.

Crash Bandicoot’s Lost Cartoon Opening: Why Sony Passed on the Animation

Crash washes up on the beach, gets his bearings, and finds his first crates waiting a few steps away. That’s the opening most players know. But the original Crash Bandicoot could have greeted you with something much closer to a Saturday-morning cartoon.

Universal had hand-drawn animation made during development, with an introduction and ending intended for the game. The footage exists. It just never made it onto the adventure players bought.

Universal’s unused Crash Bandicoot animation, shared by producer David Siller.

Crash gets the cartoon treatment

Producer David Siller brought the unused material to public attention in July 2015. His upload presented a very different-looking Crash. Even a still gives the flavor: a huge toothy grin, enormous eyes and Tawna beside him with her blonde hair flowing across the picture. It looks ready to follow the ads for breakfast cereal.

Original PlayStation Crash Bandicoot packaging with Crash leaping towards the viewer.
The original Crash Bandicoot reached PlayStation without the hand-drawn sequences.

According to Siller’s explanation, reproduced by PlayStation LifeStyle, Universal Animation produced the test footage early in development. It also gave Universal something to work from while considering a possible animated series if Crash took off. That doesn’t mean a whole television show was secretly completed. The material was exploring where this new character might go, including into the game itself.

You can see why he’d suit the format. Crash already approaches a dangerous situation with the expression of someone who hasn’t read the warning label. Give an animator that face and there’s plenty to work with.

Retro Replay FYI about the unused hand-drawn Crash Bandicoot intro and ending and David Siller’s account of Sony favouring 3D.
The unused animation’s fate, according to producer David Siller.

Sony wanted the PlayStation to look like the future

The game was heading in another direction. Siller said that once Universal licensed it to Sony for publication, Sony didn’t want the footage used because it was heavily pushing 3D.

Put yourself back in front of that first PlayStation. The camera follows Crash into the jungle, a boulder comes charging towards the screen, and suddenly you’re trying to judge a jump in depth. Showing off those spaces was a big part of the appeal. A hand-drawn opening would have introduced the same character through a completely different sort of spectacle.

Crash stands on N. Sanity Beach beside a question-mark crate in the original Crash Bandicoot.
Crash reaches N. Sanity Beach in Crash Bandicoot, shown here running on PSP.

Siller also said the animation wasn’t tucked away inside the game as an Easter egg. So if you’ve spent years wondering whether some spectacularly obscure button combination unlocks it, you can give your controller a rest.

The cartoon survives separately, and it’s worth watching beside the finished game. Then start a new save: there’s Crash on the sand again, with no animated fanfare to delay that first encounter with a crate.

Sources

More #RetroReplayFYI

Crash has an even stranger namesake in the story of the real fossil named Crash bandicoot. For another screen-to-game connection, try Indiana Jones helping inspire Zelda.

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