Retro Replay Review
Gameplay
FourMaze gets its hook across immediately: it is a Pac-Man-style maze chase built around four players rather than one. That single change gives the game a more social, less solitary energy. You are not simply settling into a private high-score routine; the maze becomes a shared arcade space, with everyone trying to make the most of the same basic chase-game tension.
The ghosts are noticeably less aggressive than Pac-Man’s, and that makes FourMaze easier to enjoy on its own terms. Early sessions are less likely to end in a string of abrupt failures, so you have more room to learn the maze and engage with the bonus items. It is a friendlier pace, particularly if the original game’s constant pressure has always felt more punishing than exciting.
That kindness does soften the game’s edge. Pac-Man works because a safe-looking route can turn dangerous in a second, and FourMaze does not push that threat as hard. The bonus items help add variety, but they do not fully replace the thrill of being pursued by truly ruthless ghosts. You should give it a chance if you want an approachable four-player arcade game; chase a tougher solo challenge if that is what you want from this style of maze game.

Graphics
For an Amiga maze game, FourMaze’s 640×256 high-resolution option is a notable advantage. It also supports a 640×256 medium-resolution mode, both using 16 colours. The sharper resolution suits a game built around navigating a maze, giving it a cleaner, more detailed-looking canvas than a basic low-resolution arcade imitation.

Story
FourMaze is not interested in telling a story between rounds. Its focus is the immediate arcade situation: a maze, roaming ghosts, bonuses, and the pressure to keep moving.
That lack of narrative is not a weakness here. The game is drawing from an arcade tradition where the circumstances are understood almost instantly, and the fun comes from how a round develops rather than why it is happening.
Do not come to FourMaze for characters or a campaign. Come to it for a clean competitive spin on a familiar chase, where the other participants provide much of the personality that a scripted story would normally supply.
Overall Experience
FourMaze is a small, focused variation rather than a reinvention, and it is strongest when you accept that scale. The four-player angle is its real reason to exist, while the less hostile ghosts make it an easy game to bring out for people who want arcade action without immediate frustration.
Its biggest limitation is also clear: reduced ghost aggression removes some of the white-knuckle urgency that makes Pac-Man endure. Skilled arcade fans may find that the danger never quite tightens enough. Still, not every maze chase needs to be a stress test, and FourMaze has a valid, more relaxed niche.
For an Amiga player with a soft spot for top-down arcade games, it is worth trying as a convivial detour from the standard formula. The bonuses and four-player structure give it enough of its own flavor, even if the original game remains the more intense and demanding benchmark.
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