Death Knights of Krynn

Death Knights of Krynn, the electrifying second chapter in the Dragonlance saga and direct sequel to Champions of Krynn, thrusts your heroes back into the war-torn world of Krynn—this time battling a relentless undead plague. You can import your seasoned party from the previous game or forge a new fellowship, then venture across haunted overworld maps and into shadowed towns to uncover the dark source of these reanimated horrors. As the once-loyal turn into ferocious foes, every step brings you closer to the nightmare’s heart—and to the daring showdown that will determine Krynn’s fate.

Building on its predecessor’s foundation, Death Knights of Krynn unveils the exclusive Knight class, complete with deep skill trees, potent new spells and epic level-up milestones. Mature Knights can pledge allegiance to one of three distinct clans, each granting unique combat styles and special abilities. Lead a party of six—compulsorily including a Knight—and recruit dynamic NPC allies as you gear up for relentless undead clashes. Prepare your strategy, sharpen your spells and steel your swords: Krynn’s salvation depends on you.

Platforms: , , ,

Retro Replay Review

Gameplay

Death Knights of Krynn builds upon the solid foundation established in Champions of Krynn, offering an even deeper tactical RPG experience. The game allows you to import your veteran party, preserving hard-earned levels, equipment, and spells, which immediately immerses you in the sequel’s challenges. For newcomers, character creation remains robust, with the Dragonlance-unique Knight class front and center—each Knight eventually pledging allegiance to one of three distinct clans, providing a meaningful divergence in combat style and special abilities.

(HEY YOU!! We hope you enjoy! We try not to run ads. So basically, this is a very expensive hobby running this site. Please consider joining us for updates, forums, and more. Network w/ us to make some cash or friends while retro gaming, and you can win some free retro games for posting. Okay, carry on 👍)

The adventure alternates between a strategic overland map and first-person exploration in towns and dungeons. On the world map, you manage your six-member party’s supplies, rest spots, and random undead encounters. Inside settlements and labyrinthine catacombs, the game shifts to grid-based exploration, where search routines, puzzle solving, and resource management all come into play. The undead menace lurks around every corner, demanding that you balance magical buffs, healing resources, and melee tactics to survive.

Combat retains the classic AD&D turn-based rules, with initiative rolls, attack matrices, and spell slots impacting every swing of your sword and flash of your spell. The addition of new undead adversaries—each with resistances and special attacks—keeps encounters fresh and often forces you to rethink party composition and gear loadouts. The challenge curve is steep but fair: each tomb dive or fortress assault feels like a meaningful test of strategy rather than mere stat-check combat.

Character progression in Death Knights of Krynn is especially satisfying. As characters level up, they gain access to higher-tier spells, improved thac0 (to hit armor class zero), and enhanced special abilities. Knights, in particular, experience a significant power spike when they choose their clan affiliation, whether it’s the defensive prowess of the Rose Guard, the offensive zeal of the Sword of Solamnia, or the measured discipline of the Crown Shield. This choice not only grants new skills but also injects a layer of role­playing flavor into party dynamics.

Graphics

Visually, Death Knights of Krynn embraces the early 1990s PC era with its EGA palette and tile-based dungeons. While the color depth and resolution may feel quaint by modern standards, the artwork communicates atmosphere effectively: moss-covered crypts, flickering torchlight, and skeletal remains strewn across tomb floors all evoke a grim sense of decay. Character portraits and creature sprites are sharp for their time, with enough detail to distinguish between ghouls, wights, and the titular death knights themselves.

Overland mapping features a simple but clear icon system to represent towns, caves, and landmarks. Transitions between the world map and first-person sections are quick, minimizing downtime and keeping the pace brisk. Town environments are rendered in a straightforward, albeit static, style—shops, temples, and inns all share a common visual language that prioritizes function over flair. Despite this, each location feels unique thanks to cleverly re­used assets and careful palette swaps.

Cutscenes and event screens employ static artwork accompanied by text boxes; although there’s no voice acting, the illustrations capture key narrative moments. Whether you’re confronting a corrupted friend or discovering an ancient necromantic altar, the visuals support the story beats without overstaying their welcome. Lighting effects in dungeons—achieved through darker tiles and contrast—enhance the mood, making the descent into the undead’s domain feel genuinely foreboding.

Story

The narrative thrust of Death Knights of Krynn centers on an insidious undead uprising that threatens the very heart of Krynn. Former allies are turned into mindless horrors, and the land is teetering on the brink of a second death. From the first ominous hints in frontier villages to the final confrontation in a necropolis of colossal scale, the plot unfolds with steadily mounting tension. Dragonlance lore fans will appreciate the references to the cataclysm and familiar locales, while newcomers will find a straightforward quest that never gets lost in excessive lore dumps.

Character interactions remain a highlight. Party members react to major plot twists in dynamic ways—warriors express grim determination, clerics offer fervent prayers, and mages debate the ethics of arcane intervention. Although dialogue is text-based, it’s well written and offers branching conversational options that can slightly alter how NPC party members view your leadership. These subtle shifts in loyalty and morale can prove crucial when you face those high-stakes final battles against the Death Knights themselves.

Pacing is generally strong: early quests involve stopgap measures against undead incursions, mid-game chapters reveal the true mastermind, and late-game segments challenge you to dismantle a plague of undeath forever. Subplots—such as rescuing kidnapped villagers or uncovering lost relics—add optional depth and incentivize thorough exploration. While the story arcs may feel familiar to fantasy RPG veterans, Death Knights of Krynn executes them with enough care and Dragonlance flavor to remain engrossing from start to finish.

Overall Experience

Ultimately, Death Knights of Krynn stands as a worthy sequel to Champions of Krynn, expanding on its predecessor’s strengths and addressing many player requests for deeper mechanics. The ability to import characters fosters a genuine sense of continuity, while the new undead antagonists and Knight clan system inject fresh challenges into the series. Even decades after its release, the game holds up as a robust example of classic AD&D computer adaptation.

For potential buyers, the investment in older graphics and interface conventions is quickly offset by the game’s depth and replayability. Each Knight clan path and varying party compositions dramatically alter how you approach dungeons and overland threats. Combined with multiple difficulty settings and the intrinsic appeal of Dragonlance lore, Death Knights of Krynn offers significant longevity for fans of tactical RPGs.

Whether you’re a long­time Dragonlance enthusiast or a newcomer curious about early 90s CRPGs, Death Knights of Krynn delivers a balanced blend of strategic gameplay, atmospheric presentation, and rich narrative. The undead menace never feels like mere filler, and the satisfaction of turning the tide against a relentless necromantic scourge remains as compelling today as it was at release. This sequel not only preserves the spirit of Dragonlance’s epic saga but elevates it, making for an adventure well worth revisiting.

Retro Replay Score

7.5/10

Additional information

Publisher

, , ,

Developer

Genre

, , , ,

Year

Retro Replay Score

7.5

Reviews

There are no reviews yet.

Be the first to review “Death Knights of Krynn”

Your email address will not be published. Required fields are marked *