Retro Replay Review
Gameplay
The opening hours make a smart case for the Giselle-and-Pip pairing. Giselle can jump, float, lift objects, and hang from ledges; Pip can climb walls, squeeze through small passages, push objects, and distract enemies. Switching between them is not a novelty you use once and forget. It is the core of getting through the levels, and that gives the game more personality than a straightforward licensed platformer.
The best moments come when a level asks you to connect several small ideas. You may need Pip to get somewhere Giselle cannot, move an object into place, then bring Giselle in to reach a higher route. Neither character is overloaded with abilities, which keeps the solutions approachable. If you enjoyed the back-and-forth teamwork of Lost Vikings-style puzzles but want something much lighter, this is the part that will click.
Combat is deliberately simple: the pair can work together to knock foes unconscious, and Giselle’s singing frees the woodland creatures trapped inside them. Caged creatures can also become practical helpers, with birds helping Giselle cross short gaps or soften a long drop. That makes progress feel tied to the fairy-tale theme rather than detached from it. Later, Prince Edward gets his own turn rescuing maidens, adding a change of character without pulling the game away from its action-platforming focus.

Graphics
This is a 2D side-scrolling Andalasia adventure viewed from the side, with Giselle, Pip, Prince Edward, enemies, and woodland creatures carrying the recognizable fantasy-storybook cast. The clearest visual pleasure is seeing Giselle travel with animal helpers and free creatures from enemies or cages; it is a fitting use of the movie’s fairy-tale world.

Story
The framing is simple and appropriate: Giselle tells young Morgan Phillip a bedtime story about Andalasia. That immediately places the game in a gentler, storybook-minded corner of the Enchanted world, rather than asking you to take its platforming stakes too seriously.
Giselle is the natural focus at first, and her relationship with the woodland creatures gives the journey its warmest thread. Her singing does more than mark a victory over an enemy; it restores a trapped creature, which makes the recurring action feel connected to who she is.
Prince Edward’s later mission to save the maidens gives the tale another classic fairy-tale note. Do not come in expecting a sprawling adaptation with elaborate plot turns. The story mainly serves as a friendly reason to move from one platforming challenge to the next, and it fits that purpose well.
Overall Experience
Enchanted: Once Upon Andalasia is most enjoyable when you treat it as a compact puzzle platformer dressed in a Disney fairy-tale costume. The constant character swapping creates just enough problem-solving to keep its side-scrolling stages from becoming automatic, and the animal-rescue angle gives its simple combat a welcome bit of charm.
Frustration is most likely if you want dense, difficult puzzles or a deep action system. Its tools are built for accessible, direct solutions, and the premise remains firmly family-friendly throughout. That is not a flaw on its own, but it does mean the game’s ceiling is lower than the classics it faintly resembles.
For an Enchanted fan, especially one looking for a gentle Game Boy Advance game with more interaction than a basic movie tie-in, it is worth a look. For everyone else, the deciding factor is whether the Giselle-and-Pip teamwork sounds appealing. If it does, this is a pleasant little adventure with a genuinely solid central hook.
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