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Retro Game Database · NES

Little Lancelot

Retro Game Database · NES

Little Lancelot

Little Lancelot starts with the uncomplicated kind of NES action that is easy to understand: move right, clear the enemies in your way, and don’t misjudge a jump over water or a pit. Your crossbow fires straight ahead, so early fights are less about elaborate combos than getting your spacing right before an attacker closes in.

It is a modest, sometimes stiff-feeling action platformer, but the occasional change of pace helps. The first-person targeting stage and cannon sequence break up the regular trek to each exit, while the knightly quest gives the journey a little more purpose than a bare run of levels. It is worth a look if you enjoy compact fantasy action from the NES era and can accept its direct, demanding design.

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Retro Replay Review

Gameplay

Little Lancelot gets to its point quickly. You head right through side-scrolling stages, enemies appear to block the route, and every pit or stretch of water asks for a clean jump because falling means death. That directness is initially refreshing: there is no mystery about what you are meant to do, and the first stretch lets you settle into its basic rhythm almost immediately.

The crossbow defines the combat. Since it shoots only in a straight line, you cannot casually cover every angle; you need to place yourself well and fire before human foes, mythical creatures, or dragons get too close. Valiant can take more than one hit, and health-restoring power-ups provide some recovery, but the hazards still make careless forward momentum costly. The game asks for patience at exactly the moments when it also encourages you to keep pushing onward.

The two alternate stage types are the strongest argument for sticking with it beyond the standard runs. One turns you into a first-person, on-rails shooter focused on moving a targeting reticule, while another has you select among six cannons and choose how far each shot travels. Both demand that you kill every enemy while avoiding damage. They are welcome interruptions to the repeated left-to-right structure, even if they do not transform the game into something more elaborate.

Little Lancelot — screenshot 1
Little Lancelot — screenshot 1

Graphics

The action is shown from a 2D side view, with Valiant—or Lancelot in the unlicensed US version—crossing fantasy levels populated by human enemies, mythical creatures, and dragons. The first-person targeting sequence stands apart from those scrolling stages by putting the reticule at the center of the action.

Little Lancelot — screenshot 2
Little Lancelot — screenshot 2

Story

The setup is classic Arthurian adventure: Valiant must find Camelot, undertake a quest for King Arthur, and earn knighthood. It is a clean motivation for a game built around moving from one dangerous stretch of ground to the next.

The licensed version draws on the Prince Valiant cartoon, itself rooted in the older comic series. That gives the hero and Camelot framing a recognizable source, though the game’s story function is mainly to send you into action rather than linger on the journey.

The later US release changes the lead character to Lancelot after losing the Prince Valiant license, but otherwise remains identical. If you are choosing between versions, expect the same quest structure and action, with the protagonist’s name and identity being the meaningful difference.

Overall Experience

This is a straightforward fantasy action game whose best moments come from handling a threatening approach with the crossbow or surviving a jump that could have ended the run. It does not disguise its simplicity, and that can be either its charm or its limitation. If you want a game with a constantly expanding set of ideas, repetition will set in.

Still, the special shooting and cannon levels prevent the journey from becoming entirely one-note. They are not side attractions you can ignore; they ask for different inputs and a different kind of attention, which gives the adventure a few useful jolts of energy.

Give Little Lancelot a chance if a compact, tough-minded NES platform-action game sounds satisfying and you enjoy Arthurian fantasy as a wrapper for arcade-style obstacle clearing. Skip it if you need deeper combat or a more involved story. Its payoff is the clean, old-school pleasure of learning its hazards and reaching the next exit, not a grand reinvention of the genre.

Retro Replay Score

6.3/10

Additional information

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Year

Retro Replay Score

6.3

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