Retro Replay Review
Gameplay
Super Squidlit’s best move is refusing to let its Game Boy Color-inspired look become an excuse for plain, one-note action. Plip can double jump and ink enemies or objects below, which immediately asks you to think about vertical position rather than simply hopping from left to right. When you are above the right target, the move gives the platforming a more playful, slightly tactical rhythm.
The roll tackle adds a welcome bit of force to that movement. It can manipulate foes and grants a burst of speed, so it sounds useful both as an attack and as a way to keep momentum moving through the islands of Squishu. That combination makes Plip feel built for active play instead of cautious, stop-and-start retro homage.
Then there is Skwit Skwot, Plip’s old foe, whose sections shift into ray-casting 3D RPG levels where you blast enemies. It is a bold change of pace for a game working within such strict old hardware limits. If you like retro games that take a familiar aesthetic but use it to try several different flavors of action, the switch between Plip and Skwit Skwot is the reason to give Super Squidlit a chance.
Graphics
The game deliberately works within Game Boy Color-like limits: a 160 by 144 resolution, three colors per sprite, and tight sprite counts. That means the world is made from small, cleanly constrained pixel art rather than dense modern detail. The colorful islands of Squishu should appeal if you enjoy the crisp, compact look of late-1990s handheld games and can appreciate how much personality a tiny sprite can carry.
Story
Squishu is in trouble, and Plip sets out to banish a great evil threatening its invertebrate inhabitants. It is a simple save-the-world setup, but “simple” fits the game’s handheld-inspired scale. You are here to move through an adventurous fantasy world, meet odd characters, and push toward a clear goal.
The more interesting wrinkle is the partnership with Skwit Skwot, identified as Plip’s old foe. Letting you play both sides of that history gives the premise more flavor than a standard lone-hero quest. Skwit Skwot’s extravagant GOD EMPEROR title also tells you the writing is aiming for goofy fun rather than solemn fantasy drama.
Lots of goofy Squidlits populate the journey, and that promise of strange invertebrate locals is likely the real storytelling draw. Come for a lighthearted adventure with an eccentric cast, not a sprawling plot full of heavy twists. The central mission remains direct: guide Plip and Skwit Skwot to victory and save Squishu.
Overall Experience
Super Squidlit looks like a sincere attempt to make strict retro limitations part of the fun rather than a coat of paint. The Game Boy Color rules extend beyond the pixels to its sound, with music and effects recorded on actual Game Boy Color hardware. That kind of commitment matters when you want the game to feel like a complete old-school artifact instead of a modern game wearing nostalgic colors.
Its strongest argument is variety. Plip’s double jump, downward ink, and speedy roll tackle point toward nimble 2D platforming, while Skwit Skwot’s ray-casting shooting levels promise a sharply different cadence. The split could feel delightfully unpredictable if you enjoy games that keep changing the shape of their adventure, though it may be less appealing if you only want one polished style of play from start to finish.
Give it a shot if you have real affection for Game Boy Color-era design and want a fantasy adventure that leans into silliness without staying in one genre lane. Super Squidlit has a specific, proudly weird identity: tiny sprites, colorful Squishu, squishy heroes, and an old enemy turned ally who gets to blast things in 3D. That is enough to make it stand out from the average retro-styled platformer.
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