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Retro Game Database · PlayStation 4

Enter the Gungeon

Retro Game Database · PlayStation 4

Enter the Gungeon

Enter the Gungeon grabs you with a wonderfully ridiculous promise: descend into a dungeon where nearly everything is gun-shaped, survive escalating bullet storms, and find a way to kill your past. The first runs are fast, funny, and frequently brutal. You will die early, but each attempt has enough strange weapons, useful finds, and potential surprises to make another trip downstairs feel tempting.

This is a roguelike for gamers who enjoy learning through failure and can laugh off a run that collapses because one crowded fight got away from them. Its huge pool of guns, items, NPC encounters, shops, and synergies gives it real replay value, though the six-chamber climb demands patience before its deeper possibilities begin to pay off.

Platform:

Retro Replay Review

Gameplay

Enter the Gungeon starts by making you feel clever for slipping through a few enemy rooms, then promptly reminds you that bullet-hell games do not hand out victories. Each run sends a different gungeoneer into semi-random floors filled with combat, treasure, money, shops, and unpredictable NPC encounters. That structure makes even a failed attempt feel like it had its own little story of lucky finds and costly mistakes.

The shooting is the main attraction, but the constant hunt for oddball gear gives each descent its character. You begin with a character-specific loadout, then gradually piece together a build from weapons, accessories, and consumables. A gun that seems merely useful can become the centerpiece of a run when it connects with a thematically related item and triggers a synergy. Those power spikes are satisfying because you earn them through experimentation rather than simply following a fixed upgrade path.

Frustration is part of the package. You are expected to die repeatedly before reaching the end, and a promising run can still unravel in a dangerous encounter. If you need steady progress every session, that loop may wear thin. But if you enjoy the process of recognizing what a run is giving you, adapting on the fly, and pushing a little farther than last time, the setbacks become fuel for another try.

Graphics

The top-down 2D view suits the action, keeping the Gungeon’s rooms and their projectile-filled fights in a clear overhead perspective. Its strongest visual hook is the committed gun-and-bullet theme, which turns weapons and artifacts into a playful, absurdist take on dungeon-crawling fantasy.

Story

The story is built around a clean, motivating goal: descend through the six chambers of the Gungeon and find the means to kill your past. That is a stronger hook than a generic escape or treasure hunt because it gives every gungeoneer a personal reason to keep going.

Do not come in expecting a heavily scripted adventure. The narrative is woven into repeated attempts, the different starting characters, the people you meet in the Gungeon, and the endings waiting beyond a successful descent. It works best as a frame for the action and the long-term chase.

That restraint fits the roguelike structure. A run can end abruptly, so the game wisely keeps the central premise direct and lets your accumulating knowledge do much of the emotional work. Reaching farther into the Gungeon feels meaningful because you are pursuing more than another high score.

Overall Experience

Enter the Gungeon is at its best when a rough early run suddenly turns around. You find a weapon that clicks, pair it with an unexpected synergy, and start seeing a path through encounters that had overwhelmed you before. Few roguelikes are better at turning random loot into a reason to keep experimenting.

Its biggest hurdle is also its point: progress comes through repeated failure. The unlocks, additional gear, and new characters ensure that the long climb is not static, but they do not remove the need to improve. You need to be comfortable with runs that end before they feel complete.

Give it a shot if you want a demanding action roguelike with a huge appetite for weird firearms and build-crafting. The Gungeon can be punishing, yet its variety keeps defeat from feeling empty. Stick with it long enough for the item interactions and unlocked possibilities to broaden, and the payoff is a game that remains surprising well after the first few descents.

Retro Replay Score

7.7/10

Additional information

Publisher

Developer

Genre

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Year

Retro Replay Score

7.7

Website

http://www.enterthegungeon.com

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