Retro Replay Review
Gameplay
The opening proposition is wonderfully plain: pick up a compilation containing Mr. Gimmick and Super Spy Hunter, then spend your time with the game you came for. There is no sprawling list of loosely connected curiosities here. That focus gives Vol. 6 a clean, collector-minded pull, especially when one of its two headliners already has your attention.
It also means the package has very little room to hide. A two-game compilation asks you to care about its exact lineup, rather than win you over through quantity. If both names appeal to you, moving between them is the point: two separate Sunsoft games sharing a single release. If neither does, there is not enough breadth in the collection itself to create a compelling detour.
That makes this easier to recommend as a targeted purchase than as a blind retro pick. You are paying for curation and convenience, not an all-purpose tour of Sunsoft. The payoff is worth it when Mr. Gimmick and Super Spy Hunter are precisely the games you want to revisit or add to a collection; otherwise, the small selection can start to feel restrictive fast.
Graphics
There is no single visual style to judge across Vol. 6 because it combines two separate games rather than presenting one newly built adventure. The useful point is the contrast inherent in that setup: the collection puts Mr. Gimmick and Super Spy Hunter side by side, letting each stand on its own instead of forcing either into a shared look.
Story
Vol. 6 is framed as a compilation, not as a new tale connecting its games. That is a sensible choice for a memorial release: you can enter through whichever included title matters to you without needing to treat the package as one long narrative.
The two-game structure gives the collection a stop-and-start rhythm rather than a single dramatic arc. You finish a session with one title because you have had your fill of it, then return later for the other; the throughline is Sunsoft’s catalog, not a shared cast or conflict.
For that reason, story-minded players should judge this release by their interest in Mr. Gimmick and Super Spy Hunter individually. Vol. 6’s role is to preserve that pairing, and it is more honest about that modest goal than a compilation pretending to be a grand new chapter.
Overall Experience
Memorial Series: Sunsoft Vol. 6 feels like a small, purposeful shelf item. It does not overwhelm you with choices, and it does not need to. Its strength is that the selection is clear from the start: two games, one publisher’s memorial line, and a straightforward reason to buy in if those games matter to you.
The limitation is equally clear. With only Mr. Gimmick and Super Spy Hunter included, this is not the volume to grab on the assumption that any retro compilation will offer something for everyone. The first hour will tell you almost immediately whether the pairing has enough pull, and that honesty is preferable to bloat.
Think of it as a compact companion piece within the series. If you are building out Sunsoft’s memorial releases, it earns its place beside Memorial Series: Sunsoft Vol. 5. If you are choosing only one retro package, make the call based on genuine interest in these two names rather than the compilation label alone.
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