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Retro Game Database · TurboGrafx CD

Kiaidan 00

Retro Game Database · TurboGrafx CD

Kiaidan 00

Kiaidan 00 grabs you with a smart shoot-’em-up twist: you begin with its full five-weapon loadout rather than waiting for a lucky power-up. That turns survival into a matter of choosing the right tool—spread fire for crowds, focused shots for direct pressure, angled lasers for awkward targets, a frontal energy ball for defense, or a close-range mechanical arm when you want to get aggressive.

The charged versions give that selection real weight, especially since the arm can extend into a remotely controlled attack. It is an older, demanding horizontal shooter built around moment-to-moment weapon judgment, with anime-styled sci-fi stakes and cutscenes tying its missions together. For release background, see this Kiaidan 00 history page.

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Retro Replay Review

Gameplay

Kiaidan 00 earns its hook immediately by refusing to make you hunt for your basic arsenal. You have five weapons from the start, and that changes the feel of the usual horizontal shooter loop. Instead of treating power-ups as the whole game, you are constantly deciding what solves the threat in front of you. A spread of energy blasts makes sense when the screen gets busy; focused multishot and lasers offer more deliberate offense; the frontal energy ball and extended arm ask you to consider protection and proximity.

That flexibility sounds generous, but it does not make the game passive. Cycling weapons on demand means you need to understand their jobs, then change plans quickly. The arm is the clearest example of Kiaidan 00’s personality: it is a melee-style attack in a genre that often encourages you to keep as much distance as possible. Charging it to extend and control it from afar adds a satisfying wrinkle, letting an aggressive option become a more flexible one.

Every weapon also has a charged mode, either hitting harder or gaining a new property. That gives the combat a second layer beyond simply selecting the right gun. You are judging whether to fire now or hold for a stronger answer, and that is where the game separates itself from more straightforward shooters. If you want a ride built around collecting escalating upgrades, the fixed loadout may initially feel stingy. Once the choices click, though, it is more interesting: the strength is already in your hands, and success comes from using it well.

Shield units make health less fragile than a one-hit model, while still leaving room for recovery during stages. The result is a shooter that invites experimentation without abandoning pressure. Kiaidan 00 is worth a look if you enjoy learning a compact toolkit and finding your own answer to a hostile screen rather than following a single power-up route.

Kiaidan 00 — screenshot 1
Kiaidan 00 — screenshot 1

Graphics

The action uses a side-view, horizontally scrolling format, with a giant fighter craft facing robotic and organic alien forces. Its anime/manga sci-fi framing suits the giant-mecha premise, and the contrast between machinery and living alien enemies gives the conflict a more distinctive image than a purely mechanical invasion.

Kiaidan 00 — screenshot 2
Kiaidan 00 — screenshot 2

Story

The story is direct, but it gives the shooting a useful sense of urgency: 21st-century Tokyo is under attack, a special giant mecha fighter has been built, and a young pilot is sent into the danger. It is classic anime sci-fi material, and it knows not to overcomplicate the reason you are flying into battle.

Dialogue and cutscenes appear between missions and during them, so the campaign is not just an uninterrupted run of stages. That structure matters here because it keeps the pilot and the invasion in view while the action moves forward.

Do not come to Kiaidan 00 expecting a dense character drama from this setup. Its story works better as propulsion: the threat is clear, the machine is extraordinary, and the pilot has a mission that feels appropriately overwhelming. For game-specific release history, this Kiaidan 00 reference is a useful companion.

Overall Experience

Kiaidan 00’s best idea is simple and effective: give you the whole arsenal, then make your choices matter. The five weapons are varied enough to support different situations, while charging ensures that each one has more to offer than a single default shot. It feels less like a shooter about getting lucky and more like one about becoming fluent.

That approach will not suit everyone. Part of the traditional genre thrill is the climb from a weak opening weapon to a screen-clearing monster, and Kiaidan 00 deliberately shifts away from that rhythm. The frustration can come when indecision gets you caught using the wrong tool, especially if you keep treating the weapons as interchangeable. Commit to learning the arm, defensive energy ball, and charged attacks, and the game has far more to say.

For fans of TurboGrafx CD shooters, giant-mecha anime energy, and weapon systems that reward active thought, Kiaidan 00 is an easy recommendation. Its payoff is not a surprise new gun but the satisfying realization that the gun you need has been available all along.

Retro Replay Score

7.3/10

Additional information

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Year

Retro Replay Score

7.3

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