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Retro Game Database · TurboGrafx CD

Nexzr

Retro Game Database · TurboGrafx CD

Nexzr

Nexzr starts from a familiar but satisfying place: you are in a small fighter with a weak straight-shot vulcan gun, pushing upward into alien resistance and grabbing every upgrade that might keep the next boss from ending your run. The immediate hook is that old-school scramble for survival. A laser replacement or an automatic homing secondary weapon can quickly turn a modest ship into something far more dangerous, and the steady boss pressure gives each stage a purpose beyond simply lasting to the end.

Its toughness is also very much of its era. Dying sends you back to the beginning of the stage, even if you had reached its last stretch, so progress asks for memorization and composure rather than a quick recovery. If you enjoy TurboGrafx CD shooters that reward repeated runs and weapon-route experimentation, Nexzr is a solid, focused revenge ride. If harsh restarts drain the fun from a shooter, its payoff may not justify the practice.

Platform:

Retro Replay Review

Gameplay

Nexzr understands the simple thrill that keeps vertically scrolling shooters alive: begin underpowered, survive a hostile screen, and gradually become the thing everything else should fear. Your Slasher fighter begins with a plain vulcan gun that fires only straight ahead, so the opening minutes make positioning matter. You cannot lazily cover every angle. Instead, you line up targets, protect your space, and hope the next power-up arrives before the pressure gets ugly.

That basic gun develops in useful directions. Power-ups can strengthen it, trade it for a laser, or attach an automatically firing secondary weapon such as homing shots or narrow spreading lasers. The automatic secondary fire means you can focus on steering while the ship adds damage around you, but the weapon choices still change how you approach danger. Homing fire sounds especially welcome when enemies refuse to stay in your line, while the forward-focused options favor players comfortable with assertive positioning.

Bosses arrive in the middle and at the end of nearly every stage, which gives Nexzr a brisk arcade rhythm: advance, collect power, prove the build against a bigger threat. The hard edge comes after death. Even with extra lives available, losing your craft sends you to the start of the stage. That is a serious penalty, and it makes runs feel more like a test of consistency than a casual blast. You will either enjoy learning a stage well enough to preserve your momentum, or resent having a promising run pulled back to square one.

Nexzr — screenshot 1
Nexzr — screenshot 1

Graphics

Nexzr uses an anime-flavored science-fiction setup centered on a sleek fighter ship and an alien invasion. The action is viewed from above in the classic vertically scrolling shooter format, keeping your craft, incoming enemies, and weapon fire in a familiar arcade frame.

Nexzr — screenshot 2
Nexzr — screenshot 2

Story

The story wastes little time establishing its motivation. Earth is attacked by an alien armada in 2012, one of two young pilots is killed in battle, and the survivor returns three years later with the Slasher to avenge her. It is direct, melodramatic sci-fi fuel—exactly the kind of personal loss that can give a routine alien-slaying mission a little extra bite.

Do not come in expecting the revenge premise to transform the shooter into a character-driven drama. Its value is in clarity. You know why this pilot is flying into danger, and the mission has more emotional direction than a blank “save the planet” assignment.

That lean framing suits the genre. Nexzr is built around the forward drive of its stages and bosses, so the story works best as a focused reason to keep pressing into alien territory. The premise is earnest rather than complicated, and that is enough for a compact arcade shooter.

Overall Experience

Nexzr is a straightforward vertical shooter with a good core loop: build from a weak gun into a stronger loadout, navigate escalating danger, and face frequent bosses before your hard-earned momentum disappears. Its weapon upgrades give the action some welcome variation without pulling it away from the clean, immediate rules that make the genre work.

The restart rule is the deciding factor. Starting a stage over after every destruction makes victories feel earned, especially once you have learned how to stay alive with a useful weapon setup. It can also make the game feel punishing when a late mistake costs a long stretch of progress. This is not a shooter that always cushions failure; it expects you to improve.

Give Nexzr a chance if you like the old arcade bargain of repetition for mastery and want a TurboGrafx CD shooter with a clear revenge hook. Its ideas are familiar, but the familiar parts are well chosen: strong power-up motivation, regular boss encounters, and a difficulty structure that rewards commitment. It is a tougher recommendation for anyone who wants frequent checkpoints or a low-pressure tour through the action.

Retro Replay Score

6.5/10

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Retro Replay Score

6.5

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