Dolphin VR Redux v0.4 has been released, enhancing the DolphinXR GameCube/Wii emulator for PC with VR capabilities. Key updates include new graphics backends, major OpenXR improvements, and Meta Quest passthrough support. Notable features include support for DirectX 12 and OpenGL, asynchronous mode for Vulkan, enhanced VR configuration tools, and foveated rendering for better performance. Improvements also involve better handling of texture overrides, controller bindings, and compatibility fixes for various games. Stability has been enhanced with numerous bug fixes for rendering and performance issues. Overall, this release positions DolphinXR as a robust emulator for VR gaming.
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Dolphin VR Redux v0.4 has been released. DolphinXR is a GameCube/Wii emulator that enables you to play games from these platforms on your PC with enhancements and in VR.
DolphinXR Changelog:
The update to DolphinVR Redux v0.4 brings new graphics backends, significant OpenXR enhancements, Meta Quest passthrough support, improved VR configuration tools, and various rendering and stability fixes.
Highlights
Introduced support for DirectX 12 and OpenGL rendering.
Added OpenXR asynchronous mode for Vulkan and DirectX 12.
Included passthrough support for Meta Quest headsets.
Implemented foveated rendering for better performance on Quest.
Launched a new VR configuration panel for in-VR control bindings.
Enhanced the Texture Override, Hide Code, and Shader Hunter tools.
OpenXR and VR
Opened OpenXR asynchronous mode for Vulkan and DirectX 12.
Brought in an eager frame heartbeat for optimized VR frame-rate.
Created a dedicated VR configuration panel for controller bindings.
Introduced new camera and controller anchor overrides.
Added a new ‘Screen pane’ override feature.
Updated the Wiimote pointer to operate using absolute pointing.
Corrected Wii MotionPlus gyroscope behavior.
Meta Quest
Provided passthrough support for Meta Quest headsets.
Enhanced performance with foveated rendering.
Included a first-launch screen to set recommended Quest bindings.
Enabled new shaders for usage on Quest.
Basic support for 2D Cinematic Mode has been added.
2D Virtual Screen
Integrated True Depth support.
Automated handling for โRemove EFB.โ
Resolved 2D screen clamping issues with Vulkan.
Rendering and Compatibility
Now supports:
Frame size detection from XFB copies.
Small 3D viewports.
Render-to-texture viewport detection.
Improved interaction with games lacking Immediate XFB support.
Enhanced viewport scissor clipping behavior.
Increased compatibility with games having unique viewport configurations.
Fixed Ubershader and visual artifacts when using Vulkan Multiview.
Tools
Significantly upgraded the Texture Override tool.
Refined the Hide Code tool.
Shader Hunter can now employ Family Hash matching in addition to Exact Hash matching.
Stability and Bug Fixes
Resolved a Vulkan crash that might occur after repeated opening and closing of DolphinXR.
Addressed several rendering and visual glitches.
Various other bug fixes and stability enhancements.
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