DuckStation Git (2026/08/19) is an emulator for the Sony PlayStation, emphasizing playability, performance, and accuracy, especially on low-end devices. It features a CPU recompiler, various rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, and advanced graphics options. Additional capabilities include save state support, compatibility with multiple file formats, homebrew execution, and game controller support, including Namco GunCon. The latest update enhances user interfaces, improves performance, and offers automatic updates and content scanning. Overall, DuckStation aims to provide a comprehensive and user-friendly gaming experience for PlayStation enthusiasts.
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DuckStation Git (2026/08/19) has been compiled. DuckStation serves as both a simulator and emulator for the Sony PlayStation(TM) console, prioritizing playability, speed, and long-term maintainability. The aim is to achieve high accuracy while ensuring performance that caters to low-end devices. “Hack” options are not recommended; the default settings are designed to support all playable games, although some enhancements may have compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering options
Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
PGXP for enhanced geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter functionality
Post-processing shader chains available
“Fast boot” to skip BIOS splash/intro
Save state functionality
Support for Windows, Linux, and highly experimental macOS
Compatibility with bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables supported
Direct loading of Portable Sound Format (psf) files
Support for digital and analog control inputs (rumble forwarded to host)
Namco GunCon lightgun support (simulated with mouse input)
NeGcon support included
Qt and “Big Picture” UI options
Automatic updates available for Windows builds
Automatic content scanning with game titles/hashes sourced from redump.org
Optional automatic memory card switching for individual games
Ability to load cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking features
Integrated and remote debugging options
Support for multitap controllers (up to 8 devices)
RetroAchievements integration
Automatic loading/applying of PPF patches
DuckStation Changelog:
* ImGuiOverlays: Close save state selector upon device switch
* ImGuiOverlays: Introduce animation to save state selector
* GPUDevice: Avoid immediate trimming of textures queued in the same frame
* ImGuiOverlays: Clear the list when closing the save state selector
* dep/rcheevos: Bump version to f1417fb
* CDROM: Decrease pause-while-paused delay
* GameDB: Sentou Kokka – Air Land Battle
* Qt: Update machine translations
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