DuckStation Git (2026/08/06) is an emulator for the Sony PlayStation, designed for playability and speed while maintaining compatibility for low-end devices. It features a CPU recompiler, support for multiple rendering backends, upscaling, texture filtering, and PGXP for enhanced graphics. The emulator allows for save states, supports various image formats, and includes options for homebrew executables and controller input. The recent changelog mentions improvements in memory allocation, image handling, and media capture, among other fixes. DuckStation also provides automatic updates and integrates retro achievements, making it a versatile choice for gamers.
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DuckStation Git (2026/08/06) has been compiled. DuckStation serves as an emulator for the Sony PlayStation(TM) console, prioritizing playability, speed, and long-term support. The aim is to achieve high accuracy while ensuring performance is suitable for low-end devices. “Hack” options are discouraged, as the default settings should facilitate play for all compatible games, though some enhancements may present compatibility issues.
Key Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” feature to skip BIOS splash/intro
Save state functionality
Supports Windows, Linux, and experimental macOS
Compatibility with bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Supports digital and analog controllers (rumble forwarded to host)
Namco GunCon lightgun support (simulated via mouse)
NeGcon support
Qt and “Big Picture” UI
Automatic updates for Windows builds
Automatic content scanning – game titles/hashes sourced from redump.org
Optional automatic memory card switching per game
Ability to load cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Support for multitap controllers (up to 8 devices)
RetroAchievements support
Automatic loading/applying of PPF patches
DuckStation Changelog:
* System: Fixed implicit 32-bit truncation of screenshot size
* Updater: Resolved possible infinite loop
* Updater: Fixed possible path traversal during preprocessing
* Image: Avoided integer overflow for dimensions
* Util: Prevented intermediate memory allocation in Shift-JIS conversion
* MediaCapture: Default to H264 across all platforms
* Deps: Updated to 20260805
* Deps: Updated bundled ffmpeg headers to 9.0
* CDImageCue: Fixed implicit truncation warning
* Misc: Corrected under-allocation in sjis2utf8()
* MemoryCardImage: Avoided over-enumeration of directory frames
* CDImageCue: Validated bits-per-sample for wave files
* MetalDevice: Fixed a few leaky object retains
* MDEC: Ensured direct FIFO writes do not overflow
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