DuckStation Git (2026/04/13) is an emulator for the Sony PlayStation, prioritizing playability, speed, and compatibility on low-end devices. It features a CPU recompiler, various rendering options (D3D, OpenGL, Vulkan), and enhancements like texture filtering and geometry precision through PGXP. The emulator supports multiple formats (bin/cue, MDS/MDF, PBP), offers game-saving capabilities, and allows for customization with cheats and memory card management. Notable updates include improved UI elements and achievement integration. Automatic updates and debugging options are available, alongside support for various controllers, including lightguns. Download the latest version for Windows from the provided source.
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DuckStation Git (2026/04/13) has been compiled. DuckStation is a simulator and emulator for the Sony PlayStation(TM) console, emphasizing playability, speed, and long-term sustainability. The aim is to achieve high accuracy while ensuring performance is adequate for low-end devices. “Hack” features are not recommended; the default setup should support all playable titles, with only a few enhancements potentially causing compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Support for hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for enhanced geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” option to skip BIOS splash/intro screens
Save state functionality
Available on Windows, Linux, and highly experimental macOS
Loads bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Support for digital and analog controllers (rumble functionality is passed to host)
Namco GunCon lightgun support (simulated via mouse)
NeGcon support
Qt and “Big Picture” UI
Automatic updates for Windows builds
Automatic content scanning – game titles/hashes sourced from redump.org
Optional automatic memory card switching for each game
Support for loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking capabilities
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements integration
Automatic loading/applying of PPF patches
DuckStation Changelog:
* FullscreenUI: Disable achievement icon download if not available
* FullscreenUI: Remove duplicated string entries
* FullscreenUI: Implement dropdown menus in settings
* FullscreenUI: Introduce menu dropdown widgets
* Achievements: Add RA SVG icon variant
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