DuckStation Git (2026/04/23) is a PlayStation emulator prioritizing playability, speed, and maintainability, suitable for low-end devices. It features a CPU recompiler/JIT, various hardware and software rendering options, and enhancements like upscaling and true color support. Key functionalities include save state support, direct loading of game formats, and controller compatibility. It also offers automatic updates, content scanning, memory card management, and emulated CPU overclocking. The recent changelog includes a minor translation update. DuckStation aims for accuracy while maintaining performance, avoiding hacks to support all playable games.
(HEY YOU!! We hope you enjoy! We try not to run ads. So basically, this is a very expensive hobby running this site. Please consider joining us for updates, forums, and more. Network w/ us to make some cash or friends while retro gaming, and you can win some free retro games for posting. Okay, carry on ๐)
DuckStation Git (2026/04/23) has been compiled. DuckStation is a simulator/emulator for the Sony PlayStation(TM) console, emphasizing playability, speed, and long-term maintainability. Its objective is to be as accurate as possible while ensuring that performance is suitable for low-end devices. “Hack” options are not encouraged; the default settings should support all playable games, with only a few enhancements potentially causing compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Rendering through hardware (D3D11, D3D12, OpenGL, Vulkan) and software
Upscaling, texture filtering, and true color (24-bit) capabilities in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Shader chains for post processing
“Fast boot” feature to skip BIOS splash/intro
Support for save states
Available on Windows, Linux, and highly experimental macOS
Compatible with bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Support for digital and analog controllers (rumble is passed to the host)
Namco GunCon lightgun support (simulated using a mouse)
NeGcon compatibility
Qt and “Big Picture” UI
Automatic updates for Windows versions
Automatic content scanning – game titles/hashes sourced from redump.org
Optional automatic memory card switching for each game
Capability to load cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Support for multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* Updated Azerbaijani translation entry to ‘Azษrbaycanca’ (#3719)
Retro Replay Retro Replay gaming reviews, news, emulation, geek stuff and more!