DuckStation Git (2026/08/11) is an emulator for the Sony PlayStation, designed for high playability and speed on low-end devices while ensuring accuracy. Features include a CPU recompiler, various rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, PGXP for geometry precision, and a fast boot option. It supports numerous file formats (e.g., bin/cue, MDS/MDF) and offers functionalities like save states, digital/analog controller input, lightgun support, and game cheats integration. The emulator features automatic updates and content scanning, along with a user interface adaptable to different platforms, including experimental macOS support.
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DuckStation Git (2026/08/11) has been compiled. DuckStation serves as an emulator for the Sony PlayStation(TM) console, prioritizing playability, speed, and longevity. The aim is to achieve the highest accuracy while ensuring performance is adequate for low-end devices. “Hack” options are not recommended, and the default settings should support all playable titles, with only a few enhancements possibly causing compatibility issues.
Key Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Rendering options include Hardware (D3D11, D3D12, OpenGL, Vulkan) and software
Upscaling, texture filtering, and true color (24-bit) available in hardware renderers
PGXP for enhanced geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” feature to bypass BIOS splash/intro
Support for save states
Compatible with Windows, Linux, and experimental macOS
Can load bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct launch of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controller support (rumble is communicated to host)
Namco GunCon lightgun compatibility (simulated via mouse)
Support for NeGcon
Qt and “Big Picture” interface
Automatic updates for Windows versions
Automatic content scanningโgame titles/hashes sourced from redump.org
Optional automatic memory card switching for every game
Capability to load cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging tools
Multitap controller support (up to 8 devices)
RetroAchievements compatibility
Automatic loading and application of PPF patches
DuckStation Changelog:
* Achievements: Prevent double-free of login callback upon request failure
* GameDB: Disable PGXP/WS in Vanark
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