DuckStation Git (2026/08/17) is an emulator for the Sony PlayStation™ aimed at enhancing playability, speed, and compatibility, even on low-end devices. It includes features like a CPU recompiler, hardware and software rendering options, upscaling, texture filtering, save state support, and a user-friendly interface. The emulator supports various file formats, homebrew executables, and multiple controllers, including the Namco GunCon. Recent updates enhance performance, fix bugs, and improve the interface for game-specific controller configurations. DuckStation provides automatic updates and content scanning, ensuring an optimal gaming experience. Download available for Windows, Linux, and experimental macOS.
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DuckStation Git (2026/08/17) has been compiled. DuckStation serves as an emulator/simulator for the Sony PlayStation(TM) console, prioritizing playability, speed, and long-term maintainability. The aim is to achieve maximum accuracy while ensuring performance is adequate for low-end devices. “Hack” options are not recommended; the default settings are designed to support all playable games, although some enhancements may present compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Hardware rendering (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) support in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” option to bypass BIOS splash/intro
Support for save states
Compatible with Windows, Linux, and highly experimental macOS support
Supports various formats including bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct boot of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controller support (rumble functionality is forwarded to the host)
Namco GunCon lightgun support (simulated using a mouse)
NeGcon compatibility
Qt and “Big Picture” user interfaces
Automatic updates for Windows builds
Automatic content scanning – game titles/hashes provided by redump.org
Optional automatic memory card switching for each game
Supports the loading of cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controller support (up to 8 devices)
RetroAchievements support
Automatic loading/applying of PPF patches
DuckStation Changelog:
* FullscreenUI: Resolved compiler warning
* PageFaultHandler: Eliminated the exception handler mutex
* CPU/CodeCache: Added assertion for handler execution on core thread
* CPU: Validates RAM code pages on core thread
* PageFaultHandler: Determines write flag from ESR on MacOS ARM64
* PageFaultHandler: Sets SA_NODEFER on MacOS
* Qt: Corrected window title during game-specific controller configuration
* System: Retains settings interface objects
* System: Enhances game setting reload process
* FullscreenUI: Renders loading screen using a separate draw list
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