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Nintendo 64 · Complete

Smash Remix

By The_Smashfather

Super Smash Bros. · All hacks & resources →

About this project

Smash Remix is an extensive hack of Smash Bros. 64.

Features:
- New Characters
- New Stages
- New Sounds
- Gameplay changes
- And much more...

Consult the ReadMe for installation instructions and a complete list of the credits.

Original game requirements

Database match: Super Smash Bros. (USA)
Database: No-Intro: Nintendo 64 (v. 20210220-053642)
File/ROM SHA-1: E2929E10FCCC0AA84E5776227E798ABC07CEDABF
File/ROM CRC32: EB97929E

Creator credits

The_Smashfather
Production
Project Leader

RELEASE 1.01

Readme & instructions

6385readme.txt

Drag your ROM onto the appropriately operating system program. A Smash Remix Rom will be generated in the output folder. Project64 Netplay Users: If you're using Project64KVE (Luma icon): replace Project64.rdb in the main folder of the emulator with the version provided in this patch or paste the following in your Project64.rdb [FDFC3328-A0B2BA23-C:45] Good Name=SmashRemix1.0.1 Internal Name=SmashRemix Status=Compatible Counter Factor=1 Culling=1 SMM-Cache=0 SMM-FUNC=0 SMM-TLB=0 RDRAM Size=8 ViRefresh=2200 If you're using Project64KSE (Kirby icon): go to File > Open Tools...

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Drag your ROM onto the appropriately operating system program. A Smash Remix Rom will be generated in
the output folder.

Project64 Netplay Users:
If you're using Project64KVE (Luma icon): replace Project64.rdb in the main folder of the emulator with the version provided in this patch or paste the following in your Project64.rdb

[FDFC3328-A0B2BA23-C:45]
Good Name=SmashRemix1.0.1
Internal Name=SmashRemix
Status=Compatible
Counter Factor=1
Culling=1
SMM-Cache=0
SMM-FUNC=0
SMM-TLB=0
RDRAM Size=8
ViRefresh=2200

If you're using Project64KSE (Kirby icon): go to File > Open Tools... and Check For Updates.
If updating fails replace pj64.rdb in the Cfg folder with the version provided in this patch
-or-
Download the latest version of the emulator from https://smash64.online:



Follow the instructions generated by the program if the ROM generator fails.

If it still fails after following instructions, utilize the Delta UI. Follow the instructions below:

Step 1: Make sure you have a legal unaltered Super Smash 64 ROM that is a .z64 file 
(.n64 or .v64 will not work!). You can easily convert one of these files to .z64 via Tool64 (download here: https://www.zophar.net/utilities/n64aud/tool-n64.html). 
After conversion, ensure that the conversion was succesful by opening the new file in Tool64.).

Step 2: Start the Delta UI Program. In the Source File box click "Open", then select your ROM file (make sure it is .z64)

Step 3: In the Patch box click "Open", select the current version of smashremix1.0.1.xdelta (in patches folder)

Step 4: In the Output File Box click "Open", select a name for the file that ends in .z64

Step 5: Click patch. You should now have a functioning copy of Smash Remix

ANDROID USERS:

You will have to delta patch as well. There are delta patches available for android.

iOS USERS:

You can utilize the web based patching tool at this website:
https://hack64.net/tools/patcher.php

MUPEN64PLUS USERS:

If you want the ROM to properly appear in your Mupen64Plus frontend (i.e. m64py)Good ROM known database, copy this text entry and paste it into your 
current mupen64plus.ini:

[0A6715A80957DD7C58F12E1F33D75F43]
GoodName=SmashRemix1.0.1
CRC=FDFC3328-A0B2BA23
Status=3
SaveType=SRAM
Players=4
Rumble=Yes
CountPerOp=1

In m64py for Windows, this file is usually inside the folder "C:\Program Files (x86)\M64Py"
If you use other frontend, you can try searching the mupen64plus.ini file in the same folder where it is the frontend executable.
In Linux, this file is usually inside the user folder "/home/your-username/.config/mupen64plus", though this may change with the distribution.
This step is not needed as mupen64plus already runs Smash Remix properly, only that it will add the ROM to the Good ROM compatible database, 
so you do not have to manually search for it each time.

The "CountPerOp" line is the Mupen64Plus equivalent to Project64's "Counter Factor" option.

Also, don't add the "ViRefresh=2200" line to mupen64plus.ini, because mupen64plus uses a different method that automatically calculates the VI refresh 
rate for the game its running to guarantee stable framerate while keeping optimal performance, so no overclocking is needed.

Download 6385readme.txt ↓

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