Shinobi legions [Saturn] Review and Longplay [1995]

Shinobi Legions: A Retro Review

The Sega Saturn, a console that struggled against its rivals, still managed to birth a number of cult classics, amongst which stands “Shinobi Legions,” known in Japan as “Shin Shinobi Den.” Developed by SEGA’s Consumer Development Division, this title aimed to bring the Shinobi series to a new generation while maintaining its arcade roots.

Developer’s Vision and Execution

“Shinobi Legions” was developed during a time when SEGA was both a hardware producer and a software visionary. The game was designed to harness the full capabilities of the Sega Saturn, showcasing the system’s potential for detailed sprites and complex animations. The developers were tasked with not only continuing the legacy of the Shinobi series but also with pushing the boundaries of what was expected from a 2D action game at the time.

Aesthetic Appeal: Graphics and Soundtrack

Upon its release in 1995, “Shinobi Legions” stood out for its unique use of digitized graphics. The developers used live-action footage of actors, much like the technique seen in “Mortal Kombat,” to create the game’s character sprites. This choice was divisive, as some praised its uniqueness, while others found it to be a gimmick that aged poorly compared to pixel art.

However, the game’s soundtrack received universal acclaim. The music of “Shinobi Legions” was a symphonic blend of traditional Japanese instruments and fast-paced, modern rhythms that perfectly complemented the game’s action sequences. The soundtrack’s ability to maintain the series’ iconic sound while infusing new life into it was lauded as a high point.

Engaging Gameplay

“Shinobi Legions” presented players with a familiar yet refined side-scrolling action experience. Players controlled Sho, a ninja warrior, through various levels filled with enemies and obstacles. The game was acclaimed for its tight controls and the introduction of new mechanics, such as the ability to scale walls and hang from ceilings, which expanded upon the series’ gameplay.

The use of ninjutsu magic and a variety of weapons provided a strategic layer to the combat. Players had to carefully choose when to use their limited magical abilities and select appropriate weapons for the challenges ahead.

Intriguing Narrative

The story of “Shinobi Legions” was a compelling tale of family strife and redemption. The narrative followed Sho as he battled to rescue his kidnapped sister, Aya, from the clutches of his twisted brother, Kazuma. The plot was unfolded through full-motion video cutscenes, which was a novel feature for a 2D action game of the time. Though the acting in these scenes was often considered over-the-top, they added a dramatic flair that enriched the gaming experience.

Public Perception and Historical Context

When “Shinobi Legions” hit the shelves, it was met with a mixed reception. Some praised the game for staying true to its arcade origins, while others felt the game fell short of the revolutionary steps that other titles were taking. The Sega Saturn itself was facing stiff competition from Sony’s PlayStation and the Nintendo 64, which overshadowed many of its games, including “Shinobi Legions.”

Facts About “Shinobi Legions”

  1. “Shinobi Legions” was the first game in the series to use digitized graphics.
  2. It featured an original soundtrack that was highly praised and is still remembered fondly by fans.
  3. The game included a two-player versus mode, which was uncommon for side-scrolling action games at the time.
  4. Despite its mixed reception, “Shinobi Legions” is considered to have some of the best level designs in the series.

Replay Value

“Shinobi Legions” boasts considerable replay value. With its branching paths and multiple endings, the game encouraged players to explore every nook and cranny. The difficulty level also added to the game’s replayability, challenging players to perfect their skills to see all the content.

A Quote from the Community

“Even after all these years, ‘Shinobi Legions’ stands out for its bold choices in graphics and its stellar soundtrack. It’s a game that dared to be different and, for that, it will always have a place in the hearts of the Saturn faithful.” – Michael Thompson, Retro Replay Member

In retrospect, “Shinobi Legions” was a game that was both a product of its time and ahead of it. Its commitment to the core mechanics of the Shinobi series, while experimenting with the presentation, created a unique dichotomy that has kept it in the minds of retro gaming enthusiasts.

For further information and community engagement, here are a few reputable sources:

The verdict.

Graphics - 84%
Sound - 86%
Gameplay - 73%
Replay value - 74%

79%

Even after all these years, 'Shinobi Legions' stands out for its bold choices in graphics and its stellar soundtrack.

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