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Tag Archives: Nintendo

Shigeru Miyamoto Reveals His Biggest Contribution to Super Mario Bros.

Shigeru Miyamoto smiling with a screenshot from Super Mario Bros. behind him.

If you don’t know the name Shigeru Miyamoto, he’s someone you can thank for the video game industry being what it is. In 1981, Miyamoto created a small arcade game called “Donkey Kong,” which not only saved Nintendo of America from financial ruin but also helped solidify the video game industry at a time when it was in flux. Just four years after his success with “Donkey Kong,” Miyamoto released his next… Read more

Yoshi Has a Full Name, and It’s T. Yoshisaur Munchakoopas

Retro Replay collage featuring Yoshi with the headline Yoshi Has a Full Name and the name T. Yoshisaur Munchakoopas.

Yoshi has a name that sounds as though it should come with a museum plaque: T. Yoshisaur Munchakoopas. That's how a 1993 Nintendo character guide introduces Mario's green friend. Suddenly, keeping it to “Yoshi” seems like a favor he was doing everyone. In Super Mario World, you don't need much of an introduction. An egg cracks open, out pops your new ride, and before long he's swallowing enemies and making an awkward… Read more

A Nintendo DS Climbed Mt. Everest: Gaming at 26,000 Feet

Retro Replay collage reading A DS Climbed Mt. Everest, Gaming at 26,000 Feet, with a silver Nintendo DS and mountain expedition imagery.

After a day of climbing on Everest, there could still be hours to fill before morning. Neal Mueller and Chris Grubb packed an answer to that problem in 2005: Nintendo DS systems. They could play against each other wirelessly, draw pictures and send messages while waiting for the next day's work. The little handhelds turned out to be rather better expedition companions than their plastic shells might suggest. A contemporary report in… Read more

From Kanto to Kalos: PokĂŠmon’s Leap Into 3D

Pokemon X Y

I've played plenty of Pokémon over the years, but the original games are still my favorites. Maybe it's nostalgia, maybe it's the simplicity, or maybe there's just something special about those first adventures through Kanto. Whatever the reason, none of the newer generations have quite replaced them for me. But that doesn't mean I can't appreciate how far the series has come! On 12 October 2013, Pokémon X and Y launched for… Read more

Final Fantasy VI: The Masterpiece I Discovered Years Too Late

Final Fantasy III

Is Final Fantasy VI the greatest Final Fantasy game ever made? There's a pretty convincing argument that it is. But there's a difference between the best game in a series and the one that means the most to you. On 11 October 1994, Final Fantasy III arrived in North America for the Super Nintendo. Of course, we know it today as Final Fantasy VI. The numbering confusion came from several earlier Japanese… Read more

How Indiana Jones Helped Inspire The Legend of Zelda

Indiana Jones inspired Zelda: Miyamoto, Raiders poster art and a Zelda dungeon in a distressed Retro Replay collage.

Link never needed a fedora, but Indiana Jones helped get his adventure started. Shigeru Miyamoto wanted some of that excitement in a game: the ruins, the danger and the feeling that something worth finding was waiting inside. Years later, he named the films when Nintendo asked him about the beginnings of The Legend of Zelda. Once you know that, it’s hard not to think about it when you enter a dungeon. There’s… Read more

Nintendo Wasn’t Hiring Designers. Then Shigeru Miyamoto Walked In.

Editorial collage of Shigeru Miyamoto, Nintendo Color TV-Game 15 and Donkey Kong artwork, with the heading Nintendo Wasn’t Hiring Designers.

Before there was a plumber clearing pipes, there was a young designer trying to get someone to pay him to make interesting things. Shigeru Miyamoto wanted to create toys. Nintendo looked like a place where that ambition might fit, except for an inconvenient detail: it was not hiring designers. The familiar internet version turns this into a neat rejection story. Nintendo supposedly passed on the man who would create Mario, then somehow… Read more

Super Mario Bros. 2: Different Was Better

Super Mario Bros 2 NES _ GamesWithGalt

  Released in North America on 09 October 1988, Super Mario Bros. 2 took everything we thought we knew about Mario and threw it out the window. No more stomping enemies. Now we were pulling vegetables out of the ground, throwing bad guys around, and choosing between Mario, Luigi, Toad and Princess Peach, each with their own abilities.   And I loved it.   Super Mario Bros. 2 will always have a… Read more

Five Years of Metroid Dread, Nearly 40 Years of Nostalgia

Metroid Dread Front

Five years ago today, Samus Aran returned to remind us why Metroid is still one of Nintendo's greatest franchises. Released on 08 October 2021, Metroid Dread brought the series back to its side-scrolling roots, combining classic exploration with modern visuals, slick combat, and the relentless pursuit of the E.M.M.I. robots. I was lucky enough to get the special edition with the game, a limited steelbook, artbook, and game cards from a friend… Read more

Nintendo’s Iron Grip: The Dark History of Licensing Rules, Lockouts, and Censorship

Nintendo licensing history cover featuring Hiroshi Yamauchi, Howard Lincoln, Minoru Arakawa, the NES, and Tengen Tetris

A gold seal on the box. A lock inside the console. Five games a year, and a contract that could keep those games away from the competition. Nintendo’s happiest era had a remarkably ugly business side. In 1989, two very different versions of Tetris became part of Nintendo Entertainment System history. One came from Nintendo. The other came from Tengen, in a black cartridge that looked slightly wrong beside the familiar gray… Read more

200 Collectible Retro Games Worth Knowing About

200 highly collective retro games

Selected using PriceCharting popularity, observed aftermarket activity, and complete-in-box values as collector reference points. From familiar favorites to hard-to-find releases, these 200 games show why collecting physical retro games remains so compelling. This is Retro Replay’s collector-focused selection, organized by system. It is not a claim that every game outranks every other one. How we chose the 200 We started with 200 games in the Retro Replay database and used PriceCharting’s sold-listing… Read more

Is It Illegal to Play Emulated Nintendo Games? The Truth About ROMs, Emulators, and Fair Use

Retro gaming setup with colorful screen and controller.

Is It Illegal to Play Emulated Nintendo Games? If you've ever wanted to relive classic games like Super Mario Bros., Super Metroid, The Legend of Zelda: A Link to the Past, or Zelda: Ocarina of Time using an emulator, you're definitely not alone. Emulation has become one of the most popular ways to revisit older games, especially as original hardware becomes more expensive, harder to maintain, and increasingly inconvenient to connect to… Read more

Nintendo Hack 2025 Explained: Crimson Collective’s Alleged 570 GB Breach And What It Means

Nintendo Hack 2025 Explained: Crimson Collective’s Alleged 570 GB Breach And What It Means

Nintendo’s Most Recent Alleged Hack Explained: What Happened, What Is Known, And What To Watch Next Flashpoint overview. A hacking crew calling itself Crimson Collective has claimed it breached Nintendo and walked away with a trove of internal material. Reports say the cache could include production assets, developer files, backups, and other folders, with early chatter centering on a headline number of about 570 gigabytes of data. Nintendo has not confirmed an… Read more

The Story Behind Mario Kart’s Marlboro Mishap

Racing game screen showing player in eighth place

If you grew up tearing through Rainbow Road and tossing banana peels in Mario Kart 64, you probably never imagined that your favorite racing game once flirted with cigarette advertising. But that’s exactly what happened in the early versions of the game. Hidden in plain sight among the trackside billboards was a cheeky parody of Marlboro cigarettes, rebranded as “Marioro.” The red-and-white logo looked unmistakably similar to the real-life tobacco company’s branding,… Read more

From Vodka Drunkenski to Soda Popinski: The Curious Case of Punch-Out’s Russian Boxer

Angry character drinking from a green bottle.

When Nintendo’s Punch-Out!! arcade game first emerged in 1984, it introduced a roster of wild, tongue-in-cheek characters. Among them was a hulking Russian fighter whose rough appearance and drinking gag made him especially memorable. In the arcade version of Super Punch-Out!!, he was known as Vodka Drunkenski, and yes — he drank a bottle of vodka between rounds. But when Punch-Out!! was brought to the NES, Nintendo of America made a key… Read more

Nintendo sues Reddit mod James “Archbox” Williams for $4.5 million over alleged piracy

Collage of Mario character and mugshot

Nintendo tracked down an alleged Switch pirate by following a trail of posts and repair orders, and now it’s asking a court to award $4.5 million in damages. According to court filings, Nintendo of America accuses James “Archbox” Williams of running multiple piracy storefronts, moderating forums that promoted pirated games, and offering paid access to stolen libraries. Investigators tied the Archbox name to email addresses linked to Nintendo repair orders shipped to… Read more

Nintendo Wants You to Spend $150 on Mario Galaxy Again, and You Absolutely Will

Super Mario Galaxy game covers with characters.

Nintendo has announced the boldest, most innovative move in gaming history: charging you up to two hundred dollars for the privilege of replaying a pair of Wii games you already own. Super Mario Galaxy and Super Mario Galaxy 2 are officially coming to the Switch 2, and the bundle clocks in at a cool $150, edging toward $200 once you factor in collector’s editions, amiibo, and whatever random plastic accessory they force… Read more

Christianity Was Once Canon in Mario, And Peach’s “Prayer Power” Sticker Proves It

Christianity Was Once Canon in Mario, And Peach’s “Prayer Power” Sticker Proves It

Peach is Christian too? The Mario franchise has always been a cultural touchstone, carefully managed by Nintendo to avoid controversy. For decades, the Mushroom Kingdom has relied on fantasy imagery like mushrooms, stars, and fire flowers rather than religious symbols. Yet in 1987, one of the strangest and rarest pieces of Mario merchandise slipped through: a sticker called Prayer Power, showing Princess Peach clutching a Christian cross to repel a Hammer Bro.… Read more

Nintendo Patents “Summon A Monster To Fight For You.” Because Of Course They Did.

Character holds PokĂŠmon ball, surrounded by PokĂŠmon and crowd.

On September 2, 2025, Nintendo and The Pokémon Company were officially granted U.S. Patent No. 12,403,397 by the U.S. Patent and Trademark Office. What brilliant piece of groundbreaking technology does this cover? A method of summoning a character to fight on behalf of the player. In other words, Nintendo has now patented pressing a button and calling in backup. If you play games, this mechanic should sound familiar. It is Pokémon’s bread… Read more

Game Boy Camera’s Creepy Secret

Creepy faces from Game Boy Camera's hidden feature.

Nintendo’s Weirdest Accessory In 1998 Nintendo released the Game Boy Camera, a chunky little add-on that let players snap grainy black-and-white selfies, edit them with goofy stickers, and even print them using the Game Boy Printer. Marketed as a toy rather than a serious camera, it quickly became a cult favorite for its quirky charm. Kids loved making strange portraits, while collectors today celebrate it as one of Nintendo’s boldest experiments with… Read more

When Nintendo Sued Blockbuster Over Photocopied Manuals

Nintendo vs Blockbuster lawsuit over game manuals

When Nintendo Took Blockbuster to Court The Battle Over Rentals In the late 1980s Nintendo ruled the living room. The NES was in millions of homes, and kids flocked to local rental shops like Blockbuster to grab the latest cartridges for a weekend of gaming. But while game rentals exploded in popularity, Nintendo was far less enthusiastic. They worried that renting would cut into cartridge sales, since players could beat a game… Read more

EarthBound’s “This Game Stinks” Ad Campaign

The Backfire Effect As funny as the ads seemed in the moment, many players and parents found them off putting. Not everyone wanted to open a gaming magazine only to be blasted by the smell of spoiled food or worse. While the gag fit EarthBound’s tongue in cheek tone, it did not make the game’s actual strengths clear. Instead of explaining its charming writing, modern setting, and unique battle mechanics, the marketing painted the game as a gross out comedy that did not match its true personality. The campaign also struggled because it targeted the wrong pain point. RPG fans were ready to embrace new titles after Final Fantasy III and Chrono Trigger, but Nintendo’s push for EarthBound downplayed that community and instead tried to lure kids who preferred Mortal Kombat or NBA Jam. As a result the game’s advertising appealed to an audience unlikely to stick around while alienating the players who might have loved it most. Even in hindsight the scratch and sniff gimmick feels more like a prank than a promotion. It got attention, but not the kind that converted into purchases at the register. Legacy of a Smelly Campaign EarthBound’s sales were disappointing for Nintendo, and many analysts point to its marketing as one reason why. The game itself went on to become a cult classic, beloved for its heartfelt story, quirky dialogue, and unique suburban setting. But in 1995 its first impression was defined by scratch and sniff jokes rather than its creative brilliance. Today the “This Game Stinks” campaign is remembered as both a curiosity and a cautionary tale. It shows how risky advertising can overshadow the very product it tries to sell. Fans still bring up the ads in retrospectives, often with a mix of laughter and disbelief that Nintendo ever thought it was a good idea. In the end EarthBound outgrew its smelly reputation. Thanks to word of mouth, emulation, and re releases, it is now regarded as one of the finest RPGs of the 16 bit era. But the scent of its original marketing campaign will always linger as one of the strangest footnotes in video game history.

A Bold but Bizarre Idea In 1995 Nintendo of America faced a challenge. They were preparing to launch EarthBound on the Super Nintendo, a quirky role playing game full of humor, offbeat enemies, and suburban satire. But how could they sell such an unusual RPG to an American audience that was not yet fully invested in the genre? Their answer was one of the strangest campaigns in gaming history. Nintendo rolled out… Read more

EarthBound Beginnings Remade: The Fan Project a Decade in the Making

EarthBound Beginnings video game title screen

For decades, the cult following of Nintendo’s quirky RPG series has kept alive the dream of seeing the original Mother (localized as EarthBound Beginnings) fully reimagined for modern audiences. That dream has not only survived but evolved into one of the most ambitious ROM hack projects ever attempted: a complete rebuild of Mother inside the EarthBound engine. What started as a scattered dream among individual fans has now matured into a coordinated,… Read more

Nintendo Threatens Legal Action Over $20 Garage Sale Copy of Super Mario Bros. 3

Man holding Nintendo letter outside with video games.

A Garage Sale Becomes a Legal Battlefield What began as a quiet Saturday morning in Saratoga, New York quickly escalated into what some neighbors now refer to as “the day Nintendo declared war on suburbia.” Local resident Robby Thompson held a simple garage sale in his driveway, offering old household items, clothing, and a box of retro video games. One of those games happened to be a sealed copy of Super Mario… Read more

Joy-Con Drift Marketed as “Immersive Gameplay Feature”

Three upset children playing video games indoors.

A Feature Masquerading as a Flaw Since its release in 2017, the Nintendo Switch has been celebrated as one of the most successful consoles of all time. It blended handheld convenience with home-console performance, revitalized franchises like Zelda and Mario, and sold over 140 million units. But along with this success came something else: the infamous Joy-Con drift. What began as a flood of user complaints, characters walking off cliffs without input,… Read more