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Tag Archives: Video game history

Christ and Christianity in Video Games: Faith, Courage and Hope

Christ and Christianity in video games with Link praying Father Antonio and Sister Calderon

The world is turning beneath you, the sun is coming up over its edge, and a choir is singing before you have founded a single city. You could click through to the game. For a little while, though, Civilization IV makes waiting at the menu feel like a perfectly good use of your evening. The song is Christopher Tin’s Baba Yetu. Its words are a Swahili setting of the Lord’s Prayer, the… Read more

The Complete History of Top Gear: Split-Screen Rivalries and the Soundtrack That Stayed

Top Gear history collage with SNES and Nintendo 64 racing scenes, Barry Leitch and Ritchie Brannan.

The worst sound in Top Gear was not a crash. A crash could be recovered from. The real disaster was watching your car slow down while the other half of the screen kept moving. You had squeezed one more lap out of the fuel tank, missed the pit lane, and handed your friend a story they were going to tell for the rest of the afternoon. The music, rather unfairly, still sounded… Read more

Phantom and Indrema: The Complete History of the Consoles That Never Came Home

Retro collage featuring the chrome Indrema L600, white Phantom prototype, John Gildred and Kevin Bachus beneath Phantom and Indrema headline

Some consoles leave behind a favorite game, a battered controller and an argument about which version was better. The Phantom and Indrema left behind something stranger: people who still remember waiting for them. You could picture the empty spot beneath the television. Perhaps you had already decided which games would go there. Indrema offered a silver machine that would welcome small developers into the console business. The Phantom offered a white box… Read more

The Unreleased Masterpieces: The ’90s Games That Almost Made It

Retro collage featuring Star Fox 2, Thrill Kill, Warcraft Adventures and Desert Bus beneath The Unreleased Masterpieces headline

If you grew up reading game magazines, you probably had a shopping list that never quite existed. A screenshot caught your eye. You read the preview twice. You worked out whether you could afford it, or whether this was going to require a birthday. Then the game vanished. For a while, you kept looking. Maybe next month’s issue would explain the delay. Maybe the shop would know. Eventually, another game took its… Read more

The Complete History of Gex: TV Jokes, Secret Agents, and a Gecko’s Comeback

Gex history cover with original game artwork, Dana Gould and Glen Schofield in a distressed retro magazine collage

A green lizard walks into a graveyard and immediately starts reviewing the television. He can climb the walls, hang from the ceiling, and knock a monster sideways with his tail. What he cannot do is keep his mouth shut. Somewhere between the jump button and the next bad joke, Gex makes his pitch: you are going to spend a lot of time with this mascot, so he might as well have something… Read more

Nintendo’s Iron Grip: The Dark History of Licensing Rules, Lockouts, and Censorship

Nintendo licensing history cover featuring Hiroshi Yamauchi, Howard Lincoln, Minoru Arakawa, the NES, and Tengen Tetris

A gold seal on the box. A lock inside the console. Five games a year, and a contract that could keep those games away from the competition. Nintendo’s happiest era had a remarkably ugly business side. In 1989, two very different versions of Tetris became part of Nintendo Entertainment System history. One came from Nintendo. The other came from Tengen, in a black cartridge that looked slightly wrong beside the familiar gray… Read more

The Complete History of the Nintendo Power Glove: Mattel, The Wizard, and the NES Dream

The complete history of the Power Glove cover with a real Mattel glove and Super Glove Ball screen in a bold retro collage

Lucas Barton opens the case as though he is about to show everybody a weapon. Inside is a gray glove, a black wrist console, and the sort of plastic armor a kid in 1989 would happily have worn to school. He puts it on, plays Rad Racer, and delivers the line that outlived almost everything else in The Wizard: “I love the Power Glove. It’s so bad.” He means bad in the… Read more

The Complete History of Aero the Acro-Bat: Sunsoft’s High-Flying Mascot

The history of Aero the Acrobat 16 bit

Before Aero the Acro-Bat saves a single circus performer, the game asks him to jump through a hoop. Then another. Then to find the exit that those hoops have opened, while clowns, spikes, and a timer make his first day at work feel like a hostile audition. He can fly a little, drill through enemies, and throw stars. He cannot simply run to the right and call it a level. That is… Read more

The Complete History of FMV Video Games: From Dragon’s Lair to Immortality

The history of FMV video games.

The first thing Dragon’s Lair asked you to do was watch. That was strange for an arcade game in 1983. Most machines made their case with a few seconds of sprites racing across a screen. This one had a knight charging through a castle drawn by professional animators. People gathered behind the player to see what came next. Then the player died. Dirk the Daring’s death could be quick, elaborate, and expensive.… Read more

The Complete History of the Philips CD-i: Nintendo, FMV, and the Multimedia Dream

Philips CD-i history collage featuring the CD-i console, Zelda games, Burn:Cycle, Alien Gate, Mutant Rampage, and other multimedia-era titles.

In 1991, Philips put a disc player beneath the television and asked families to buy a piece of the future. It played music. It could show pictures, video, and encyclopedias. It even played games. The machine looked as if it belonged in a hi-fi cabinet, and its pointing controller seemed perfectly happy with a menu. Then someone asked it to be a Nintendo rival. The first American CD-i player cost $899, according… Read more

The Rise, Fall and Complete History of Acclaim Entertainment: Mortal Kombat, Turok & Bankruptcy

The Rise, Fall and Complete History of Acclaim Entertainment: Mortal Kombat, Turok & Bankruptcy

Acclaim Entertainment became one of the loudest and most successful publishers of the 1990s, riding Mortal Kombat, NBA Jam, Turok, wrestling games, comic licenses and aggressive marketing to enormous visibility. This is the complete story of how Acclaim rose from a small Long Island publisher to a gaming powerhouse — and how overexpansion, costly licenses, bad bets and financial trouble brought it crashing down. Read more

The Complete History of Road Rash: EA’s 90s Combat-Racing Icon

The Complete History of Road Rash: EA’s 90s Combat-Racing Icon

You are in first place when the rider to your left swings a chain. You lean away, drift toward the yellow line, and see the sedan coming over the hill a second too late. The bike skids down the road without you. Your racer gets up and runs after it while everyone else disappears into the distance. In Road Rash, losing can be funnier than winning, provided you have the nerve to… Read more

The $700 Dream: The Complete History of the Panasonic 3DO

The $700 Dream: The Complete History of the Panasonic 3DO

The shop has a Panasonic machine that looks like it belongs beside a serious stereo, not under a child's television. Road Rash has filmed actors and real rock music. The Need for Speed lets you inspect exotic cars before you race them. The screen suggests the next generation has arrived early. Then the clerk tells you the price: about $699 on the street. That number became the 3DO's entire reputation. It also… Read more

Before Star Wars Games Found a Formula, the 1990s Tried Everything

Before Star Wars Games Found a Formula, the 1990s Tried Everything

Flight simulator. CD-ROM spectacle. First-person shooter. Fighting game. Desktop adventure. In the 1990s, nobody seemed entirely sure what a Star Wars game was supposed to be. That was half the fun. There was a wonderful period when asking “What kind of game is Star Wars?” did not produce a sensible answer. It produced another question. Which year? In 1993, Star Wars became a demanding space-combat simulator that expected players to manage shields,… Read more

The Stars Our Destination: History of the Star Control Universe

The Stars Our Destination: History of the Star Control Universe

The Architects and the First War Few stories are as beloved, as strange, and as fiercely protected as that of Star Control. It’s a tale that begins with two brilliant, complementary minds, explodes into one of the most revered sci-fi epics of all time, and culminates three decades later in a landmark legal battle settled, bizarrely, by a shared love of bees. This is the story of Star Control and its magnum… Read more

The Definitive History of ToeJam & Earl: A Genesis Deep Dive

The Definitive History of ToeJam & Earl: A Genesis Deep Dive

How Two Dudes, a Dream, and a Roguelike Built a Funkadelic Classic In 1991, the video game console war was defined by one thing: attitude. The Sega Genesis, with its "Blast Processing" and edgy mascot, Sonic the Hedgehog, was in a head-to-head brawl with Nintendo. The landscape was dominated by lightning-fast platformers, brutal brawlers, and arcade-perfect shoot 'em ups. And then... there was ToeJam & Earl. It was a game that wasn't… Read more

The Definitive History of Doom: How id Software Forged a Legend

The Definitive History of Doom: How id Software Forged a Legend

Rip and Tear: The Definitive History of the Original DOOM On December 10, 1993, a file named DOOM1_0.ZIP was uploaded to an FTP server at the University of Wisconsin. There was no multi-million dollar marketing campaign, no flashy Super Bowl commercial, and no coordinated launch event. There was only a 2.39 MB compressed file, unleashed onto the nascent internet and the sprawling network of Bulletin Board Systems (BBS). What happened next wasn't… Read more

Did Capcom Change Rockman’s Name to Mega Man Because of Crack Cocaine?

Did Capcom Change Rockman’s Name to Mega Man Because of Crack Cocaine?

When Capcom prepared to bring the blue bomber from Japan to the American market, the character went through one of the most famous name changes in gaming history. In Japan he was known as Rockman, a name tied to the playful music pun with his sister Roll, as in Rock and Roll. Yet when he arrived in the United States he was suddenly Mega Man. For decades the official explanation has always… Read more

Castlevania II: Dracula’s Grave and the Real History of Vlad the Impaler

Dracula's grave in Castlevania II game scene

When players first explore Castlevania II: Simon’s Quest on the NES, they eventually come across Dracula’s grave. What might look like a simple detail is actually a hidden historical reference that ties one of gaming’s most iconic villains back to real history. The inscription on the grave reads “1431–76,” which are the exact birth and death years of Vlad Tepes, better known as Vlad the Impaler. Vlad Tepes ruled Wallachia during the… Read more

Top 10: 125 Best Selling PS1 Games of All Time

Collage of top 10 best-selling PS1 games.

The PlayStation 1 was more than just a console. For many of us who grew up in the late 90s, it was the beginning of a brand new chapter in gaming history. Sony’s first entry into the home console market brought cinematic storytelling, massive 3D environments, and unforgettable soundtracks that felt light years ahead of what we had known before. With Nintendo and Sega still dominating the industry, Sony arrived and carved… Read more

Custer’s Revenge: Atari’s Most Infamous Disaster

Retro game Custer's Revenge gameplay screenshot

Atari Crosses the Line In the early 1980s the video game market was booming and the Atari 2600 sat in living rooms everywhere. In 1982 a small publisher called Mystique released Custer’s Revenge for the Atari 2600, pitching it as an adults only title. The premise was crude and simple, and it immediately drew attention for all the wrong reasons. Players guided a caricatured General Custer across a screen while dodging arrows… Read more

The Birth of Tetris – Retro Replay FYI

Classic text-based game screen with high scores.

Few games are as universally recognizable as Tetris. With its falling blocks, catchy music, and addictive gameplay loop, it has become one of the most iconic puzzle games ever created. But its origins are just as fascinating as the game itself. Tetris was created in 1984 by Alexey Pajitnov, a computer scientist working at the Soviet Academy of Sciences in Moscow. Inspired by his love of puzzles and simple shapes, he designed… Read more

The Game That Was Too Big for the Nintendo 64 – Retro Replay FYI

Cloud Strife in Final Fantasy VII in a dark setting

When gamers think of the PlayStation era, one title stands above the rest. Final Fantasy VII was a landmark release that defined a generation, blending cinematic storytelling, massive environments, and unforgettable characters. But what many people forget is that this legendary RPG was almost a Nintendo 64 game. In the mid 1990s, Square had been a long time Nintendo partner, releasing every mainline Final Fantasy title on Nintendo hardware. Naturally, they began… Read more

How a Bug Created Grand Theft Auto – Retro Replay FYI

GTA's origins as a racing game revealed

How a Bug Created Grand Theft Auto Today, Grand Theft Auto is one of the most recognizable franchises in gaming history. Known for its open worlds, crime filled stories, and freedom to cause absolute chaos, it has defined generations of players. But what if I told you the entire series only exists because of a programming mistake? Back in the mid 1990s, developer DMA Design (later renamed Rockstar North) was working on… Read more